Achilles7

Banned
I take this as a glass-half-empty post. In a good way. If you were satisfied with how things were, in the glass-half-full way, you'd be happy as-is. But being a glass-half-empty type, you see the potential for more. I only hope that you, like me, think that the potential for so much more that Elite Dangerous has in spades is being slowly and elaborately filled by Frontier. As they have been doing for a long time.

Patience, young one. All good things etc.

:D S

With the myopic Elite fan-boy, there is a fine line between glass half full & hopelessly delusional!

As far as "patience" is concerned & "all good things come to those who wait"? Well, the latter paraphrased quotation statement may be true with some game developers, but one thing is certain with Frontier "crap pretty much turns up right away" & besides, many of the DDFs FFF's (Frontier Forum Fossils - you know who you are...we all do, we all do!) don't have time for that; they'll be 6ft under or at least shopping for incontinence pants before the next major update - which begs the question, where is Sleutelbos these days?

Oooh I do hope I haven't burnt any 'rep bridges'...that would be a crushing blow to my dork affirmation quotient!
 
there's one thing I have to give this game credit for... it inspired me to start working on my own game so I could implement the things that I felt were missing from Elite.

[video=youtube;CMuEy12wfTg]https://www.youtube.com/watch?v=CMuEy12wfTg[/video]
 
anyone remember the material traders they implemented?

you know to aid engineers...

but only if you know they're already there and have visited the station, and even then they only show up within 40ly and its a Tuesday, and only if its not raining outside.

https://forums.frontier.co.uk/showthread.php/409306-Material-Trader-not-showing-up-in-Galmap

FANTASTIC IDEA frontier, best implementation ever!

*heads over to EDDB.io

Things like that is what I use my bookmarks for. I don't mind having to find them first, the same goes for black markets, black markets should not be advertised in the station services at all. You should need to find them first.

As to the 40ly range, I suspect that is more to do with bandwidth and server loads more then game design.
 
For me, the main reason why the game feels "half-baked" is simply the fact, that the new mechanics introduced into 3.3 are so bug plagued that the game is almost unplayable. I don't think its doomed and I still enjoy playing the game (for a couple of minutes until the bugs start to bother me again), I am also well aware that this is not a "public vote" as to what the game should look like, but simple bug-fixing has nothing to do with a "vote".

Further... if you introduce a game to say PS4, to sell more copies and thus increasing revenue then please god damnit make it playable on PS4 otherwise don't release it. Hence I cannot support people here saying that this is a PC game and not a console game. Hey this is fine for me I buy it on PC but since it has been made available on console I expect a playable game once bought.
 
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Further... if you introduce a game to say PS4, to sell more copies and thus increasing revenue then please god damnit make it playable on PS4 otherwise don't release it.

Here's the sad part - ED was not only playable, it was good on PS4 when it released. I'm not saying it was perfect, but was not the bug-ridden mess it is today. But after Frontier released the game on PS4 and got their infusion of cash, then they stopped caring about the platform. So all the subsequent updates, starting with 2.4, have been really buggy in one way or another, and the quality of the game on our platform has dropped like a rock.

Frontier doesn't care now, but they did once, when it was their focus. It was a mighty-fine game when it first released. Now I question if there are even any PS4 developers left on the team these days.




* Oh, wait, I'm doing it wrong! I'm supposed to tell you that ED works perfectly on PS4 and that if you're having any problems, it's because you have a "special" PS4 that is dirty and contains faulty memory chips and Russian spyware and that your bad attitude interferes with your wifi, and that's why ED doesn't work for you, because obviously it's a perfect game otherwise there would be no DW2.
 
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Here's the sad part - ED was not only playable, it was good on PS4 when it released. I'm not saying it was perfect, but was not the bug-ridden mess it is today. But after Frontier released the game on PS4 and got their infusion of cash, then they stopped caring about the platform. So all the subsequent updates, starting with 2.4, have been really buggy in one way or another, and the quality of the game on our platform has dropped like a rock.

Frontier doesn't care now, but they did once, when it was their focus. It was a mighty-fine game when it first released. Now I question if there are even any PS4 developers left on the team these days.




* Oh, wait, I'm doing it wrong! I'm supposed to tell you that ED works perfectly on PS4 and that if you're having any problems, it's because you have a "special" PS4 that is dirty and contains faulty memory chips and Russian spyware and that your bad attitude interferes with your wifi, and that's why ED doesn't work for you, because obviously it's a perfect game otherwise there would be no DW2.


True in its entirety.
 
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Add the new mining to the half-baked list too. I can't fathom how it's hit live in the state it's in...

I'm curious how many like mining for the gameplay vs. the "void opal credit rush." I actually enjoyed the old mining system, it just need to be put back in the oven. It was simple, relaxing, and could be profitable if RNG smiled on you. Did I mention "simple"?

I was hoping that Frontier's idea of fixing mining was to give us a universal limpet controller, make collector limpets like our SLFs (they don't blow up unless something blows them up), adjust the numbers so that it doesn't take 1000 fragments to refine a single ton of ore, and improve the RNG so that the majority of 'roids in a pristine ring returned valuable metals.

But instead of fixing any of this, they just added a new layer of half-baked on top of the old layer of half-baked, so now we have a multilayer half-baked cake. The sad thing is that it's clearly evident that Frontier invested a ton of time into all these new blasters and smashers and drillers and charges and scanners, but I'm less interested in mining now that I was before the 3.3 update dropped. Why couldn't they have fixed what they already had, instead adding a zillion new things on top of it?

BUT...... I suspect there are people out there who do enjoy the new mining gameplay, and I don't begrudge them, assuming they're not doing it just for the credits.
 
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Things like that is what I use my bookmarks for. I don't mind having to find them first, the same goes for black markets, black markets should not be advertised in the station services at all. You should need to find them first.

As to the 40ly range, I suspect that is more to do with bandwidth and server loads more then game design.

Artificial limitation by design, its just a database which contains a 0 or 1 but with an "if CMDR is within 40ly", its just lacking the blue pixels required beyond 40ly, just another stupid limitation on a half baked idea which needs going back in the oven, after all there's 40,000 systems out there in the galaxy which highlight as coloured dots for me AKA visited systems without any trouble, and they're alot further than 40ly away and i had to visit them to illuminate them ;)

Add the new mining to the half-baked list too. I can't fathom how it's hit live in the state it's in...

Sandra's birthday cake celebrations clashed with the QA review :)
 
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Here's the sad part - ED was not only playable, it was good on PS4 when it released. I'm not saying it was perfect, but was not the bug-ridden mess it is today. But after Frontier released the game on PS4 and got their infusion of cash, then they stopped caring about the platform. So all the subsequent updates, starting with 2.4, have been really buggy in one way or another, and the quality of the game on our platform has dropped like a rock.

Frontier doesn't care now, but they did once, when it was their focus. It was a mighty-fine game when it first released. Now I question if there are even any PS4 developers left on the team these days.




* Oh, wait, I'm doing it wrong! I'm supposed to tell you that ED works perfectly on PS4 and that if you're having any problems, it's because you have a "special" PS4 that is dirty and contains faulty memory chips and Russian spyware and that your bad attitude interferes with your wifi, and that's why ED doesn't work for you, because obviously it's a perfect game otherwise there would be no DW2.

Remember how quick they were to fix the embarrassing screen tearing problem it had at launch?
 
I'm curious how many like mining for the gameplay vs. the "void opal credit rush." I actually enjoyed the old mining system, it just need to be put back in the oven. It was simple, relaxing, and could be profitable if RNG smiled on you. Did I mention "simple"?

I was hoping that Frontier's idea of fixing mining was to give us a universal limpet controller, make collector limpets like our SLFs (they don't blow up unless something blows them up), adjust the numbers so that it doesn't take 1000 fragments to refine a single ton of ore, and improve the RNG so that the majority of 'roids in a pristine ring returned valuable metals.

But instead of fixing any of this, they just added a new layer of half-baked on top of the old layer of half-baked, so now we have a multilayer half-baked cake. The sad thing is that it's clearly evident that Frontier invested a ton of time into all these new blasters and smashers and drillers and charges and scanners, but I'm less interested in mining now that I was before the 3.3 update dropped. Why couldn't they have fixed what they already had, instead adding a zillion new things on top of it?

BUT...... I suspect there are people out there who do enjoy the new mining gameplay, and I don't begrudge them, assuming they're not doing it just for the credits.

Oh, new mining has some nice aspects, BUT, so many areas of it are just unbalanced, working in contrived/odd ways, and generally just needlessly HALF-BAKED :)
 
Remember how quick they were to fix the embarrassing screen tearing problem it had at launch?

Not only did they fix bugs quickly, but they were much more active in the PS4 forums leading up to the launch, during the launch, and immediately after the launch. Even Ed Lewis used to hang out in our forum! Granted, they were cryptic (especially about the release date), but at least they were there.

Now I'm surprised they are even bothering to keep the PS4 section for the new forums...
 
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Artificial limitation by design, its just a database which contains a 0 or 1 but with an "if CMDR is within 40ly", its just lacking the blue pixels required beyond 40ly, just another stupid limitation on a half baked idea which needs going back in the oven, after all there's 40,000 systems out there in the galaxy which highlight as coloured dots for me AKA visited systems without any trouble, and they're alot further than 40ly away and i had to visit them to illuminate them ;)

All data is pretty much made up of 0 and 1s. As I said, there is probably some limitation on the 40ly range, because I see no gameplay reason to add it in there on purpose. What that limitation is, you will have to ask FDev. But as I said I suspect band width and server load. Remember there is an awful lot of other information going out all at one time to many other commanders. It may not be much information for a single player, but when there are tens of thousands asking for information, it will all stack up.

We have the same limitation on the trade tools as well and there is no real gameplay reason for that either that I can think of, so again I would hazard a guess at some kind of limitation, whether that is software or hardware, I am not sure.

As to visited systems, isn't all of that information stored on your own machine in the journel. I have visited loads of systems, but I don't get that information because i re-installed windows on a new HD, so I see no previously visited systems apart from the most recent ones.

I also seem to have an issue that my route isn't saved when closing down the game when it used to. Not sure what is causing that.
 
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I'm curious how many like mining for the gameplay vs. the "void opal credit rush." I actually enjoyed the old mining system, it just need to be put back in the oven. It was simple, relaxing, and could be profitable if RNG smiled on you. Did I mention "simple"?

I was hoping that Frontier's idea of fixing mining was to give us a universal limpet controller, make collector limpets like our SLFs (they don't blow up unless something blows them up), adjust the numbers so that it doesn't take 1000 fragments to refine a single ton of ore, and improve the RNG so that the majority of 'roids in a pristine ring returned valuable metals.

But instead of fixing any of this, they just added a new layer of half-baked on top of the old layer of half-baked, so now we have a multilayer half-baked cake. The sad thing is that it's clearly evident that Frontier invested a ton of time into all these new blasters and smashers and drillers and charges and scanners, but I'm less interested in mining now that I was before the 3.3 update dropped. Why couldn't they have fixed what they already had, instead adding a zillion new things on top of it?

BUT...... I suspect there are people out there who do enjoy the new mining gameplay, and I don't begrudge them, assuming they're not doing it just for the credits.

Honestly Duckie, if you replace 'mining' with 'exploration' then you're saying exactly what I've been saying for months.

At least FDev are consistent :D
 
Honestly Duckie, if you replace 'mining' with 'exploration' then you're saying exactly what I've been saying for months.

At least FDev are consistent :D

I love the new FSS, but you already know that. Thing is, FDev is not consistent, because at least they left the old mining tools in the game (half-baked as they are). Can you say that about the old exploration tools?

Though I'll give you this, my appreciation for the old mining system (which just needed fixed, not convoluted) continues to allow me to empathize with your appreciate of the old ADS.
 
While there are definitely issues within the Game, I feel that we, the Players, are partially to blame for this (and the reason for why FDev are having to do so much maintenance). How many of us have made (what we believe to be reasonable) demands of things to be done/added/changed within the Game?

Oh, for the love of God! Completely untrue!

Remember back when we had private betas instead of open, and FDev rolled out the very first engineering? On the FIRST day of beta PvPers said that thermal shock effect is absolutely OP and will completely ruin balance in PvP. It took FDev one YEAR (!!!) to figure the same thing out. Another HALF a year after this to fix thermal shock effect for fixed cannons (even though it necessitated changing literally SINGLE value number).

Same can be said about engineering mechanic in general. It took them almost TWO years to figure out things that players said them from the start.

The list goes on.
 
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Thing is, FDev is not consistent, because at least they left the old mining tools in the game (half-baked as they are). Can you say that about the old exploration tools?

Well technically the old exploration tools are still in the game - the ADS still functions in explored systems, and I understand that it becomes an IDS in unexplored ones (though I haven't tested it yet). The old DSS still works just the same, assuming you've been able to target the body in the Nav Panel.

So yeah, they slapped a new cosmetic layer/minigame on the top and left the old stuff alone, just made it harder to use. Not massively different to what they did to mining.
 
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