I take this as a glass-half-empty post. In a good way. If you were satisfied with how things were, in the glass-half-full way, you'd be happy as-is. But being a glass-half-empty type, you see the potential for more. I only hope that you, like me, think that the potential for so much more that Elite Dangerous has in spades is being slowly and elaborately filled by Frontier. As they have been doing for a long time.
Patience, young one. All good things etc.
S
anyone remember the material traders they implemented?
you know to aid engineers...
but only if you know they're already there and have visited the station, and even then they only show up within 40ly and its a Tuesday, and only if its not raining outside.
https://forums.frontier.co.uk/showthread.php/409306-Material-Trader-not-showing-up-in-Galmap
FANTASTIC IDEA frontier, best implementation ever!
*heads over to EDDB.io
Further... if you introduce a game to say PS4, to sell more copies and thus increasing revenue then please god damnit make it playable on PS4 otherwise don't release it.
Here's the sad part - ED was not only playable, it was good on PS4 when it released. I'm not saying it was perfect, but was not the bug-ridden mess it is today. But after Frontier released the game on PS4 and got their infusion of cash, then they stopped caring about the platform. So all the subsequent updates, starting with 2.4, have been really buggy in one way or another, and the quality of the game on our platform has dropped like a rock.
Frontier doesn't care now, but they did once, when it was their focus. It was a mighty-fine game when it first released. Now I question if there are even any PS4 developers left on the team these days.
* Oh, wait, I'm doing it wrong! I'm supposed to tell you that ED works perfectly on PS4 and that if you're having any problems, it's because you have a "special" PS4 that is dirty and contains faulty memory chips and Russian spyware and that your bad attitude interferes with your wifi, and that's why ED doesn't work for you, because obviously it's a perfect game otherwise there would be no DW2.
Add the new mining to the half-baked list too. I can't fathom how it's hit live in the state it's in...
Things like that is what I use my bookmarks for. I don't mind having to find them first, the same goes for black markets, black markets should not be advertised in the station services at all. You should need to find them first.
As to the 40ly range, I suspect that is more to do with bandwidth and server loads more then game design.
Add the new mining to the half-baked list too. I can't fathom how it's hit live in the state it's in...
Here's the sad part - ED was not only playable, it was good on PS4 when it released. I'm not saying it was perfect, but was not the bug-ridden mess it is today. But after Frontier released the game on PS4 and got their infusion of cash, then they stopped caring about the platform. So all the subsequent updates, starting with 2.4, have been really buggy in one way or another, and the quality of the game on our platform has dropped like a rock.
Frontier doesn't care now, but they did once, when it was their focus. It was a mighty-fine game when it first released. Now I question if there are even any PS4 developers left on the team these days.
* Oh, wait, I'm doing it wrong! I'm supposed to tell you that ED works perfectly on PS4 and that if you're having any problems, it's because you have a "special" PS4 that is dirty and contains faulty memory chips and Russian spyware and that your bad attitude interferes with your wifi, and that's why ED doesn't work for you, because obviously it's a perfect game otherwise there would be no DW2.
I'm curious how many like mining for the gameplay vs. the "void opal credit rush." I actually enjoyed the old mining system, it just need to be put back in the oven. It was simple, relaxing, and could be profitable if RNG smiled on you. Did I mention "simple"?
I was hoping that Frontier's idea of fixing mining was to give us a universal limpet controller, make collector limpets like our SLFs (they don't blow up unless something blows them up), adjust the numbers so that it doesn't take 1000 fragments to refine a single ton of ore, and improve the RNG so that the majority of 'roids in a pristine ring returned valuable metals.
But instead of fixing any of this, they just added a new layer of half-baked on top of the old layer of half-baked, so now we have a multilayer half-baked cake. The sad thing is that it's clearly evident that Frontier invested a ton of time into all these new blasters and smashers and drillers and charges and scanners, but I'm less interested in mining now that I was before the 3.3 update dropped. Why couldn't they have fixed what they already had, instead adding a zillion new things on top of it?
BUT...... I suspect there are people out there who do enjoy the new mining gameplay, and I don't begrudge them, assuming they're not doing it just for the credits.
Remember how quick they were to fix the embarrassing screen tearing problem it had at launch?
Artificial limitation by design, its just a database which contains a 0 or 1 but with an "if CMDR is within 40ly", its just lacking the blue pixels required beyond 40ly, just another stupid limitation on a half baked idea which needs going back in the oven, after all there's 40,000 systems out there in the galaxy which highlight as coloured dots for me AKA visited systems without any trouble, and they're alot further than 40ly away and i had to visit them to illuminate them![]()
I'm curious how many like mining for the gameplay vs. the "void opal credit rush." I actually enjoyed the old mining system, it just need to be put back in the oven. It was simple, relaxing, and could be profitable if RNG smiled on you. Did I mention "simple"?
I was hoping that Frontier's idea of fixing mining was to give us a universal limpet controller, make collector limpets like our SLFs (they don't blow up unless something blows them up), adjust the numbers so that it doesn't take 1000 fragments to refine a single ton of ore, and improve the RNG so that the majority of 'roids in a pristine ring returned valuable metals.
But instead of fixing any of this, they just added a new layer of half-baked on top of the old layer of half-baked, so now we have a multilayer half-baked cake. The sad thing is that it's clearly evident that Frontier invested a ton of time into all these new blasters and smashers and drillers and charges and scanners, but I'm less interested in mining now that I was before the 3.3 update dropped. Why couldn't they have fixed what they already had, instead adding a zillion new things on top of it?
BUT...... I suspect there are people out there who do enjoy the new mining gameplay, and I don't begrudge them, assuming they're not doing it just for the credits.
Honestly Duckie, if you replace 'mining' with 'exploration' then you're saying exactly what I've been saying for months.
At least FDev are consistent![]()
While there are definitely issues within the Game, I feel that we, the Players, are partially to blame for this (and the reason for why FDev are having to do so much maintenance). How many of us have made (what we believe to be reasonable) demands of things to be done/added/changed within the Game?
Thing is, FDev is not consistent, because at least they left the old mining tools in the game (half-baked as they are). Can you say that about the old exploration tools?