Collection of wishes :
-Combat, difficult point, i love flying in the very realistic way with newtonian physics and inertia in the simulation Orbiter (best sapce simulation software ever), i liked it a bit less in FE2 and FFE mostly because of some oddities, but i really and totally hated combat in FE2 and FFE.
Combat were actually the opposite of fun in both games (though it was a bit better than the extremely awfull and horrible ship controls in Elite1 that made combat a pure annoyance).
Either because i felt the AI was absolutely not being influenced by the same physics as me (at nearly full speed, i was always amazed to see it moving around me, slowing down and accelerating while the same moves took me ages while trying to just slow down a bit by turning around and thrusting in the opposite direction), or because at such incredible speed when you are caught in the stardreamer between 2 planets, there is absolutely no fun in dogfighting in those realistic physics.
while i believe such physics would have been nice for battles between capital ships, but fighters and other non-capital ships are no fun with real newtonian physics in space.
There must be a solution to be able to enjoy real physics like in Orbiter (that are even better than the one in FE2 and FFE) during the whole game and have the possibility to "switch" to more "sci-fi-like" ones to be able to really enjoy combat in space like by example Freespace 2 that had the most enjoyable space combat physics despite not realistics of all the space games.
While combat is not the only feature of the Elite serie, when it occurs, i want to enjoy combat in Elite4, not be annoyed by it.
-Being able to either hire more people to join or be hired into AI convoy, flying alone is very dull sometime in FE2 and FFE, it is not very immersive to feel like you are the only ship in the whole universe (without counting those enemy randomly spawned conveniently in your exact path, like if space was small enough for 2 ships to encounter in the middle of nearly infinite nowhere).
While staying alone should always be a valid option, if i want to join or be joined, i should be able to in Elite4.
-More, a lot more interaction with the AI, if attacked, the AI or yourself should be able to ask for help from stations security or from other ships recieving the message.
"Surrender or Die" should then work too, instead of doing nothing like in FE2 of FFE, when you overwhelm a simple cargo ship with your immense pirate fleet in the middle of nowhere, the AI should understand that surrendering is a good option.
in FE2 or FFE the AI does not communicate with you or with any other AI out of the scripted "launch request", "pay infraction", "we propose you this mission".
Basically FE2 or FFE universe does not feel alive.
In Elite 4 it should change, i don't want those huge universe to feel empty like if i was the only one existing.
-Being able to join a fleet or a convoy, not just doing missions alone for a military company like in FE2 or FFE or delivering some goods for a trading company, but being a part of a whole military fleet action or one of the ships in a merchant convoy would feel very nice.
-Being able to acquire enough credits to be able to build your own stations and be a strong part of the system economy, like in X-Tension (and i assume X2 and X3 though i never played those two).
-Being able to get rich enough to have your own combat fleets, or your own trading company with multiple ships on your command like in X-Tension
-Being able to create your own empire at some point, either because of incredible amount of credits or conquering stations by stations helped by your own fleet, planets by planets, or having them to submit, or even losing systems to possible oppositions doing the same as you throught the game.
Well, in Elite 4 i want to be able to have an impact on the universe, no more getting insanely rich, very powerfull and known everywhere due to my ranking and nothing changes, nothing can be done etc.. like in FE2 or FEE.
-Getting able to land on planets like in FE2 or FEE and being able to either rent a land vehicule or walk around them instead of just being able to fly over them or just stay still in orbit or on a base.
-Factions, empires or opposing company should really try to increase their influence, fighting each other, sabotaging markets, blockades, spying, economic fluctuations etc... those AI should make the universe dynamic, and at some points you should be able to influence it too (your fleet, your companies, your empire, your actions, your alliances, etc...)
Things frozen like in FE2 or FFE are things of the past, i hope Elite 4 will be dynamic in these regards instead of static.
-Multiplayer, while i am an offline player, i believe if there was a networking ability to have people connecting with each other , playing the same exact game (i mean no one of those limited deathmatch/capture the flag/etc..-only multiplayer), it would open a whole lot more possibilities.
While i never played in MP with Freelancer, i read some friends reports and while Freelancer is very limited in its mission system (basically there is 2 or 3 kind of missions in starbases), "roleplaying" with other to create fleets, battles, or economic systems is very fun to them.
In Elite 4, connectivity would certainly makes wonders, people may play this for years (like they do on Freelancer despite the heavy limited game it is).
in conclusion, i don't want an Elite 4 that would be as limited in possibilities as FE2 or FFE were, in their time they were excellent because there was no serious opposition and because of the few non linear freeform games present on the market .
But since that time, lot of space games have added very innovating and welcomed features (some good some not) to the genre.
And if Elite 4 is just a simple rehash of FE2 and FFE with just better graphics and engine, without adding those features i have experienced and highly enjoyed in those other games so much that i couldn't play a game from this genre without them, i am not interested to buy it.