This game needs to impose itself upon the player.

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Everything in this game is too forgiving.

You can escape any NPC simply by boost-boost-jumping away.
NPC Combat is a joke.
Pirated NPCs will literally just sit there and let you pirate them.
Markets are so stable that it's virtually impossible to lose money when trading.
Factions will pay you to find worthless space rocks far-far away that no faction should ever care about.
You can be wanted, with a hold full of the most ludicrous contraband, and you can slip into port just be going silent for a moment (and the traffic controller is like "meh".)
Authority ships are reactive only (they should be all over bounties like stink on...).
Stations are totally passive unless you provoke them.
Thargoids are caged inside USSs, and pose no threat unless you choose to engage them.
Factions hold no grudge(You can descend on a faction like Ghengis Khan, then run a few missions for them and they're like "meh").
Same with superpowers - there is no risk-reward factor when working with/for superpowers (i.e. You can be top rank in both, and they're both like "meh".)
Powerplay is just bad and needs to be completely redesigned.

What did I miss?
In what other ways do you feel that this game fails to impose itself upon you?
How would you like to see this game impose itself upon you to make PvE gameplay more interesting?

Vin

Yo miss also, the worst troll and event-killer commander is killed legally (no bugs, cheats etc), and as he can´t rebuy his ship, he sends a ticket to frontier crying and FD refunds him the money. Things like this makes me thinking about leaving the game.
 
Yo miss also, the worst troll and event-killer commander is killed legally (no bugs, cheats etc), and as he can´t rebuy his ship, he sends a ticket to frontier crying and FD refunds him the money. Things like this makes me thinking about leaving the game.

Is this truth or fiction? Serious question, as I can never tell these days.
 
Everything in this game is too forgiving.

You can escape any NPC simply by boost-boost-jumping away.
NPC Combat is a joke.
Pirated NPCs will literally just sit there and let you pirate them.
Markets are so stable that it's virtually impossible to lose money when trading.
Factions will pay you to find worthless space rocks far-far away that no faction should ever care about.
You can be wanted, with a hold full of the most ludicrous contraband, and you can slip into port just be going silent for a moment (and the traffic controller is like "meh".)
Authority ships are reactive only (they should be all over bounties like stink on...).
Stations are totally passive unless you provoke them.
Thargoids are caged inside USSs, and pose no threat unless you choose to engage them.
Factions hold no grudge(You can descend on a faction like Ghengis Khan, then run a few missions for them and they're like "meh").
Same with superpowers - there is no risk-reward factor when working with/for superpowers (i.e. You can be top rank in both, and they're both like "meh".)
Powerplay is just bad and needs to be completely redesigned.

What did I miss?
In what other ways do you feel that this game fails to impose itself upon you?
How would you like to see this game impose itself upon you to make PvE gameplay more interesting?

Vin

It sounds like you're asking for more emergent and realistic game play. Do you play in Open? CQC at all? Because PvP ganker crews will remedy all of that for you to a customized level. Especially in the vicinity of DW2 :D
 
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Deleted member 115407

D
It sounds like you're asking for more emergent and realistic game play. Do you play in Open? CQC at all? Because PvP ganker crews will remedy all of that for you to a customized level. Especially in the vicinity of DW2 :D

I know, I killed 45 DW2'rs just last month :)
 
Is this truth or fiction? Serious question, as I can never tell these days.

probably a fake that potter himself wanted to propagate as we can see in his stream, but his death was real and his credits problem too. will not publy videos here, was enough advertised and banned during this week for that.

I must admit that this pottergate has uncovered a variety of problems concerning elite dangerous
like the lack of clarification from Fdev as usual
 
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Deleted member 115407

D
probably a fake that potter himself wanted to propagate as we can see in his stream, but his death was real and his credits problem too. will not publy videos here, was enough advertised and banned during this week for that.

I must admit that this pottergate has uncovered a variety of problems concerning elite dangerous
like the lack of clarification from Fdev as usual

FD are under no obligation to discuss the restoration of another player's ship with you. And considering how badly he was ganked, I think it's only fair to have his ship restored, and it helps to ensure that the galaxy remains fun for all players.
 
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probably a fake that potter himself wanted to propagate as we can see in his stream, but his death was real and his credits problem too. will not publy videos here, was enough advertised and banned during this week for that.

I must admit that this pottergate has uncovered a variety of problems concerning elite dangerous
like the lack of clarification from Fdev as usual

I'm more concerned with combat logging as a problem with elite dangerous myself, wouldn't you agree?
 
I must admit that this pottergate has uncovered a variety of problems concerning elite dangerous
like the lack of clarification from Fdev as usual

If you mean them not clarifying what (if anything) happened there: they're almost certainly not going to, since it would be a breach of privacy.
 
FD are under no obligation to discuss the restoration of another player's ship with you. And considering how badly he was ganked, I think it's only fair to have his ship restored, and it helps to ensure that the galaxy remains fun for all players.

I don't think FD should restore the ships to anyone. It makes death and credits trivial.
 
Whether we like it or not, Elite is designed for grinding. Making the game challenging would impede that.

As for random space dangers and harshness etc. The player must be given a way to navigate hazards, that's a basic requirement of design, otherwise they are just playing a frustrating game of dice. Once players become skilled at navigating hazards, they can avoid them, and this is the point that players become bored and complain. This is pretty much the reason Dark Souls is not really considered a difficult game, because the game's hazards can be learned and mastered with experience. Same goes for Elite. Both games are considered not as hard games, but rather as hard to approach games for new players.

The only kind of games I can think of that are actually hard, are reflex games like Super Hexagon. All of those types of games require the player die often, regardless of experience, because of the physical limits of human reflexes. Not sure how dying often translates into fun in a game like Elite.
Dark Souls got it right. The game rewards knowledge, attentiveness, and finesse, and every encounter is high stakes. Optimized outfitting and grinding can help mitigate the demands of the game, by giving you more margin for error or tactical versatility, but they cannot *negate* the basic requirements of knowledge, attentiveness, and finesse. There are no circumstances where you can tank damage from swarms of enemies for minutes at a time, nor can you ignore the contours of the environment or otherwise expect to survive an encounter (let alone make progress) without paying attention.

Compare this to Elite, where 99% of success is showing up. You do stuff, you get stuff, the game gets easier and easier and your numbers go up. The beginning and the end of the "challenge" in Elite is learning to control your ship (as in not crash it, jettison your cargo, or get stuck in the mailslot). Once you've mastered the controls there's not a lot to *do* with that skill. It's like if Mario Kart had extremely complex gear-shifting mechanics but all the courses were just a straight line.
 
That's a joke, right? Vin was an enthusiastic DG2 participant.

Apologies if sarcasm went over my head, I haven't finished my coffee.

Yes.

And please take your time imbibing that particular adrenaline system toxin in said beverage. :)

Now if FDev would only give my Holo Me the opportunity to put a Huttton Trucker coffee mug on his dash-- next to that silly bobblehead--we'd both be in nirvane.
 
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FD are under no obligation to discuss the restoration of another player's ship with you. And considering how badly he was ganked, I think it's only fair to have his ship restored, and it helps to ensure that the galaxy remains fun for all players.

At the 200 million+ cr bounty on that particular infamous ganker's rapsheet? Lol. This is equivalent to a bully putting his victim in a headlock and getting busted by the Principal in the process. Then starts complaining how they're being victimized by their victim---for beating the bully's fist with their face. LMAO.

If the rules don't apply all Cmnders i.e. at least one can expect ZERO consequences for reckless, anti social behavior, and/or continue to fly without insurance, then what's the point of the other N-1 Cmders playing this game at all?

Which would render the whole OP complaint and this entire thread completely pointless by default of the N-1 people no longer playing this game.
 
If the rules don't apply all Cmnders i.e. at least one can expect ZERO consequences for reckless, anti social behavior, and/or continue to fly without insurance, then what's the point of the other N-1 Cmders playing this game at all?

Which would render the whole OP complaint and this entire thread completely pointless by default of the N-1 people no longer playing this game.

There have been zero consequences for a while now. Multiple commanders have had billions in explo data restored. Commanders have had fines waived so they can sell explo data. The list goes on and on. File a support ticket and as if by magic everything is fixed. Even without godhanding, credits are so absurdly easy to come by that rebuys are a joke.

You seem to imply that the N-1 cmdrs would be discouraged from playing this game due to the lack of consequences. The opposite is true. I believe the playerbase as a whole wants few and minor consequences. I've been told when NPCs were made more difficult, there was a huge backlash. There's a great deal of resistance to any form of open-only-incentives (which would be subject to CMDR imposed consequences). DG2 imposed some modest consequences on some explorers and has been vilified for it.

Let's not kid ourselves. Most folks aren't playing this game for excitement of real consequences or danger.
 
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FD are under no obligation to discuss the restoration of another player's ship with you. And considering how badly he was ganked, I think it's only fair to have his ship restored, and it helps to ensure that the galaxy remains fun for all players.

"...how badly he was ganked,...". "...it's only fair...". Do you not even notice the bleeding hypocrisy of what you are writing? Can you say: 'Credibility Crash'. The game just imposed itself. Don't like it, huh?
 
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Dark Souls got it right. The game rewards knowledge, attentiveness, and finesse, and every encounter is high stakes. Optimized outfitting and grinding can help mitigate the demands of the game, by giving you more margin for error or tactical versatility, but they cannot *negate* the basic requirements of knowledge, attentiveness, and finesse. There are no circumstances where you can tank damage from swarms of enemies for minutes at a time, nor can you ignore the contours of the environment or otherwise expect to survive an encounter (let alone make progress) without paying attention.

Compare this to Elite, where 99% of success is showing up. You do stuff, you get stuff, the game gets easier and easier and your numbers go up. The beginning and the end of the "challenge" in Elite is learning to control your ship (as in not crash it, jettison your cargo, or get stuck in the mailslot). Once you've mastered the controls there's not a lot to *do* with that skill. It's like if Mario Kart had extremely complex gear-shifting mechanics but all the courses were just a straight line.

Agreed. Dark Souls (and now Sekiro) are the polar opposite of Elite when it comes to mechanics and needing to develop and refine a skillset in order to progress.

Most PvE Elite players would quit after dying a few times to Asylum Demon or Baby Gundyr. Then probably get laughed at when they went crying to forums or reddit or whatever complaining the game is too hard.
 
Agreed. Dark Souls (and now Sekiro) are the polar opposite of Elite when it comes to mechanics and needing to develop and refine a skillset in order to progress.

Most PvE Elite players would quit after dying a few times to Asylum Demon or Baby Gundyr. Then probably get laughed at when they went crying to forums or reddit or whatever complaining the game is too hard.

Generalizations expose your ignorance. Don;t like it when PvPers get pigeon holed? Stop doing it to PvEers. I know it's hard being so superior, but give it a go.
 
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