We just need to reach 60 pages, this summons the commnunity managers to tell us they are happy about our dedication to the game.
This^^.
We just need to reach 60 pages, this summons the commnunity managers to tell us they are happy about our dedication to the game.
This hasn’t been the only topic they’ve been completely silent on so wish you all the best.
In all seriousness if you want effect you’re better off trying your luck making it past the reddit positive only censor or twitter.
I'm trying to be realistic. They pushed out a barely working FSS shortly before the holidays in the middle of December with tons of bugs that are still unfixed, a handful of things to discover for explorers, a broken update to the BGS system, dropped ice planets and fleet carriers, and implemented a new lighting system that is half working at best.
Complete silence about the BGS and lighting system, they won't even comment if it's working as intended.
Maybe they are working on an ED refresh (needed for ice planets, atmospheric landings) and have given up on fixing the broken stuff in the current game.
well there was this:
and there was a mission fix afterwards in 3.303, at this pace it might be fixed by season 5.
The thing is that Ed is not a BGS developer, he's just passing on messages from those that are working on it. Their continued use of the word 'influence' when influence is locked during wars, is highly disturbing. We need to understand what the metrics are, what gives what amount of that metric, in terms of mission types, scenario wins and straightforward bond transactions (with minimum and maximum effect).
Is that too difficult? Is it not known? That's the scary part.
Agreed.Main issue for understanding is to know inputs versus expected outcome. Today, I could test 100 times the same things in different systems and having 64 different results. We don't know the different outcome that we have if they are a bug or working as intended (tm).
FD policy to keep us in the dark from the start is like shooting them in their own foot when they are a lot of bugs...
Main issue for understanding is to know inputs versus expected outcome. Today, I could test 100 times the same things in different systems and having 64 different results. We don't know the different outcome that we have if they are a bug or working as intended (tm).
FD policy to keep us in the dark from the start is like shooting them in their own foot when they are a lot of bugs...
Last CG system, exploration and selling commodities have tanked the controlling faction. Like the first DW2 CG.
Yep, and less dramatically, in Colonia https://cdb.sotl.org.uk/systems/1/historyLast CG system, exploration and selling commodities have tanked the controlling faction. Like the first DW2 CG.
That's highly disturbing. Tank you own faction by submitting a CG.