docking bay modules

size 7A: small can dock any small ship.

size 8A: medium can dock any medium or small ship

one per ship only (this way they cant just make a hauling ship)

it can transfer fuel, cargo, and power bi directionally (that is to and from the ship.)

unlike fighters only the ship owner could fly the ship.

would have high integrity and when broken be able to land only.

if we go to far the should behave just as if we were an srv and the ship on a planet,

if we go out of system it wouldn't be able to be recalled and would instead plot a route back to the system where it was dismissed.

after hearing so many say they want capital ships and so many agreeing to ideas that could extend range and that one thread with people wanting ships that transfer cargo, and the ones that want orbital drop ships this idea just feels like the one thing everyone could get behind.


i fully expect no less than three will come through here screaming about how this is a terrible idea, i hope regardless to hear thoughts and detailed criticisms.

good day all.
 
Last edited:
1) They are working on fleet carriers already

2) Dont rapidly create threads for half-baked ideas and then be shocked when people tell you they are bad. I am starting to think fishBAIT is a "theme account" looking to bait people into silly discussion.
 
2) Dont rapidly create threads for half-baked ideas and then be shocked when people tell you they are bad. I am starting to think fishBAIT is a "theme account" looking to bait people into silly discussion.

1) i don't mean people telling me they're bad ideas i mean the people who just come in saying "bad idea no!" or "stop confusing op with facts!" those who came only to put down the idea and never offer any criticism or those who are so stuck against things they can't accept any form of it.

2) your not the first to think im a troll not in any game but i'm not a troll :|

and ive avoided just creating the thread until i have more details.

but with docking bay modules how complicated can you be i chose size 7 and 8 respectively to avoid having any smaller ships hauling disproportionately

edit: so far cmdr big mike your not one of them just to assuage my fear of your misunderstanding.
 
Last edited:
1) i don't mean people telling me their bad ideas i mean the people who just come in saying "bad idea no!" or "stop confusing op with facts!" those who came only to put down the idea and never offer any criticism or those who are so stuck against things they can't accept any form of it.

2) your not the first to think im a troll not in any game but i'm not a troll :|

and ive avoided just creating the thread until i have more details.

but with docking bay modules how complicated can you be i chose size 7 and 8 respectively to avoid having any smaller ships hauling disproportionately

They are in the process of making fleet carriers, which will carry ships in some capacity. there is no use/purpose for tuning an anaconda into a fleet carrier, what happens to it while you are away? Can youy jump to new systems? What if it gets blown up? It just makes things convoluted for no reason. Also medium ships are too big to fit inside of the bigger ones.

I think the better option would be for multi role crafts that can be launched from the SLF bay. I also think they should allow ship to ship docking (pulling up side by side to exchange cargo or something).
 
They are in the process of making fleet carriers, which will carry ships in some capacity. there is no use/purpose for tuning an anaconda into a fleet carrier, what happens to it while you are away? Can youy jump to new systems? What if it gets blown up? It just makes things convoluted for no reason. Also medium ships are too big to fit inside of the bigger ones.

I think the better option would be for multi role crafts that can be launched from the SLF bay. I also think they should allow ship to ship docking (pulling up side by side to exchange cargo or something).

I'd go for multi role fighters too but with the way srvs are id not bank on it.

If it gets blown up just like an srv your still there.

If medium won't fit then the size 7 small will have to be it.
 
They are in the process of making fleet carriers, which will carry ships in some capacity. there is no use/purpose for tuning an anaconda into a fleet carrier, what happens to it while you are away? Can youy jump to new systems? What if it gets blown up? It just makes things convoluted for no reason. Also medium ships are too big to fit inside of the bigger ones.

I think the better option would be for multi role crafts that can be launched from the SLF bay. I also think they should allow ship to ship docking (pulling up side by side to exchange cargo or something).

On the fleet carrier thing you have a point.

In the op i specified a limit of one per type these are docking bays In name only mostly they're shuttle bays that use existing ships to give us shuttles

I am aware of and apologize for being a raging arrogant a-hole
 
Last edited:
1) i don't mean people telling me they're bad ideas i mean the people who just come in saying "bad idea no!" or "stop confusing op with facts!" those who came only to put down the idea and never offer any criticism or those who are so stuck against things they can't accept any form of it.

When you put forward the hybrid fuel/cargo suggestions many reasons were given as to why it wasn't a good idea, in the end you just came out and accused people of all just being negative and mean to you, so you see where people get the idea that you aren't interested in other people opinions or criticisms and are just trolling the forums.

It would be nice to be demonstrated wrong. FDEV are working on fleet carriers, the problems are convoluted. For instance what happens to another players small short range ship that's docked with your larger ship if you get disconnected and you are in a system they can't jump out of, do they have to just sit there and wait and hope you come back? Fleet carriers will have repair and resupply capability and will probably be a vessel that stays in game even when no-one is actually using it, like the current megaships. Fleet carriers will also be limited to squadrons probably because of the aforementioned complications.

Certainly the Conda is large enough to dock a small ship, but I can't really see anyone else using another players ship given the possible problems, and you can't dock on your own ship because you would need both ships to be in game at once which is impossible, so you can't dock a short range specialist fighting ship on your long range Conda so you can take it to where you need it.
 
When you put forward the hybrid fuel/cargo suggestions many reasons were given as to why it wasn't a good idea, in the end you just came out and accused people of all just being negative and mean to you, so you see where people get the idea that you aren't interested in other people opinions or criticisms and are just trolling the forums.

It would be nice to be demonstrated wrong. FDEV are working on fleet carriers, the problems are convoluted. For instance what happens to another players small short range ship that's docked with your larger ship if you get disconnected and you are in a system they can't jump out of, do they have to just sit there and wait and hope you come back? Fleet carriers will have repair and resupply capability and will probably be a vessel that stays in game even when no-one is actually using it, like the current megaships. Fleet carriers will also be limited to squadrons probably because of the aforementioned complications.

Certainly the Conda is large enough to dock a small ship, but I can't really see anyone else using another players ship given the possible problems, and you can't dock on your own ship because you would need both ships to be in game at once which is impossible, so you can't dock a short range specialist fighting ship on your long range Conda so you can take it to where you need it.

Hmm valid points i thought i had thought of most things.

Perhaps the docking bay could allow you to pick a ship to store there.

Perhaps other players who dc are given a 24 hour time limit before being "rescued" / sent back to the starting station everyone spawns at in their first sidey?

As for the hybrid idea ill relent on that one too many potential bad paths opened, that idea in my mind at least is obsoleted in favor of the fuel scoop storage mod (most useful on those exploration builds built on fuel inefficient ships) this docking bay idea just seems like what so many want in one form or another so i thought a bit and one i thought i had the idea down and some basic not op restrictions i posted, its worth noting i try to keep my ideas to one per post

I honestly thought based on the exponential way the slot classes expand a size 8 could fit a medium vessel.
 
Last edited:

Lestat

Banned
It would be nice to be demonstrated wrong. FDEV are working on fleet carriers, the problems are convoluted. For instance what happens to another players small short range ship that's docked with your larger ship if you get disconnected and you are in a system they can't jump out of, do they have to just sit there and wait and hope you come back? Fleet carriers will have repair and resupply capability and will probably be a vessel that stays in game even when no-one is actually using it, like the current megaships. Fleet carriers will also be limited to squadrons probably because of the aforementioned complications.

Certainly the Conda is large enough to dock a small ship, but I can't really see anyone else using another players ship given the possible problems, and you can't dock on your own ship because you would need both ships to be in game at once which is impossible, so you can't dock a short range specialist fighting ship on your long range Conda so you can take it to where you need it.
I think Frontier seen this problem before they lauched Multi-crew and Adding SLF in combat. So both players can play and even fly different ships One lauched by the mothership. With no risk to another player small ship and I could be at Beagle point and you can be in Sol system and still have fun together today. We don't need to fly a month to meet each other.

Let say fishbait idea added. How many people would do that cruel joke Dock a small combat ship in your 60 ly jump range and Launch a Small combat ship 60 LY away and then log out. I would not think it funny.
 
I think Frontier seen this problem before they lauched Multi-crew and Adding SLF in combat. So both players can play and even fly different ships One lauched by the mothership. With no risk to another player small ship and I could be at Beagle point and you can be in Sol system and still have fun together today. We don't need to fly a month to meet each other.

Let say fishbait idea added. How many people would do that cruel joke Dock a small combat ship in your 60 ly jump range and Launch a Small combat ship 60 LY away and then log out. I would not think it funny.

Your always gonna have griefers :(

But i counter should any idea be rejected solely on the basis of what the bad elements can do with it?

o_O wait if your talking about docking without the knowledge of the owner id not thought of that, perhaps an ability to deny docking or maybe only you and your wing/squad mates can use the dock?
 
Last edited:

Lestat

Banned
Your always gonna have griefers :(
If you want players to be able to dock and such SLF is the best bet. Because they can't grief over a 16,000 credit ship. If they added anything the Mothership can dock at the station and have the player pick out their SLF.

But i counter should any idea be rejected solely on the basis of what the bad elements can do with it?
Let put you on Beagle Point and come join me on Sol system in 5 minutes But depending on your ship build I either see you in 8 hours or a few months. At least with SLF, we could play as a team right now.

o_O wait if your talking about docking without the knowledge of the owner id not thought of that, perhaps an ability to deny docking or maybe only you and your wing/squad mates can use the dock?
I am talking about players who can do cruel and mean stuff. I just name one idea. Jump 60 LY and log off or jump away and leaving a small ship with a small jump range in a location. Another trick would be Self District. Mothership destroying itself as well as the other player ship.

So the best idea is reworking your idea and suggestion some new type of SLF.
 
I could be for a range of slfs for cargo/fuel runners, srv dropships, question is would they do that.

I won't say my idea couldn't be abused

But how many would invest so much time and credits into a large ship only to blow it up for laughs.
 
If you want players to be able to dock and such SLF is the best bet. Because they can't grief over a 16,000 credit ship. If they added anything the Mothership can dock at the station and have the player pick out their SLF.

Let put you on Beagle Point and come join me on Sol system in 5 minutes But depending on your ship build I either see you in 8 hours or a few months. At least with SLF, we could play as a team right now.

I am talking about players who can do cruel and mean stuff. I just name one idea. Jump 60 LY and log off or jump away and leaving a small ship with a small jump range in a location. Another trick would be Self District. Mothership destroying itself as well as the other player ship.

So the best idea is reworking your idea and suggestion some new type of SLF.

I've been thinking the small ship thing is cruel yes but it's part of trusting who you agree to do this with.


As for self destruct perhaps if you self destruct it doubles your rebuy exponentially (resetting every 24 hours) and if the rebuy exceeds the value of the ship you can't rebuy it.

And if you're blown up by someone elses self destruct it takes an exponential 20% off your rebuy price.
 
Last edited:
I honestly thought based on the exponential way the slot classes expand a size 8 could fit a medium vessel.

It's not exponential, each slot is twice the size of the one before, but not twice the dimensions which is what you need for exponential growth. In say a size 6 you can fit 128 tons, in a size 7 you can fit 256 tons, so it's not twice the dimensions on all sides which would give a capacity of 1024, which is what you would get if you double the side dimensions of a cube, it's not exponential, it doubles in capacity, so I doubt that would give a large enough size increase to fit a medium vessel.
 
It's not exponential, each slot is twice the size of the one before, but not twice the dimensions which is what you need for exponential growth. In say a size 6 you can fit 128 tons, in a size 7 you can fit 256 tons, so it's not twice the dimensions on all sides which would give a capacity of 1024, which is what you would get if you double the side dimensions of a cube, it's not exponential, it doubles in capacity, so I doubt that would give a large enough size increase to fit a medium vessel.

To qoute someone i probably don't need to name "fascinating"
 
He has never looked at the size of these ships. An slf is kinda the size of an f16, a side winder is more like a 747.
Someone post a link to the size of ships.
Please make it STOP. :)
 
He has never looked at the size of these ships. An slf is kinda the size of an f16, a side winder is more like a 747.
Someone post a link to the size of ships.
Please make it STOP. :)

I'd imagine something the size of a small city could fit a 747. Maybe? o_O
 
Last edited:
I'd imagine something the size of a small city could fit a 747. Maybe? o_O

You should really do a little research - I here Google is useful - before making statements like that. A small city, although I couldn't find an exact definition, would be a locale with a population in excess of 150,000 inhabitants, some definitions state the cut-off is at 250,000 but personally I think that is probably too large.

On the other hand, a standard Boeing 747-400 (latest production model) can carry, if configured entirely for economy passengers, approximately 600 passengers, and that would probably be a very uncomfortable trip with minimal space between seating rows.

As for dimensions, well a Boeing 747-400 is around 71m in length with a wingspan of 60m. Of interest is the fuselage width is around 7m Now an Eagle MkII, which I think is the smallest ship available, is 31m long and 30m wide, nearly half the overall dimensions of a 747.

Yep, you kinda screwed yourself with this one ….
 
You should really do a little research - I here Google is useful - before making statements like that. A small city, although I couldn't find an exact definition, would be a locale with a population in excess of 150,000 inhabitants, some definitions state the cut-off is at 250,000 but personally I think that is probably too large.

On the other hand, a standard Boeing 747-400 (latest production model) can carry, if configured entirely for economy passengers, approximately 600 passengers, and that would probably be a very uncomfortable trip with minimal space between seating rows.

As for dimensions, well a Boeing 747-400 is around 71m in length with a wingspan of 60m. Of interest is the fuselage width is around 7m Now an Eagle MkII, which I think is the smallest ship available, is 31m long and 30m wide, nearly half the overall dimensions of a 747.

Yep, you kinda screwed yourself with this one ….

And of what size are the large ships that have size 7 slots?
 

Lestat

Banned
He has never looked at the size of these ships. An slf is kinda the size of an f16, a side winder is more like a 747.
Someone post a link to the size of ships.
Please make it STOP. :)
Here you go. Now I do know of the space shuttle because my dad use to work on the engine of the shuttles [video=youtube;-nDYYYqrhp4]https://www.youtube.com/watch?v=-nDYYYqrhp4[/video]
 
Last edited:
Back
Top Bottom