Force disconnect

Just switch modes and watch them, just disappear.

Switch back later. Some people may think that this is an unnecessary exploit; but it works.
 
I have mode switched numerous times at outposts and planetary bases when NPCs are occupying my assigned pad. Probably 30+ times over the last couple of months. Usually works, but not always. Should never fail when it is a afk Cmdr.
 
Once upon a time, back when I was unlocking one of the engineers (The Dweller?), you had to become friendly with the Eurybia Blue Mafia and at the time they were the controlling faction on only two small orbital platforms - and only one of those platforms provided the permit mission.

I spent a couple of days running missions for the Eurybia Blue Mafia and every time I arrived back at the platform there was the same bloody Python parked on the pad.
At one point I deliberately waited something like 4 hours, just to see if he ever moved.
Nope.
The guy was, apparently, logged in and left his ship sitting on the pad for two bloody days!

Just as well mode-switching DOES work.
 
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Once upon a time, back when I was unlocking one of the engineers (The Dweller?), you had to become friendly with the Eurybia Blue Mafia and at the time they were the controlling faction on only two small orbital platforms - and only one of those platforms provided the permit mission.

I spent a couple of days running missions for the Eurybia Blue Mafia and every time I arrived back at the platform there was the same bloody Python parked on the pad.
At one point I deliberately waited something like 4 hours, just to see if he ever moved.
Nope.
The guy was, apparently, logged in and left his ship sitting on the pad for two bloody days!

Just as well mode-switching DOES work.

Wasn't the guy saying the new forums should have ingame time on display perchance?
 
Mode switching is an exploit, but like combat logging through the Menu, it is FDev sanctioned and a 'valid gameplay mechanic'.

A CMDR who enters the hangar and then afk's for x minutes should be de-instanced.
A CMDR who sits on the pad and afk's for x minutes, should be force undocked.
 
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Once upon a time, back when I was unlocking one of the engineers (The Dweller?), you had to become friendly with the Eurybia Blue Mafia and at the time they were the controlling faction on only two small orbital platforms - and only one of those platforms provided the permit mission.

I spent a couple of days running missions for the Eurybia Blue Mafia and every time I arrived back at the platform there was the same bloody Python parked on the pad.
At one point I deliberately waited something like 4 hours, just to see if he ever moved.
Nope.
The guy was, apparently, logged in and left his ship sitting on the pad for two bloody days!

Just as well mode-switching DOES work.

That could have been me, except I don’t usually afk for more than a few minutes. I do, however, spend time in the galaxy map, route-plotting, researching, and searching for things of interest - and there’s no chat in the gal map.

So forcibly disconnecting me for actively using a feature because I’m inconveniencing you? I’d declare your existence inconvenient and demand you be forcibly disconnected as long as you exist.

(Well, no I wouldn’t, but I think that makes the point).
 
So forcibly disconnecting me for actively using a feature because I’m inconveniencing you? I’d declare your existence inconvenient and demand you be forcibly disconnected as long as you exist.

(Well, no I wouldn’t, but I think that makes the point).

If it was up to me, I think I'd try to handle it in-game, by having the ATC make an audio notification when another ship is attempting to dock - saying something like "Another ship is awaiting docking. Please vacate the landing pad once your business at the station is complete".

Beyond that, maybe it would be a good idea just to de-instance any ship that was sat on a pad for more than, say, 3 hours?
Players would get dropped back into the main menu and it might also help deal with the problems of NPCs pad-hogging too.

Re-logging means it's not a big deal, really, but it seems slightly assbackwards that somebody who is actively playing the game should have to defer to somebody who's parked their ship and has decided to go to the supermarket or watch a movie or whatever.
 
Beyond that, maybe it would be a good idea just to de-instance any ship that was sat on a pad for more than, say, 3 hours?

I'd bring it down much more than that, to about 5 mins, provided that you just get quietly returned to the hanger and de-instanced and it didn't interfere with any trading or route plotting you were doing. You'd just go back to the cockpit and see you're in the hangar.
 
If it was up to me, I think I'd try to handle it in-game, by having the ATC make an audio notification when another ship is attempting to dock - saying something like "Another ship is awaiting docking. Please vacate the landing pad once your business at the station is complete".

Beyond that, maybe it would be a good idea just to de-instance any ship that was sat on a pad for more than, say, 3 hours?
Players would get dropped back into the main menu and it might also help deal with the problems of NPCs pad-hogging too.

Re-logging means it's not a big deal, really, but it seems slightly assbackwards that somebody who is actively playing the game should have to defer to somebody who's parked their ship and has decided to go to the supermarket or watch a movie or whatever.

Realism, it’s all realism. People are primarily interested in themselves. This thread demonstrates it. Asking for people to be disconnected because you’re in a hurry and they’re not doesn’t take what they may be doing into consideration, it just focuses on what you want.

And sure, that’s realism too.
 
Realism, it’s all realism. People are primarily interested in themselves. This thread demonstrates it. Asking for people to be disconnected because you’re in a hurry and they’re not doesn’t take what they may be doing into consideration, it just focuses on what you want.

And sure, that’s realism too.

Realism could just as easily involve having your ship towed away and impounded and the owner getting fined for inappropriate parking.

Seems a bit harsh but if we're advocating "realism", I'm all for it.
 
Realism could just as easily involve having your ship towed away and impounded and the owner getting fined for inappropriate parking.

Seems a bit harsh but if we're advocating "realism", I'm all for it.

It could, but there would have to be some justification beyond “I’m just in a hurry and they’re taking too long.”

Snce we have no docking regulations that stipulate how long someone is permitted to dock, this is a few steps beyond a tough sell. As I’ve noted, there are a number of things one could do while docked where in-game chat is not available.

Looking at the gal map, Outfitting, pondering the purchase of a new ship, looking at missions, trading with brokers, pledging a power - all these things can and do make in-game chat either very easy to miss or outright impossible to see, and can render someone oblivious to how badly you need to dock.
 
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Mode switching is not an exploit.

Mode switching is an exploit

Depends on what you use it for.

If it was up to me, I think I'd try to handle it in-game, by having the ATC make an audio notification when another ship is attempting to dock - saying something like "Another ship is awaiting docking. Please vacate the landing pad once your business at the station is complete".

Beyond that, maybe it would be a good idea just to de-instance any ship that was sat on a pad for more than, say, 3 hours?
Players would get dropped back into the main menu and it might also help deal with the problems of NPCs pad-hogging too.

Re-logging means it's not a big deal, really, but it seems slightly assbackwards that somebody who is actively playing the game should have to defer to somebody who's parked their ship and has decided to go to the supermarket or watch a movie or whatever.

Deinstancing someone is just as significant a break in continuity as being forced to log off and there is no reason to force anyone to log off for any reason other than a server restart.

Station traffic control should simply have a queue that activates whenever there is pad contention. This should be on the order of minutes, not hours. Exceeding one's alloted time, provided someone is still in the queue waiting for the pad, should apply fines at first, and ultimately (after some more minutes) result in the ship being forcibly launched.

Realism, it’s all realism.

Context, continuity, and verisimilitude.

The current system where a station, that ostensibly requires shipments of materiel from elsewhere to continue to exist, that will allow it's complement of docking facilities to be occupied by squatters, free of charge, in perpetuity, while trade grinds to a halt, toilets overflow, and yokels get restless, is patently absurd.

This is an absurdity that could easily be corrected, with minimal inconvenience to most players. It could also serve as rationale for docking fees or facilitate other gameplay elements, rather than non-gameplay like mode switching.
 
Loitering is punishable by death, so should being parked for too long on a bay. You should be allocated a time with requirements to request extension which may be denied if people are waiting or you enter hanger and log off, or your required to leave. Allowed pad time could be dependent on traffic or standing with controlling faction.
 
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