My Main Concern with ED

Going straight to assassination I see.

Heh - no, I'm one of those that wait for other people to have a go at me first type players - which has led to my demise on several occasions when I was trying freeforall in the older builds.

Haven't had a proper "fight" with another player since the start of Premium Beta I think - and I've been in open group all that time..
 
Open online will end up in a 100% hunter population, I'm afraid.

Rubbish, you are making the mistake of judging everyone with your own standards.
There are plenty of people that will play online just for the fun of it, a space where lots of people are interacting is better than a solo game for many of us, just the chance that we might get ganked at any times brings excitement.

Lots of us like the risk that an open game give us, making assumptions because you dont agree reveals your agenda.

;)
 
The majority of players will play in open, I bet, unless unchecked ganking and abuse yelled over chat makes it too unpleasant. Keeping comms somewhat hard to use may be a great benefit even.

If Frontier manages to balance things so that only the most dedicated posterior-hat makes a habit of blowing up newbies and empty haulers, and if there is a robust complaints system or even autodetection and sanctions for those, then I think we have nothing to worry about.
 
The problem here is that you still think that the playerbase will be like starving rats in a cage. Most likely the player playing in solo or private will face more numerous NPCs.

The vast majority of players are sane citizens of the galaxy, and don't try to blow you up just for existing (we have pretty good statistics for this already, as Alpha 4+, premium beta and beta 1 have probably been significantly more lawless and violent than gamma/release ever will be.

***

TL: DR
Most people you meet in Open play are neutral or even friendly, helping you out. A high % of the NPCs seem to be utter psychos, attacking you just for fun.

I'm not convinced that Open play will be the more dangerous option.

I wish people would stop assuming that just because im presenting an argument for PvP that it automatically means i want to PvP.

I never said the PvP'ers are like starving rats in a cage and i believe that almost everyone will be decent online and I am looking forward to that.

At the same time though, its great to have the feeling that i could be turned on by a fellow commander, or even hunted by another.

I am not saying the people who want to keep pvp enabled constantly are just going to PvP. I want to be a bounty hunting and get PC's for a reason. I also want to trade because i have enjoyed that in the Beta so far. I want to explore and have the risk i may come across another player.

Stop this stereotyping that just because i want to see PvP doesnt mean i will participate myself.
 
Being a fan of Co-Op myself, I'm not concerned with childish griefers.
Thankfully there will be large communities of invite only group sessions of Co-Op, PvE and Organised player factions.
I'm already playing online with people with similar game-play interests, great fun and not an idiot in sight..

I'm hoping serial repeat offenders of griefing will eventually all be shuffled into one instance.
Put all the idiots in one room with guns.

Works for me.

Just to be clear I don't consider genuine Pirates to be newbie griefers.
If you are unsure of the difference between the two, perhaps choose another trade.
:)
 
Fact: Anyone who settles into a specific gameplay style and focuses solely on that is severely short-changing themselves, and only experiencing a small part of the entire game that they paid for.

I believe in getting my money's worth. That's why today I might trade, tomorrow I might run missions, and in between I could shoot you in the face or run like a terrified rabbit.

I don't care, it's all a part of the game I paid for, and I'm going to enjoy every bit of it. :D
 
Fact: Anyone who settles into a specific gameplay style and focuses solely on that is severely short-changing themselves, and only experiencing a small part of the entire game that they paid for.

I believe in getting my money's worth. That's why today I might trade, tomorrow I might run missions, and in between I could shoot you in the face or run like a terrified rabbit.

I don't care, it's all a part of the game I paid for, and I'm going to enjoy every bit of it. :D

Well said. Although personally i will be doing a lot more running than fighting... but it's all good :D
 
It is. The EVE definition of a sandbox is just one of them, and far from universally accepted. Go look into Wikipedia.

When you were a toddler, did you fight the others and try to push them out of "your" sandbox? I think I shared toys and had fun.

The toddlers sandbox was clearly PVP off. It was all player vs environment. The moment someone did pvp the nanny came and gave you a cookie :)
 
That's one of the issues I have with the system we get.

If I want to make money (initially) the most secure and predictable way is to grind the trade routes (may probably change, but I really doubt it).

My purpose to play the game at that point is to make money. To minimize the risk, I'll do it solo online as there's no single reason to do it in open online - more lag, more conncection issues, risk of other Humans).

If there was a different savegame for the characters, I would play open online 100% of the time.

On the spot. Could not agreed more with you.

As it is now, if you see me in a a non-combat geared ship in open online, I'm either drunk and misclicked, I'm rich, bored with the game and about to quit or it's a trap.

Open online will end up in a 100% hunter population, I'm afraid.

Or laying a juicy trap for some pvp'er thinking its only you alone in a hauler..
 
My beef is with station campers, newb gankers and people wanting to just PK people to fill their tear jar and feel like they pwn. Senseless PvP with no in-game reason will hopefully be kept to a minimum.

Newbie pvp'ers need to practice on newbie players. Its funny how you seem to have radar knowledge about how each and every pvp'er is.

He is a griefer.
He is a newbie ganker
He is ganking for no reason other then filling tear jar.
He is he is...

Whats probably true. You have no idea who each player killing a player is. Why the kill was done. If it went as planned or ended up as plan B.

It seems you just label how the killer is based on how upset the killed got.
 
Again, this is just based on what I've heard/read about Eve, not from first hand experience. There seems to be an aspect where some people spend tons of time playing that game, getting very advanced, then going after newer players just for the "fun" of it.

Some anarchic systems may have some form of player groups (or ""guilds"/"corps" in all but name, at same TS server), but space is big and those are few.

No player (note: SINGLE PILOTS IN THEIR SHIPS) group, no matter how big, can cause havock for long in space of Empire/Federation/Alliance or Independents, they will just be destroyed.

Sounds pretty realistic to me. And also lets rooms foor Goons and others from EvE/SC (+others) to fight and kill on border systems for nominal power to control that space.
 
You know, I'm enjoying solo play quite a bit. Don't miss the PVP aspect even the tiniest bit. It's a great game.

On a Dev Note: I really love that the ships don't bounce. I love you can destroy your ship if the collision is too great. Always hated the bouncy ships in Eve, you run into another ship, and it was like they were made of high density rubber, or flubber. There bouncy thing was/is really stupid.
 
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Sounds pretty realistic to me. And also lets rooms foor Goons and others from EvE/SC (+others) to fight and kill on border systems for nominal power to control that space.

It won't even be nominal control of that space, though. Not with this game design. They can only "control" what's inside their 32-player Island instances. If they're mobbing and fighting around a station, I can visit that same station while still being in All Online mode, and never see them if I'm loaded into a different instance at that station. The more they fill up their individual 32-player instances, the more they block out the chance of any other players being loaded in. It's a brilliant design (IMO).

As pointed out earlier, they may still have a statistical edge in probability of seeing a few Goons and others, around the more popular stations or other objects in the game. But the P2P instancing design of the game completely prevents any form of territorial control.
 
Newbie pvp'ers need to practice on newbie players. Its funny how you seem to have radar knowledge about how each and every pvp'er is.

He is a griefer.
He is a newbie ganker
He is ganking for no reason other then filling tear jar.
He is he is...

Whats probably true. You have no idea who each player killing a player is. Why the kill was done. If it went as planned or ended up as plan B.

It seems you just label how the killer is based on how upset the killed got.
How about you quote the whole thing, rather than misrepresenting what I said?

I never said I want to eliminate PvP from the game. I play a ton of PvP games, and it has it's place. The example you give is an excellent one, and quite welcome (though I would think exploration is the least violent path, in general).

My beef is with station campers, newb gankers and people wanting to just PK people to fill their tear jar and feel like they pwn. Senseless PvP with no in-game reason will hopefully be kept to a minimum.

An unladen hauler, or an empty starter-sidey pilot shouldn't fear being randomly ganked just because anoother player finds it funny. PvP action that makes sense in the universe and the situation? Bring it :cool:

But I guess it doesn't fit your narrative of me as a personification of "the nanny state". Probably my history with the Steel Fury and Rolling Thunder squadrons in Allegiance wouldn't fit too well either, nor the fact that I play World of Tanks competetively.

Nah, I'm just a toothless PvE carebear. Nevermind that I'm actually for PvP as it's been presented by Frontier. As something that is driven by in-game reasons, not just blowign people up for lols.
 
It won't even be nominal control of that space, though. Not with this game design. They can only "control" what's inside their 32-player Island instances. If they're mobbing and fighting around a station, I can visit that same station while still being in All Online mode, and never see them if I'm loaded into a different instance at that station. The more they fill up their individual 32-player instances, the more they block out the chance of any other players being loaded in. It's a brilliant design (IMO).

As pointed out earlier, they may still have a statistical edge in probability of seeing a few Goons and others, around the more popular stations or other objects in the game. But the P2P instancing design of the game completely prevents any form of territorial control.

The game design sounds really good in this regard. +1
 
As pointed out earlier, they may still have a statistical edge in probability of seeing a few Goons and others, around the more popular stations or other objects in the game. But the P2P instancing design of the game completely prevents any form of territorial control.

The best part is that it prevents it from player orgs, no matter how they'd want to take control. Territorial control by a system's navy will be very real, no matter if you play solo, group or open. It really is very clever. :cool:
 
What if instances are never totally fulled, so if there is much people, 16 into each instance so another 16 enemies/traders will still fit in (or lower but still equal numbers about if some tech issues there).

This would be great for battles in missions and for military too.

Well, you could still slip into stations in solo mode, but there is enough of us hardcore masochists who will not touch solo :cool:
 
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