Let try Not keep it civil, as much as I have my own point of view, would like to hear others, Especially when it come to open vs solo/pg in regards too power play.(I know it’s a hot topic)
Power play should be an end game, game play. Open to all and take into account all the methods Elite has to offer (within reason, that will be cleared up later).
It’s doesn’t really have any effect on peoples game play if they don’t want to take part, apart from weapons/modules and discounts, maybe fines and black markets… most of the other befits are minor, and require you to take part in PP to gain rank and sustain it, in order to benefit (Bounty buffs and so on)
Power player is meant to be one of the bigger ways to shape the galaxy, via player actions (player and system). Yes we have the BGS (and its issue) but PP is its own little game. It’s also great for Role-play and ‘justified’ player combat (I know, what it justified combat, its anything… but hay, I will run with it)
There is a lot open to all modes, and it brings it own issues. A good example would be, I spent 4 weeks attacking the influence of one faction, in open (4 WEEKS!) yes I hardly made a dent (didn’t think I would).
That would be okay apart from the opposing faction (who shall rename nameless as well as gutless) never once showed up. I saw other factions and players, but no one of their faction… but they were quite active, mining and cashing in, CZ , all in the safety of solo/PG
This is how it is with the BGS, has to be I guess, else there would not be enough players to power the simulation, and only the brave would steer it’s direction (yes this includes traders willing to go in open)
But my interaction with the BGS as a player was…. I kill ships do mission and never once bump into my opponents, even though it was the holiday season, and I had a lot of time to spend and an obsession to test it out.
But this is not about the BGS, let them have that
-On to power play
As far as balance across modes, it’s very lob-sided. Someone willing to take power play into open only, has a much reduced effect on the game Vs private groups and Solo. Sure you can say this is a choice, and it is. But there could be some balancing.
In solo and PG, you can mine a few 100mill (I like the easy cash, makes the game fun), then run huge cargo runs even in shieldless vessel. With minimum risk. NPC interdictions are easy to avoid, and escaping them just as easy. It’s low risk for high reward (Elite moto )
In open, if I choose to trade cargo, I have to run it past anyone that may be defending a system. I have earn my influence, If make it past a blockade (but, mode switching.. but instancing – yeah will get to that later)
I watched one person buy 720 pp cargo, and fly it to a location in solo… Chances of me catching them if they were in open, not height, but if a system was standing guard, the odds of the ship getting though are lowered by quite a bit, and would such a cmdr even try such a thing. (and they pretty much did it till the system was fortified)
You see… the solo aspect has undermined part of the PP game play, in what should be an endgame mechanic, where the best (or at least experienced players) are shaping the galactic powers, and not just any old player that has got a big transport in solo.
It takes away what should be a rewarding part of the game. Yes I know some players find manipulating PP in solo rewarding, but is that right? After all, you’ve been given the BGS on the same grounds… how about a system that reward the skilful and organised?
Not everyone will be able to make a big impact on PP, if it switches from: who has the most free time in solo/PG to, who has the best pilots (Across all trades, this is not just PvP).
Open is tuff, and a mix of people, some Interacting in a fun ways , a minority ganking (and some of them may feel more ’targeted’ in their victims, if PP was meaningful – it relates to Yoga pants –long story )
Been in this game a long time, and I wasn’t always the supreme Elite player I am today and I spent a lot of time in solo, just don’t wanna mix with people. But as I got more confident and ‘gud’ I started to move to open, and finally started a new account that’s 100% open (I progressed in game experience).
Open is Elite on its hardest settings, and that’s where power play belongs… to have to take on all it throws at you, in order to shape PP (remember the cash prizes in elite, all had to be done in open…the full Elite experience with all its risk)-(that include gankers, yet in 200+ hours, a new account, I haven’t been ganked once… experience and listening to advice – nor died to a player, yet )
Don’t wanna be in open? (I still explore on my first account in solo, but that not killing PP), that’s cool, we all have reasons… but lets reward people that want the highest challenge Elite has to offer, and not undermine it because of some who feel unsafe facing a challenge (or cus of a few gankers picking on the weak, the weak who I guess should not really be steering the galaxy )
So many people are against wasted time in pointless grinds (lot of that has been addressed) why is pp about the grinding of cargo in private, over skill and risk… and the side with the most free time wins?
The ‘’Elite’’ Should be shaping Power play – not people in the safety of PG and solo (< this, I would like to hear the counter argument on, I’m sure there is one)
And if you made it throw all that. Just some minor point on adjusting for PPOO (power play open only)
Cargo
-Once cargo it bought, and can only be bought in open, If you switch mode… by choice or by mistake, the cargo become biowaste (let’s face it, imperial cargo is nearly there anyways)
-Cargo can be pirated and delivered to the destination it was meant to go, if deliver by an opposing power; it reduces fortification… even if that fortification had been 100%. < Mainly to add some game play.
-As the risk is now much higher in Open only, Cargo allocation should be boosted. This means that people who are lesser experience, with smaller ship and no easy mining cash, can still get in on the deal.
As we want to move away from time sinks and toward risk/skill and reward. So if you can get 40 cargo past a blocked in open, in a cobra mark IV… you should not have to sit in a station for ages, waiting for the cargo to generate, or have to fork out cash, that you then have to go and get back (probably in another time sink) – The used of cash is a diversion of risk in some cases, as you can do that in solo… but maybe that’s fair enough (thoughts)
combat.. I like it how it is
other power play function of influence I’m not aware of (and there may be many) feel free to bring them up and see what we can do about it
And warning, there may be snark, and Role-played anti imperialism
TLDR; Then don’t join the discussion please.
Power play should be an end game, game play. Open to all and take into account all the methods Elite has to offer (within reason, that will be cleared up later).
It’s doesn’t really have any effect on peoples game play if they don’t want to take part, apart from weapons/modules and discounts, maybe fines and black markets… most of the other befits are minor, and require you to take part in PP to gain rank and sustain it, in order to benefit (Bounty buffs and so on)
Power player is meant to be one of the bigger ways to shape the galaxy, via player actions (player and system). Yes we have the BGS (and its issue) but PP is its own little game. It’s also great for Role-play and ‘justified’ player combat (I know, what it justified combat, its anything… but hay, I will run with it)
There is a lot open to all modes, and it brings it own issues. A good example would be, I spent 4 weeks attacking the influence of one faction, in open (4 WEEKS!) yes I hardly made a dent (didn’t think I would).
That would be okay apart from the opposing faction (who shall rename nameless as well as gutless) never once showed up. I saw other factions and players, but no one of their faction… but they were quite active, mining and cashing in, CZ , all in the safety of solo/PG
This is how it is with the BGS, has to be I guess, else there would not be enough players to power the simulation, and only the brave would steer it’s direction (yes this includes traders willing to go in open)
But my interaction with the BGS as a player was…. I kill ships do mission and never once bump into my opponents, even though it was the holiday season, and I had a lot of time to spend and an obsession to test it out.
But this is not about the BGS, let them have that
-On to power play
As far as balance across modes, it’s very lob-sided. Someone willing to take power play into open only, has a much reduced effect on the game Vs private groups and Solo. Sure you can say this is a choice, and it is. But there could be some balancing.
In solo and PG, you can mine a few 100mill (I like the easy cash, makes the game fun), then run huge cargo runs even in shieldless vessel. With minimum risk. NPC interdictions are easy to avoid, and escaping them just as easy. It’s low risk for high reward (Elite moto )
In open, if I choose to trade cargo, I have to run it past anyone that may be defending a system. I have earn my influence, If make it past a blockade (but, mode switching.. but instancing – yeah will get to that later)
I watched one person buy 720 pp cargo, and fly it to a location in solo… Chances of me catching them if they were in open, not height, but if a system was standing guard, the odds of the ship getting though are lowered by quite a bit, and would such a cmdr even try such a thing. (and they pretty much did it till the system was fortified)
You see… the solo aspect has undermined part of the PP game play, in what should be an endgame mechanic, where the best (or at least experienced players) are shaping the galactic powers, and not just any old player that has got a big transport in solo.
It takes away what should be a rewarding part of the game. Yes I know some players find manipulating PP in solo rewarding, but is that right? After all, you’ve been given the BGS on the same grounds… how about a system that reward the skilful and organised?
Not everyone will be able to make a big impact on PP, if it switches from: who has the most free time in solo/PG to, who has the best pilots (Across all trades, this is not just PvP).
Open is tuff, and a mix of people, some Interacting in a fun ways , a minority ganking (and some of them may feel more ’targeted’ in their victims, if PP was meaningful – it relates to Yoga pants –long story )
Been in this game a long time, and I wasn’t always the supreme Elite player I am today and I spent a lot of time in solo, just don’t wanna mix with people. But as I got more confident and ‘gud’ I started to move to open, and finally started a new account that’s 100% open (I progressed in game experience).
Open is Elite on its hardest settings, and that’s where power play belongs… to have to take on all it throws at you, in order to shape PP (remember the cash prizes in elite, all had to be done in open…the full Elite experience with all its risk)-(that include gankers, yet in 200+ hours, a new account, I haven’t been ganked once… experience and listening to advice – nor died to a player, yet )
Don’t wanna be in open? (I still explore on my first account in solo, but that not killing PP), that’s cool, we all have reasons… but lets reward people that want the highest challenge Elite has to offer, and not undermine it because of some who feel unsafe facing a challenge (or cus of a few gankers picking on the weak, the weak who I guess should not really be steering the galaxy )
So many people are against wasted time in pointless grinds (lot of that has been addressed) why is pp about the grinding of cargo in private, over skill and risk… and the side with the most free time wins?
The ‘’Elite’’ Should be shaping Power play – not people in the safety of PG and solo (< this, I would like to hear the counter argument on, I’m sure there is one)
And if you made it throw all that. Just some minor point on adjusting for PPOO (power play open only)
Cargo
-Once cargo it bought, and can only be bought in open, If you switch mode… by choice or by mistake, the cargo become biowaste (let’s face it, imperial cargo is nearly there anyways)
-Cargo can be pirated and delivered to the destination it was meant to go, if deliver by an opposing power; it reduces fortification… even if that fortification had been 100%. < Mainly to add some game play.
-As the risk is now much higher in Open only, Cargo allocation should be boosted. This means that people who are lesser experience, with smaller ship and no easy mining cash, can still get in on the deal.
As we want to move away from time sinks and toward risk/skill and reward. So if you can get 40 cargo past a blocked in open, in a cobra mark IV… you should not have to sit in a station for ages, waiting for the cargo to generate, or have to fork out cash, that you then have to go and get back (probably in another time sink) – The used of cash is a diversion of risk in some cases, as you can do that in solo… but maybe that’s fair enough (thoughts)
combat.. I like it how it is
other power play function of influence I’m not aware of (and there may be many) feel free to bring them up and see what we can do about it
And warning, there may be snark, and Role-played anti imperialism
TLDR; Then don’t join the discussion please.
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