I thought I knew how to identify core asteroids...

I suspect you're going to say one was and one wasn't?

In my experience, you could get two asteroids with the same shape and glow characteristics, and one will have fissures visible and one won't (thanks to rng) and there will be no other way to tell.

Which is my point. From purely visual glows you cannot tell if an asteroid has core materials or not.

Which seems fine to me, I dont use a prospector unless I can see the fissures first.

Which requires to get really up close and personal on each glowing rock. Much easier is to stock up with limpets and fire them at possible candidates; like old school mining :)
 
It is my perception that the pilot's range to the asteroid is a factor in the appearance of the block lines. At long ranges the black lines do not appear and at very close ranges the black lines do not appear. Only at medium ranges do the black lines appear and as I close in on the asteroid the black lines seem to fade to yellow. Nice thing about mining in a big ship, I never really seem to get very close to an asteroid . . .

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I've just been in an icy ring Alexandrite hotspot and it is *so much* easier than a rocky ring. In this icy 'low reserves' hotspot I found approx double the core roids than in my previous rocky 'major reserves'. My hit rate is approx 40-50% vs 10-15% previously.

What's the point of the low/major/pristine 'reserves' designation...? :rolleyes:
 
fly towards the sun (the asteroid's dark side facing you) and can look like common roids when flying with the sun in your back (asteroid's bright side facing you). This along with other minor inconsistencies make the PWA kind of a broken tool.

The sun direction is a major factor, and discussed in this post: https://old.reddit.com/r/EliteMiners/comments/agid6c/go_towards_the_light_mining_into_the_star/ For this reason it's a good idea to consistently use either towards or away from the nearest star while searching.

I wouldn't saw PWA broken as much as it requires more finesse than folks assume. In addition to light direction, the mineral type (and possibly ring/reserve type) can affect the appearance; for instance I find red/green painite cores in depleted metallic rings.



I've just been in an icy ring Alexandrite hotspot and it is *so much* easier than a rocky ring. In this icy 'low reserves' hotspot I found approx double the core roids than in my previous rocky 'major reserves'. My hit rate is approx 40-50% vs 10-15% previously.

What's the point of the low/major/pristine 'reserves' designation...? :rolleyes:

Reserve type is relevant to 3.2 style laser mining and likely has no effect on core spawning rate. See: https://old.reddit.com/r/EliteMiners/comments/abzdzc/hard_data_and_conclusions_on_core_mining/

Of the 5 locations currently considered "best" by the active members in that subreddit, none are in pristine systems. We were recently evaluating whether that is coincidence or not.

I consider the most plausible theory that the "best" factor affecting spawn rate is ring "width". By this I don't mean the radius of the ring - instead the distance one has to fly if perpendicular to ring plane in order to pass through the ring. This varies. Wider rings have better spawn simply due to pilots can scan more in the same amount of time. Otherwise no one has identified factors that reliably increase spawn rate.

Even being in a hotspot at all doesn't appear to affect the frequency of cores; what it does affect is the likelihood of a particular type of core versus the other possibilities for that sort of ring, as well as increased yield on fragments created via surface abrasion (by 33-50%).

In general I would recommend folks to the r/eliteminers subreddit and in particular the posts of CMDRs SpanningTheBlack, ollobrains, lyonhaert, MadProphet and a few others there.
 
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Having read all the photographic 'guides' I am sure you are right ... it depends on our graphics and screens.

Another fine example of great development. Call me weird, but shouldn't it not be the case of GFX settings? Equal to everyone, no matter what setup you have? For it looks like you have to have certain hardware to successfully identify core asteroids. Slightly different setup and all clues are for naught.

Another RNG layer?
 
The sun direction is a major factor, and discussed in this post: https://old.reddit.com/r/EliteMiners/comments/agid6c/go_towards_the_light_mining_into_the_star/ For this reason it's a good idea to consistently use either towards or away from the nearest star while searching.

I wouldn't saw PWA broken as much as it requires more finesse than folks assume.

My impression is that it is more random than people claim. Especially in rocky rings.

Reserve type is relevant to 3.2 style laser mining and likely has no effect on core spawning rate. See: https://old.reddit.com/r/EliteMiners/comments/abzdzc/hard_data_and_conclusions_on_core_mining/

Of the 5 locations currently considered "best" by the active members in that subreddit, none are in pristine systems. We were recently evaluating whether that is coincidence or not.

Thanks. Subscribed.

How do you define "best" and where are they?
 
Icy rings are easier because on close inspection the fissures are much more visible, due to more contrast between the dark cracks and the typically blue/white color of ice roids. If you're having trouble seeing the fissures in metallic or rocky rings try using your night vision. The fissures will look like lighter colored spider webs against the rest of the dark green asteroid in night vision.

Since we all see something slightly different based on lighting, different monitors and different graphics settings it may also help to check night vision after you've positively identified a core asteroid using a prospector limpet so you can directly target the fissures and see how they look in night vision for you. Then you should be able to identify them before using a prospector in the future, potentially saving limpets.
 
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I think the identification of core asteroids depends on graphics artefacts which we're not really supposed to see. That's why different people see different "tells": it depends on your graphics hardware. Some see flickery black squares, some see dark crevices, some see green coloration and one person I know sees a shadowy view of the core. I just get the flickery black squares.

Since it's an artefact we're not supposed to be, it's possible that FD will manage to hide it in a future patch. Has your ability to identify core asteroids reduced since the latest patch?

But, ignoring all the malarkey with the PWA, there is a graphical representation of the core-fissures.

If FDev didn't want people to be able to identify core-'roids, surely they simply wouldn't have created the graphical indicators?

Personally, I think the main "problem" is that the PWA is intentionally misleading or, perhaps, it's function is misunderstood.
Glowly yellow 'roids are simply ones that have the new anomalies; surface deposits, subsurface deposits or core-fissures.
The yellow glow doesn't provide any indication as to the value of anything a 'roid contains.

A 'roid might contain surface/subsurface deposits of water and it will glow yellow.
A 'roid might have Bauxite core and it'll glow bright yellow if it has core-fissures.
Conversely, a roid might have a high concentration of Painite and it won't glow yellow at all if it doesn't have surface/subsurface deposits and core-fissures.

In practice, it seems like the idea is that the availability of "hotspots" provides us with areas where there's an elevated likelihood of finding specific things and then it's up to us to find those specific things in the hotspot either by visual inspection (which allows us to identify 'roids with extra stuff) or by using prospectors (which allows us to identify 'roids with specific stuff).

When you go to, say, a Painite hotspot you know there's a heap of Painite there.
You can then either chase yellow 'roids in the hope of finding surface/subsurface deposits and cores of Painite, which can be confirmed with a Prospector, or you can shoot Prospectors/Lasers* at non-yellow 'roids in the hope of finding regular Painite ore.

Ideally, it would have been nice if the PWA was, somehow, "tuneable" in the same way the FSS is, so that somebody who's looking for, say, Painite, would be able to scan 'roids for that rather than simply scanning for anomalies but I guess FDev decided that'd make mining too easy.

Course, given how easy it is to make daft amounts of credits when mining, maybe FDev should reconsider this and modify the function of the PWA so that it can be "tuned" to detect either different types of anomalies or a range of ore types?


*A tactic to enhance regular mining is simply to shoot every 'roid with your mining laser for a few seconds as you approach it and see if your Collectors attempt to retrieve ore fragments.
If you've set your ignore-list properly then that will tell you a 'roid contains something you DO want to collect without the need to use a Prospector.
 
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I would dismiss the two rocks there as not core 'roids as they are not glowing enough.

I would have dismissed them because they're not popcorn/garlic shaped.

I consider myself to be well versed in finding core roids. In the past I've been able to easily identify them and make 377 million with a couple of hours of game play. Again, this last week I had no problem finding core roids. What I did have a problem with is finding voids - all the crackables I look for are now are spawning Alexandrite, Grandidierite and Benitorite. WTH? I'm guessing silent nerf now? My last session was now much longer than a couple of hours. I wouldn't be surprised since this is FD's MO.
 
I would have dismissed them because they're not popcorn/garlic shaped.

That's only valid in ice rings.

I consider myself to be well versed in finding core roids. In the past I've been able to easily identify them and make 377 million with a couple of hours of game play. Again, this last week I had no problem finding core roids. What I did have a problem with is finding voids - all the crackables I look for are now are spawning Alexandrite, Grandidierite and Benitorite. WTH? I'm guessing silent nerf now? My last session was now much longer than a couple of hours. I wouldn't be surprised since this is FD's MO.

It may be a coincidence, but those are the minerals required in the current CG. Probably not a coincidence... ;)
 
Looking for Void Opals (and I did find plenty later so I don't think there's a nerf), but this bright one spawned Low Temperature Diamonds, which was also nice .

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I learned the farther you are away from an asteroid the less accurate the scanner is. After getting up close and personal I found out what was once a super bright asteroid actually had very poor minerals. So what I do is constantly scan the rock as I get closer and closer. If its so bright the thing starts glitching, and showing green at very close ranges. Well you found a deep core rock.
 
I learned the farther you are away from an asteroid the less accurate the scanner is. After getting up close and personal I found out what was once a super bright asteroid actually had very poor minerals. So what I do is constantly scan the rock as I get closer and closer. If its so bright the thing starts glitching, and showing green at very close ranges. Well you found a deep core rock.

That's an interesting way of putting it. I wonder if the artefacts I suspect are due to the asteroid getting so bright that one or more of the RGB values wraps around from 255 to 0. Green coloration could appear if the R and B values did that for example. My flickering black squares could appear if all three values wrapped. If this is so, and the effects are all due to excessive brightness in software, FD might be able to fix it all...
 
I would have dismissed them because they're not popcorn/garlic shaped.

I consider myself to be well versed in finding core roids. In the past I've been able to easily identify them and make 377 million with a couple of hours of game play. Again, this last week I had no problem finding core roids. What I did have a problem with is finding voids - all the crackables I look for are now are spawning Alexandrite, Grandidierite and Benitorite. WTH? I'm guessing silent nerf now? My last session was now much longer than a couple of hours. I wouldn't be surprised since this is FD's MO.

I came to a void opal hotspot yesterday and all I was finding was those three. I returned to base to reload and replenish limpets, then came back and it was as if I was scanning a different hotspot .... void opals, void opals, ltds .....

So if you run into that problem with the hotspot, maybe just leave it and re-enter?
 
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