Player numbers dropped?

Shinrarta was as busy as it ever was tonight. Was full of wanted commanders and we did some good hunting. If youre just going by what you hear...pro tip - dont, as its usually greatly exaggerated. I go by what i see and expereince with my own 2 eyes.

During the sale for last month (edit* Q4 release in December) , my Squadron picked up 60 recruits (to add to our 20), we currently have 5 active members (those 20 were active until Q4, and dedicated players for MONTHS). Is there a problem? Most definitely. Is there a "fix"? Probably not. Is the game dying? Again, probably not. Is the playerbase TANKING? YES!
 
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Possibly all of it, I haven't noticed OP mentioning any item of your list.

Every single item has been mentioned in the thread though, I guess that was the point.

I think you're generalising and you're off the mark on your main point also: people kickstarted and sponsored Elite Dangerous, based on the features promised and outlined. FD does owe players the features and level of quality promised the moment it took their money to make the game. If they made it of their own budgets, you would have been correct.

Kickstarter only provided a fraction of the initial development costs. The bigger part came from Frontier. Also, sponsored is the wrong word, since they got a game for it.

Is your Avatar meant as a direct mockery of Old Duck? ;)

It's both, mockery and support. ;)
 
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Kickstarter only provided a fraction of the initial development costs. The bigger part came from Frontier. Also, sponsored is the wrong word, since they got a game for it.

Frontier misled from the off. They gave the impression the money was vital, but it appears it was not.
 
It would be vital to demonstrate enough interest in the product to procure more convention funding.

Ah, so it was the interest, not the money that was vital. Wish I'd know that at the time, my backing could have been considerably cheaper.

Hmm, so some say the money is vital, some say it is not! I wonder who is right?

If you'll pardon the cynicism, it was an exercise to shift the burden of risk from those who had control over the product (the developer) to those who had none (the KickStarter backer).
 
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Ah, so it was the interest, not the money that was vital. Wish I'd know that at the time, my backing could have been considerably cheaper.

Hmm, so some say the money is vital, some say it is not! I wonder who is right?

The people who are not making claims they can't back up.
 
Ah, so it was the interest, not the money that was vital. Wish I'd know that at the time, my backing could have been considerably cheaper.

Hmm, so some say the money is vital, some say it is not! I wonder who is right?

If you'll pardon the cynicism, it was an exercise to shift the burden of risk from those who had control over the product (the developer) to those who had none (the KickStarter backer) using a refined form of blackmail.

*shrug* Ok, whatever. Best of luck grinding that axe.
 
If you'll pardon the cynicism, it was an exercise to shift the burden of risk from those who had control over the product (the developer) to those who had none (the KickStarter backer) using a refined form of blackmail.

No, its just unrealistic expectations.
 
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It would be pointless since you've already made your mind up.

Didn't the KickStarter shift the burden of risk, at the very least partially, to those who had no means of mitigating that risk? i.e. You and me?

When I bought Elite and Frontier, there was no discernable risk, I parted with the cash and got the product. To get Elite Dangerous, I had to, apparently, risk the entirety of the cash, with virtually no guarantee. And that was because those best placed to judge the viability of the product wouldn't take that risk.

Perhaps I'm not the only one who has already made up their mind?
 
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DeletedUser191218

D
Ah, so it was the interest, not the money that was vital. Wish I'd know that at the time, my backing could have been considerably cheaper.

Hmm, so some say the money is vital, some say it is not! I wonder who is right?

If you'll pardon the cynicism, it was an exercise to shift the burden of risk from those who had control over the product (the developer) to those who had none (the KickStarter backer).

I think it's shameful conduct for a private company to ask for donations to build a product. Frontier weren't a start up with a new innovative product. They're a game developer looking for funding for a game to re-launch the business. The appropriate conduct would be a share issue. Instead you donated your money for them to grow their business and shareholders received the benefits of capital and dividend growth. It's not quite a ponzi scheme, but it's in that ballpark.
 
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