My Main Concern with ED

This is meta gaming....

I for one "PLAY" (role play) a pirate. In real life im really peaceful, against war and right to carry weapons.

Im protecting my trade profit with out the knowledge that im in a so called bubble.....

Okay, so it's not "I'm ganking for the lulz", it's "I'm just role playing someone protecting trade at my station, even though that's not how the game actually works"... which from all outside appearances is indistinguishable from ganking.

Got it. :smilie:
 
Correction: The majority of beta testers aren't into "griefing".

This is because the beta is a premium priced product that is above what the average player is willing to play, and the general population will be joining us on release. But the true common denominator won't arrive until Elite: Dangerous sees it's first decent sale.

Then you will know what the majority of players are into.

Hint: Take a look at 4chan and Something Awful, along with popular videos on Youtube of similar games.

That will be Elite: Dangerous' majority opinion when the paywall comes down.

you know.... I daresay you may be right and all I can say to that is "Thank Christ for private groups".

I think it is Mobius who is setting up a PvP off private group now.
Whilst I have no doubt some idiots will join for "laughs" and try to go ganking thankfully they WILL without doubt be able to be banned from that.

Whilst it would be nice to be in all, and get the change of "proper ingame" piracy and bounty hunting, if it gets too much with the kind of player who like to hang around and gank noobs then I shall simply choose another way.
 
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You got me there, fair and square. I'd think a community would want to increase its ranks, cause no ranks = no money for game development/continuation. But you are right, these "solo-online" players just want a single player game.

Which begs the question, why even give them the option of online? If all they care about is single-player/coop, let them chose that, but lock them there.

Yet another flogging a dead horse, squeaky wheel, straw man argument. FD want customers not "ranks". It doesn't matter to them whether they play in solo or online. They obviously think that more people are likely to buy the game and keep playing, buying expansions, skins etc. if they've the option of All/Group/Solo switching than not buy it because *others* have that option.

Not being forced to inhabit the same instances as people who only enjoy ruining the game for others was a huge selling point for me. I don't think I'll need to use it because even with 50 systems you just have to go off the beaten track a little to avoid where those losers hangout but I'm really glad to have the option anyway.
 
Aren't you special? Don't want to play with the kids outside? Don't cry Billy, here is your own special sandbox for our little special kiddo.

And then we wonder why we live in a world where "Caution! Hot!" is printed on hot coffee cup, and people sue each other left and right.

Thank you.


You apparently don't know how chargebacks work.

LOL The hypocrisy is strong in this one!!!!

We live in a world where caution hot is printed on coffee because people are unable to take responsibility for their own actions, which is exactly what you were prepared to do above!.
 
PS, The Eve type of PVP crowd gives us serious PVP minded players a bad rap. Try not to forget that in the PVE crowd. Cheers.

This is where you're wrong. There are three distinct types of Eve players.

1: The people who don't get the joke, assume that it is something rude about them, and get deeply offended.

2: The people who don't know that there is a joke being made, and get offended that the first type of player is deeply offended and blame them.

3: The people who get the joke, and tastefully avoid interacting with the first two groups.

Killing is just a means.

That's the second time that video has proved ludicrously appropriate for this topic.

You starting to get the joke yet? It's a pretty simple piece of satire about the whole idea, honestly.

The devs are obviously in on the joke. That's them, in the band.

The whole problem is that if you get it, you have no reason to be as vocal as the first two groups of Eve players, so the silent majority gets lumped in with them. :rolleyes:
 
Whilst it would be nice to be in all, and get the change of "real life" piracy and bounty hunting, if it gets too much with the kind of player who like to hang around and gank noobs then I shall simply choose another way.

Exactly. I'm pretty sure most will be playing in all mode anyway and hardly notice any ganking since the place is simply too big. Its the once in while moment - after you come home late from work and just want to do some mindless trucking without a PvP'er humping your leg - when it comes in handy when you can do so.
 
Okay, so it's not "I'm ganking for the lulz", it's "I'm just role playing someone protecting trade at my station, even though that's not how the game actually works"... which from all outside appearances is indistinguishable from ganking.

Got it. :smilie:

If the game becomes the way you hope it will. It will surly be ganking and mayhem for the lulz. Because the game mechanics don't have a proper pirate pvp game option.

Either i can live by pirate pvp, or i solo credit and online gank for lulz til im banned.

Lets hope you're wrong and im right. That will be the most fun for all parties.
 
This is meta gaming....

I for one "PLAY" (role play) a pirate. In real life im really peaceful, against war and right to carry weapons.

Im protecting my trade profit with out the knowledge that im in a so called bubble.....

Even though there are hundreds if not thousands of trades in that produce each day so knocking out a couple of those trades are obviously not going to make a blind bit of difference to the sale value to use the example given of someone targeting a specific player to spoil their game enough to stop them trading (which it won't as they can ignore you or go solo). Not a very bright pirate you'd be role playing then when he spends more time camping outside a station than actual piracy of targeting ships carrying gold for instance.
 
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Hey, I am with the "good" guys. We fight against the tyranny of Goons.



You got me there, fair and square. I'd think a community would want to increase its ranks, cause no ranks = no money for game development/continuation. But you are right, these "solo-online" players just want a single player game.

Which begs the question, why even give them the option of online? If all they care about is single-player/coop, let them chose that, but lock them there.

Hydra Reloaded? If that is where your from in Eve, you guys were top shelf proper pirates. I actually loved Hydra! Great players, great attitude, honest PVP'ers not griefers. Had some of the funnest fights against you guys when I was in Eve.

If you are from Hydra, "look", quit associating your self with Griefers. Good Pirates are needed for content.
 
You either have no concept on how the core of the game will work, or are trying you best to metagame here.

The fact that the players will only have limited control over the economy, will be unable to "control" any system due to the limitation of the networking design, will not have hoarding game facilities, can be ignored on a whim, and just the sheer size of the play area means that any strategies you Goons will attempt in game is bound to fail.

The only recourse left is to push changes at the design level like many of the squad are doing right now.
+1

Second, or is it the Third, wave of the exact same thing to happen in the forums over the last couple months.
 
If the game becomes the way you hope it will. It will surly be ganking and mayhem for the lulz. Because the game mechanics don't have a proper pirate pvp game option.

Either i can live by pirate pvp, or i solo credit and online gank for lulz til im banned.

Lets hope you're wrong and im right. That will be the most fun for all parties.

Once again, it's not a question of whether you and I are right. How many times do we have to go around this circle? I don't have to "hope" the game works this way, the game does work this way. It's the game we're playing, right now, although missing many of the refinements that will help shape player interactions.

I know you're not happy with how piracy works now, and I don't blame you. The text communication is flimsy, it's easy (for some) to escape, it's difficult to target a cargo hatch without blowing up the ship, etc. And on the trader's side -- because without considering that, you have no human pilot prey -- there is no way to know if you're dealing with a pirate or a serial killer. Fines and murder bounties have no teeth.

This will change, because FD wants piracy in the game and it's clearly an unfinished design right now. Let's wait and see how the final game shakes out, before declaring piracy a worthless profession that "forces" a player into ganking as a career. That's a lame excuse, IMO.

What won't change in the final release, as far as I can tell, are the things EVE players dislike about the game, which prevents it from being EVE with joysticks. Such as... switching between online modes (but not in combat), instanced Island bubbles around your ships, the spawning of additional stations so there can be no territorial control, and so on.
 
Either i can live by pirate pvp, or i solo credit and online gank for lulz til im banned.

Lets hope you're wrong and im right. That will be the most fun for all parties.

Well, the game isn't built so that PvP piracy is a very viable career choise, so I guess you will be struggling against the limits and raising hell until (hell)banned.
 
Why would that help your case?
Because they wouldn't be getting unfair advantage in safe credit grinding.
Because, given the choice to safely grind in "solo" and then switch, everyone (myself included) would pick that, therefore reducing the "online" mode to a PVP arena, not a world.

The novelty factor of "Ooh, let my fly my valuable cargo through player area will wear off quickly, and everyone will resort to safe solo grinding.

This will kill my sandbox, the one I paid for. I paid for an online persistent world. I will risk my cargo and ships while grinding the credits, and I will provide the risk for others, once I have enough credits for a combat ships, and when I lose it cause I [redacted] off the wrong guy, I will again risk my cargo and ships while grinding for credits.
 
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LOL The hypocrisy is strong in this one!!!!

We live in a world where caution hot is printed on coffee because people are unable to take responsibility for their own actions, which is exactly what you were prepared to do above!.

Touche, well played. I will blame that one on false advertisement, as I expected a living open persistent sandbox world, not a PVP Arena mode (read above post). And yes, I got into ED on impulse after watching the cold-run smuggling video. I never expected something worse than Star Citizen's "PvP-sliders", but apparently I was wrong.

FD want customers not "ranks".

Right, someone doesn't understand the meaning of word "ranks"... Moving on.
 
Hydra Reloaded? If that is where your from in Eve, you guys were top shelf proper pirates. I actually loved Hydra! Great players, great attitude, honest PVP'ers not griefers. Had some of the funnest fights against you guys when I was in Eve.

If you are from Hydra, "look", quit associating your self with Griefers. Good Pirates are needed for content.

No, never was part of Hydra Reloaded. If you care, we were part of D2, Sparta, Mercenary Coalition (granted there was a short time when we worked with Goons against BoB while MC turned into Tortuga) and a few others.

And I've never griefed in EvE (don't take my name for it, look up my killboard record if you wish, name is same). I've never ganked newbies in newbie systems. I've never tricked players through can-flipping and war-gang-invite mechanics. I've never stolen/baited mission runners. I've never miner-bumped. I've never suicide-ganked. I've never gate-camped or pirated in low-sec (although low-sec kills do happen on hostile alliance targets, anything else is not worse the security penalty).

Some of those I consider lame/morally objectionable, others are just not what I play for. But I absolutely love that I live in world where people can chose to do that, and pay for in consequences.

However if I see you in null-sec/wormholes, you are fair game. Either you are an intruder to our space, or I am on a sortie to destabilize the economy of your space.
 
However if I see you in null-sec/wormholes, you are fair game. Either you are an intruder to our space, or I am on a sortie to destabilize the economy of your space.

You understand how this can't happen in ED, right? Because there are no persistent system-wide "spaces"? And if you understand that, then what's the point of trying to bring that play style to a game that doesn't even remotely support it?

Hey, I've got an idea. Let's all join World of Warcraft (or re-activate our dead accounts), and form up an Alliance raid on Orgrimmar, stopping anyone from entering or exiting. Because that will make sure that nobody else can enter Orgrimmar on any other WoW servers, right?
:rolleyes:
 
Because, given the choice to safely grind in "solo" and then switch, everyone (myself included) would pick that, therefore reducing the "online" mode to a PVP arena, not a world.

The novelty factor of "Ooh, let my fly my valuable cargo through player area will wear off quickly, and everyone will resort to safe solo grinding.

This is actually the biggest concern I have. In order for this game to thrive, it must deliver on the MMO aspect. The problem, though, is as described above. If there is an in game financial incentive not to play it as an MMO, then most players will skip the MMO part. This in turn will kill the game as the MMO aspect of it will be dead on arrival and it will quickly get exceptionally boring without it. A handful may like it as a SP casual game, but that really isn't the target audience.

Right now most play online since there isn't that much risk and I suspect most don't even know that solo/open characters are interchangeable. Once people figure out they are and the galaxy gets a bit more dangerous, things are very likely to change.

Forget sieges, meta gaming and all that other stuff. Even an occasional random act of violence to a friend of a friend of a friend will kill the MMO aspect unless there is something to keep traders, miners and other non combat types in the open universe. No one wants to play the role of loot pinata for another player. So they can't feel like they're getting the short end of the stick. They must get something in return. The social aspect is an incentive for them to stay, but not enough by itself. Some tangible advantage is required that outweighs the added risk.

Normally there would be complete isolation of character types which would eliminate the problem entirely, but that is off the table here. The only thing I can think of that may work in such a system is increased income for playing in the more dangerous open world. That's an easy enough thing to do with bounties and mining, but trading is a bit more problematic.
 
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