That's pretty much the antithesis of preserving the fog of war in my opinion. You can tell a lot about a system from an omniscient 3rd person point of view.
So you're quite ok with instant and perfect system body identification, but revealing the top level system body hierarchy (only) via an incomplete orrery is not?
And "omniscient" 3rd person view I disagree with, since for any realistic discovery system this information would be obtained by either travelling or using probes perpendicular to the ecliptic.
My preferred discovery game design would leave far more mystery than the current FSS, especially compared to FSS cherry picking where there is zero mystery at all - keep jumping until you see the right squiggle, then a rote procedure to locate it. It would also leave more mystery by only providing probabilities (confidence intervals in scientific terms) for various system parameters such as body type, stats and/or kinematics, with fog of war well and truly preserved beyond the top zoom level (orrery).
I really fail to see why so many people defend the current FSS
mechanic. Only have to look at the recent FDev livestream to see staff robotically perform the tedious procedure.
Ideas and a little imagination for improvement of the procedure is what we need, not defense of mediocre gameplay.
I was talking mechanically, as opposed to aesthetically.
None of my points was aesthetic. You said you couldn't envision a better way that wasn't more "fiddlier", and I gave examples how, using current day technology / UI / UX.