the only role I doubt I'll be trying is piracy.
Going straight to assassination I see.
the only role I doubt I'll be trying is piracy.
Going straight to assassination I see.
How do you keep a PvE player in the open game when they could play in greater safety in solo/private?
Open online will end up in a 100% hunter population, I'm afraid.
The problem here is that you still think that the playerbase will be like starving rats in a cage. Most likely the player playing in solo or private will face more numerous NPCs.
The vast majority of players are sane citizens of the galaxy, and don't try to blow you up just for existing (we have pretty good statistics for this already, as Alpha 4+, premium beta and beta 1 have probably been significantly more lawless and violent than gamma/release ever will be.
***
TL: DR
Most people you meet in Open play are neutral or even friendly, helping you out. A high % of the NPCs seem to be utter psychos, attacking you just for fun.
I'm not convinced that Open play will be the more dangerous option.
Fact: Anyone who settles into a specific gameplay style and focuses solely on that is severely short-changing themselves, and only experiencing a small part of the entire game that they paid for.
I believe in getting my money's worth. That's why today I might trade, tomorrow I might run missions, and in between I could shoot you in the face or run like a terrified rabbit.
I don't care, it's all a part of the game I paid for, and I'm going to enjoy every bit of it.![]()
At the same time though, its great to have the feeling that i could be turned on by a fellow commander, or even hunted by another.
It is. The EVE definition of a sandbox is just one of them, and far from universally accepted. Go look into Wikipedia.
When you were a toddler, did you fight the others and try to push them out of "your" sandbox? I think I shared toys and had fun.
That's one of the issues I have with the system we get.
If I want to make money (initially) the most secure and predictable way is to grind the trade routes (may probably change, but I really doubt it).
My purpose to play the game at that point is to make money. To minimize the risk, I'll do it solo online as there's no single reason to do it in open online - more lag, more conncection issues, risk of other Humans).
If there was a different savegame for the characters, I would play open online 100% of the time.
As it is now, if you see me in a a non-combat geared ship in open online, I'm either drunk and misclicked, I'm rich, bored with the game and about to quit or it's a trap.
Open online will end up in a 100% hunter population, I'm afraid.
My beef is with station campers, newb gankers and people wanting to just PK people to fill their tear jar and feel like they pwn. Senseless PvP with no in-game reason will hopefully be kept to a minimum.
Again, this is just based on what I've heard/read about Eve, not from first hand experience. There seems to be an aspect where some people spend tons of time playing that game, getting very advanced, then going after newer players just for the "fun" of it.
Sounds pretty realistic to me. And also lets rooms foor Goons and others from EvE/SC (+others) to fight and kill on border systems for nominal power to control that space.
How about you quote the whole thing, rather than misrepresenting what I said?Newbie pvp'ers need to practice on newbie players. Its funny how you seem to have radar knowledge about how each and every pvp'er is.
He is a griefer.
He is a newbie ganker
He is ganking for no reason other then filling tear jar.
He is he is...
Whats probably true. You have no idea who each player killing a player is. Why the kill was done. If it went as planned or ended up as plan B.
It seems you just label how the killer is based on how upset the killed got.
I never said I want to eliminate PvP from the game. I play a ton of PvP games, and it has it's place. The example you give is an excellent one, and quite welcome (though I would think exploration is the least violent path, in general).
My beef is with station campers, newb gankers and people wanting to just PK people to fill their tear jar and feel like they pwn. Senseless PvP with no in-game reason will hopefully be kept to a minimum.
An unladen hauler, or an empty starter-sidey pilot shouldn't fear being randomly ganked just because anoother player finds it funny. PvP action that makes sense in the universe and the situation? Bring it![]()
It won't even be nominal control of that space, though. Not with this game design. They can only "control" what's inside their 32-player Island instances. If they're mobbing and fighting around a station, I can visit that same station while still being in All Online mode, and never see them if I'm loaded into a different instance at that station. The more they fill up their individual 32-player instances, the more they block out the chance of any other players being loaded in. It's a brilliant design (IMO).
As pointed out earlier, they may still have a statistical edge in probability of seeing a few Goons and others, around the more popular stations or other objects in the game. But the P2P instancing design of the game completely prevents any form of territorial control.
As pointed out earlier, they may still have a statistical edge in probability of seeing a few Goons and others, around the more popular stations or other objects in the game. But the P2P instancing design of the game completely prevents any form of territorial control.