It's a bug from the galaxies creation.
Apparently it can't be fixed without destroying the entire galaxy.
On my route from WP4 to WP5 at DW2 it's a little bit immersion breaking...
who's to say they're arnt cubes of brightly lit stars out there...
Literally anyone who has a clue.
So you're telling me there's a chance!
Jep... I am bold and would say those constellations are not what we have in the real milky way.so you know exactly what space looks like? those bobble heads moving about in space should be immersion breaking tbh but i guess your mind can live with that![]()
Sure. And there's a chance that somewhere in the universe, some shards just spontaneously reassembled themselves into a wineglass.
My guess would be that there is a limited number of stars which can be rendered and they are rendered in tiles. And the one tile broke the limit so the others are only displaying a default minimum number of stars or so.Unfortunately a bug that's been around for years. It only happens closer to the galactic core. It's because the game engine has to render hundred of millions of stars to create the backdrop.
What a coincidence, I just found this teapot floating about. Wait, there's a note attached... says it belongs to one Mr. Russell.
That's could be a likely explanation. The way it needs to do it is to do it in level-of-detail, like loops, peeling them as an onion but from within. Render all stars within 10 ly radius, all around, first, then next 100, then next 1000 ly radius. If the number of stars gets too high, then stop render.My guess would be that there is a limited number of stars which can be rendered and they are rendered in tiles. And the one tile broke the limit so the others are only displaying a default minimum number of stars or so.
That's could be a likely explanation. The way it needs to do it is to do it in level-of-detail, like loops, peeling them as an onion but from within. Render all stars within 10 ly radius, all around, first, then next 100, then next 1000 ly radius. If the number of stars gets too high, then stop render.
You're saying they're created that way in the game, clusters of stars in cubes?It's nothing to do with the rendering (unless you're talking about some other bug).
There are big cubes of stars in the game because that is the way the game was made. Those stars are there, in those positions.
There's another thread currently active right now which has links to explanations of how the galaxy was made and why it features these blatant artifacts.
You're saying they're created that way in the game, clusters of stars in cubes? (...)