Practical question:
Whats the alpha dps of an average engineered ship out chasing explorers?
Whats the best that an unengineered exploration ship with all the bells and whistles that an exploration ship might have like srvs, afmus, fighter bay, etc, plus minimun 50 ly range.
First, how is an unengineered exploration ship with bells and whistles reaching 50ly jump? I believe this is literally impossible.
In any case an unengineered DW2 ship is toast, you will get no argument from me on this. I hate the divide that FDev has created with horizons and the engineering grindwall and post this sentiment often.
However most DW2 explorers have at least
some engineering - due to FSD long range & guardian boost for that jump range you mention.
I put together a 2-engineer-only (martuuk + farseer, the easiest unlocks) Phantom build including SRV, AMFU, etc. that I believe can escape from my conda
if piloted properly. It has ~55 ly jump.
The DPS is highly dependent on range. Time-to-kill @ 1000 meters (assuming I land all shots, e.g. pilot just stands still and lets me attack) is only ~0:11 seconds, but @ 3000 meters is close to 0:30 and at 4000 is more like 2:30.
The real problem is that the phantom needs the situational awareness and calm reaction to not let me hit at close range. This is quite possible, since that phantom is almost 150m/s faster than I am, much more agile, and can use heat sinks to interrupt my targeting. If I am landing all shots, this is a very bad sign - I am in a sluggish ship that can be evaded quite handily.
However during my last attack I comms'ed the pilot
twice while they were in the station to warn CMDR I would attack when CMDR departed the station. I do not think CMDR read comms or even checked for hollows based on how the departure went. There is nothing you can do to save a pilot in open who is that unaware of his/her surroundings. With advance notice of the danger
I literally told CMDR twice, CMDR had numerous options for escape, especially since CMDR had a 5km head start due to my need to keep distance from station.
CMDR began departure by rapidly closing the 5km gap between us - probably the
worst possible option CMDR had. If CMDR simply boosted at altitude ~400m directly away from station until well beyond my danger range then CMDR would certainly have escaped completely unharmed.
For a fully G5 engineered phantom the time to kill is nearly double that of the mildly engineered one I mentioned. For a g5 conda with bells and whistles, it is over a full minute just standing still and enduring my full DPS @ 1000m.