PvP FalterXV89 vs. R.J. McReady | Scraping the Rust Off, Ed.

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Falter

Banned
[video=youtube;yHoX8Fxpr7M]https://www.youtube.com/watch?v=yHoX8Fxpr7M&feature=youtu.be[/video]

A friendly 1v1 with my long time friend, CMDR R.J. McReady.
Guest appearances by the 4 CMDRs of GANK.

GG's to all CMDRs who took part.
 
You did a pretty good job mopping up that kill, but there are some key points in your flying and build that I want to address today. You're boosting in an incredibly predictable, almost rhythmic pattern. Slapping the boost key every time that the booster is off cooldown and you have ENG energy is an ineffective distance management strategy and makes you a very easy-to-hit target. Boost timing is also extremely important in 1v1 scenarios where you have only a single target to react to, and can be the difference between a series of long, drawn-out jousts, and absolute domination of your opponent. You seem to be incredibly timid when it comes to both your missiles and ramming your opponent. In both fights, you had a huge HP advantage on the FAS that you could have capitalized on by ramming him on a few passes while you had shields and he didn't. This would have dramatically widened the HP gap between yourself and your foe and lead to a much swifter victory. In regards to your missiles, you are being overly conservative with them and thus are rendering them an extremely poor utility weapon for your build. When you do decide to use your missiles, you are trying to lock on to the FAS in the middle of approaching firing range of your PAs instead of creating distance between yourself and your foe after a pass to acquire the target lock. This will let you fire missiles at your foe as they approach you while retaining your own ability to line up another PA volley. In regards to utility weapons as a whole, you really ought to decide whether you want an anti-hull tank or an anti-shield tank loadout. Your meager reserve of seeker missiles and hesitancy to use them is limiting your effectiveness against hull tanks and the single small Feedback Cascade Railgun is generally ineffective at stopping SCB healing by itself. Realistically, you should switch the seeker missile rack for a gimballed corrosive multicannon or just double down on feedback cascade railguns. And finally, when you find yourself outnumbered as you did in the first half of the video, you should avoid having tunnel vision as you did in this video. Your hyper-focus on the FAS caused you to neglect your defensive utilities and defensive maneuvering against the two Clippers. Be more wary of such situations in the future, especially if you ever intend on bringing this build to a wing fight. For more helpful tips, or just to hangout and talk PvP, join the Galactic Combat Initiative Discord! https://discord.gg/2khfM24
 

Falter

Banned
You did a pretty good job mopping up that kill, but there are some key points in your flying and build that I want to address today. You're boosting in an incredibly predictable, almost rhythmic pattern. Slapping the boost key every time that the booster is off cooldown and you have ENG energy is an ineffective distance management strategy and makes you a very easy-to-hit target. Boost timing is also extremely important in 1v1 scenarios where you have only a single target to react to, and can be the difference between a series of long, drawn-out jousts, and absolute domination of your opponent. You seem to be incredibly timid when it comes to both your missiles and ramming your opponent. In both fights, you had a huge HP advantage on the FAS that you could have capitalized on by ramming him on a few passes while you had shields and he didn't. This would have dramatically widened the HP gap between yourself and your foe and lead to a much swifter victory. In regards to your missiles, you are being overly conservative with them and thus are rendering them an extremely poor utility weapon for your build. When you do decide to use your missiles, you are trying to lock on to the FAS in the middle of approaching firing range of your PAs instead of creating distance between yourself and your foe after a pass to acquire the target lock. This will let you fire missiles at your foe as they approach you while retaining your own ability to line up another PA volley. In regards to utility weapons as a whole, you really ought to decide whether you want an anti-hull tank or an anti-shield tank loadout. Your meager reserve of seeker missiles and hesitancy to use them is limiting your effectiveness against hull tanks and the single small Feedback Cascade Railgun is generally ineffective at stopping SCB healing by itself. Realistically, you should switch the seeker missile rack for a gimballed corrosive multicannon or just double down on feedback cascade railguns. And finally, when you find yourself outnumbered as you did in the first half of the video, you should avoid having tunnel vision as you did in this video. Your hyper-focus on the FAS caused you to neglect your defensive utilities and defensive maneuvering against the two Clippers. Be more wary of such situations in the future, especially if you ever intend on bringing this build to a wing fight. For more helpful tips, or just to hangout and talk PvP, join the Galactic Combat Initiative Discord! https://discord.gg/2khfM24

Ha, Ha Ha.
Nice Copy Pasta, how many times did you spam this on my channel?

unknown.png


No less than twice I think. Too bad the information is wrong and just...
No, nothing else needs to be said. It's just all wrong. Some of it is actually such incredibly bad advice that I feel like it's a copy pasta that was retooled from something I wrote "once upon" a time for a Fer-de-Lance pilot eval.

Which, sounds incredibly like something you would do, and have done before, Kale.

[video=youtube;hqQPyEhAosI]https://www.youtube.com/watch?v=hqQPyEhAosI&t=[/video]


Either way, I think the only thing I am glad you admitted to, was the missile information.
At least I will finally have immortalized forever that one of you admitted that I don't have enough missile ammunition to hard counter anyone. And, that I actually am choosing to conserve and use my missile sparingly as it's a utility debuff to cause drag and panic.


So, 10 out of 10.
Makes it easy to call out anyone who tries to insult me (from the Nomads, SDC, or any other PVP group for that matter,) for "using my missile" as just that.
Them complaining. Thanks for caring enough to continue to follow me around CMDR Kale Regan. And, I appreciate the extra downvote you gave my video when you copy pasta'ed this comment on my channel twice.

https://tenor.com/view/austinpowers-drevil-muahahaha-gif-5191722
 
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You did a pretty good job mopping up that kill, but there are some key points in your flying and build that I want to address today. You're boosting in an incredibly predictable, almost rhythmic pattern. Slapping the boost key every time that the booster is off cooldown and you have ENG energy is an ineffective distance management strategy and makes you a very easy-to-hit target. Boost timing is also extremely important in 1v1 scenarios where you have only a single target to react to, and can be the difference between a series of long, drawn-out jousts, and absolute domination of your opponent. You seem to be incredibly timid when it comes to both your missiles and ramming your opponent. In both fights, you had a huge HP advantage on the FAS that you could have capitalized on by ramming him on a few passes while you had shields and he didn't. This would have dramatically widened the HP gap between yourself and your foe and lead to a much swifter victory. In regards to your missiles, you are being overly conservative with them and thus are rendering them an extremely poor utility weapon for your build. When you do decide to use your missiles, you are trying to lock on to the FAS in the middle of approaching firing range of your PAs instead of creating distance between yourself and your foe after a pass to acquire the target lock. This will let you fire missiles at your foe as they approach you while retaining your own ability to line up another PA volley. In regards to utility weapons as a whole, you really ought to decide whether you want an anti-hull tank or an anti-shield tank loadout. Your meager reserve of seeker missiles and hesitancy to use them is limiting your effectiveness against hull tanks and the single small Feedback Cascade Railgun is generally ineffective at stopping SCB healing by itself. Realistically, you should switch the seeker missile rack for a gimballed corrosive multicannon or just double down on feedback cascade railguns. And finally, when you find yourself outnumbered as you did in the first half of the video, you should avoid having tunnel vision as you did in this video. Your hyper-focus on the FAS caused you to neglect your defensive utilities and defensive maneuvering against the two Clippers. Be more wary of such situations in the future, especially if you ever intend on bringing this build to a wing fight. For more helpful tips, or just to hangout and talk PvP, join the Galactic Combat Initiative Discord! https://discord.gg/2khfM24

Where can I find your awesome PvP vids?
 

Falter

Banned
nice vid, you should post it to the elite dangerous subreddit
07 CMDR, fly safe

I hope you Fly Safe as well, CMDR Moarphistin.

[video=youtube;pX9OaFP2-Y8]https://www.youtube.com/watch?v=pX9OaFP2-Y8&t=[/video]

You. As. Well.

[video=youtube;dk2Lba6P7P4]https://www.youtube.com/watch?v=dk2Lba6P7P4&t=[/video]
 
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1 small high capacity seeker rack is enough to disable hardpoints on FAS, they are broken, and narrow build options, especially in wing fights, its that simple, if we dont get ECM buff (continues auto mode with maybe meaningful sys draw is my dream, along with seekers buff... OC mod maybe) 8/10 pvp ships in CG will be FDL's like we see now, simply because there is always some sucker who use seekers, so why bother with hulltanks/hybrids.
 
1 small high capacity seeker rack is enough to disable hardpoints on FAS, they are broken, and narrow build options, especially in wing fights, its that simple, if we dont get ECM buff (continues auto mode with maybe meaningful sys draw is my dream, along with seekers buff... OC mod maybe) 8/10 pvp ships in CG will be FDL's like we see now, simply because there is always some sucker who use seekers, so why bother with hulltanks/hybrids.

Wouldn't a couple well-placed point defenses deal with this?
 
Wouldn't a couple well-placed point defenses deal with this?

FAS has abysmal PD covering. And sacrifying two of four utility slots just in case you encounter a seeker build is bad.
Generelly I always encounter pack-hound builds if I fly a hull tank or hybrid anyways :D
 
FAS has abysmal PD covering. And sacrifying two of four utility slots just in case you encounter a seeker build is bad.
Generelly I always encounter pack-hound builds if I fly a hull tank or hybrid anyways :D

And pack-hounds are pretty much immune to point defense based on shear numbers alone, correct?

Yeah I'm still a noob [haha]
 
Wouldn't a couple well-placed point defenses deal with this?

FAS have all utilities on bottom, some other hulltanks have similar issues, vs packhounds PD have limited effectiveness, its actually an issue even in PVE, but people just take shields or kill npc's before they drop bi-weaves with seekers, pve god mode fogs a lot of combat imbalance, have to use pvp forum for this.
 
And pack-hounds are pretty much immune to point defense based on shear numbers alone, correct?

Yeah I'm still a noob [haha]

They're immune to ECM's too, since high capacity packhounds have six volleys per magazine. They can just fire one, wait for the ECM, then hit you with five volleys during your abysmal ECM cooldown.

Only way to be kind of safe is to fit four ECM's, set a hotkey, and just spam them one after the other. Even then, they can still hit you at close range regardless of what defenses you have.

Also funny that missiles generally delete utility mounts first.
 

Falter

Banned
They're immune to ECM's too, since high capacity packhounds have six volleys per magazine. They can just fire one, wait for the ECM, then hit you with five volleys during your abysmal ECM cooldown.

Only way to be kind of safe is to fit four ECM's, set a hotkey, and just spam them one after the other. Even then, they can still hit you at close range regardless of what defenses you have.

Also funny that missiles generally delete utility mounts first.

This.....this is the sound of someone who doesn't know how to deflect and understand missile damage. You shouldn't lose your utility mounts first in a FAS, unless you're being careless and can't fly the ship to the point that you leave your underbelly exposed to missile based weapons. Though, pilots who are doing this are also letting themselves get their canopies shot out and their plants penned by Spen railguns. So, it makes sense that those who are N00bs will suffer to these anti-hull tactics.
This comment reminds me of the chats on the ED Balance server. I wonder why? ;)


1: the FAS is the weakest of the Federal Murderbricks to Missile damage, that's for sure. She shares the same utility locations as the FDS, but lacks the ability to deflect hits on superstructure.
>Out of the 3, she's the worst at this.

2: The FAS does have the benefit of being the best of the three, (by a small margin,) at rolling to place her arcs into the LOF for her PD mounts though. A competent FAS pilot can easily do this at 1 Kilometer or more. And, also is more easily able to close the distance on packhound users to dead zone the hounds inside their arming range.
>A tactic sorely forgotten by those who are incompetent and META, sadly.

3: With a 5D MRP, the FAS still has incredibly long, longevity when faced with missile based weaponry. Double stacking makes her weaker due to the way the MRPs deteriorate. She can run similar hull to a fully tanked up FGS (actually more, to be fair.) So, if built with a heat sink, 1 booster, and 2 missile defense utility, she has no problem taking missile users head on.

4:While, she does suffer in the thermal capacity and dissipation rates in comparison to her sister craft. (Lower Capacity than the FDS, with slightly lower dissipation than an FGS due to the smaller distributor,) she has the ability to be more focused on quick silent running, utility, builds that make extensive use of heat sinks. In that regard, a FAS pilot with any modicum of skill should be relatively immune to being even locked regularly by a ship with heat seekers.

Conclusion:

Any FAS pilot regularly losing their guns to missiles needs to sorely re-evaluate their skill as a pilot. Packhounds do less damage in full salvos than Seeker missiles do, and if a FAS pilot is under fire from a packhound enough to cause him or her to panic and let their modules get shot out, then I kindly suggest that FAS pilot return to a sidewinder and practice the basics of this game in Eravate in Solo play.
Lest they go and gank in Deciat to the point that they decide that shield stacking is the only way, and wrack up bounties that they can't pay off and need to consider doing the unthinkable.

;)



And pack-hounds are pretty much immune to point defense based on shear numbers alone, correct?

Actually, no. No they are not. You can PD hounds down rather easily if you keep an orbit of 1k to 2k or more. Two PD is more than adequate protection.
Double ECM is also a viable option, similar to a chaff mount.

Being able to establish an orbit in a FAS is crucial to her survival against missile based users.
"Kiting," or rather, "Psuedo Kiting" (as the META pilots call it Kiting if you're literally just running away and not firing back, which isn't actually kiting, that's just fleeing,) actually leaves you at a disadvantage in this situation as you're taking all the pressure off of the missile based opponent.



The more time you give them, the more you suffer.
However, if you're a pilot with any degree of skill, you shouldn't need to use PD or ECM against a missile user. (Not even against premium 13th Legion spammers.)
Knowing how to fly a Hull Tank and build it intelligently is half the battle:

[video=youtube;aEDDHTZkheM]https://www.youtube.com/watch?v=aEDDHTZkheM[/video]

In fact, I would wager that the main thing holding them back, is themselves.
;)
 
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I only cross-posted this comment because I wasn't sure if you checked YouTube comments. No need to be hostile.

I'm not sure why you think I am plagiarizing something you wrote. It took me quite a bit of time and a few views of your video to come up with those key points that I expanded upon.
 
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I don't have any recent videos laying around anymore, mainly because I don't have a good way to record entire fights and the PvP scene on consoles has slowed to a crawl in recent months.
 

Falter

Banned
1 small high capacity seeker rack is enough to disable hardpoints on FAS, they are broken, and narrow build options, especially in wing fights, its that simple, if we dont get ECM buff (continues auto mode with maybe meaningful sys draw is my dream, along with seekers buff... OC mod maybe) 8/10 pvp ships in CG will be FDL's like we see now, simply because there is always some sucker who use seekers, so why bother with hulltanks/hybrids.

Well, in your case. When you fought me Ramius. You tried to face tank my missiles and didn't even try to deflect the volleys.
You were banking on the kinetic damage your weapons did, and assuming that due to your size I couldn't shoot you with my plasma.

The missile I had, just added extra fuel the fire when you fought me. And, your own seekers were of relative uselessness due to my inherent skill and hull tank knowledge over your own. It was that simple. I could fly better and knew how to use my weapons more effectively, so you lost.
Especially considering how much hull damage you'd take when I would shoot you with my plasma based main armament.

Everything else is secondary at that point.
It doesn't matter if you make yourself an easy target to missile, if you're just as easy to shoot with plasma.
The missile damage just becomes an easy way to complain about your loss and try to devalue it based on poor sportsmanship.
 
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Falter

Banned
I only cross-posted this comment because I wasn't sure if you checked YouTube comments. No need to be hostile.

I'm not sure why you think I am plagiarizing something you wrote. It took me quite a bit of time and a few views of your video to come up with those key points that I expanded upon.

unknown.png


Interesting tactic00l edit, CMDR Kale Regan. Were you afraid that the first comment you sent in its original state would actually undermine your attempts to play the victim?
Gotta' say though, I'm not a fan of straw-manning arguments (to attempt to put words or actions in my, [or someone else's] mouth,) or trying to play the victim or even look it. I don't think it's a good look on anyone.

I don't have any recent videos laying around anymore, mainly because I don't have a good way to record entire fights and the PvP scene on consoles has slowed to a crawl in recent months.

I fail to see what this comment has to do with, well...anything.
 
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Arguendo

Volunteer Moderator
For the general population: Leave posts directed at the other posters at home. Focus on the argument, not the person. Eh?
Thanks.
 
Well, in your case. When you fought me Ramius. You tried to face tank my missiles and didn't even try to deflect the volleys.
You were banking on the kinetic damage your weapons did, and assuming that due to your size I couldn't shoot you with my plasma.

The missile I had, just added extra fuel the fire when you fought me. And, your own seekers were of relative uselessness due to my inherent skill and hull tank knowledge over your own. It was that simple. I could fly better and knew how to use my weapons more effectively, so you lost.
Especially considering how much hull damage you'd take when I would shoot you with my plasma based main armament.

Everything else is secondary at that point.
It doesn't matter if you make yourself an easy target to missile, if you're just as easy to shoot with plasma.
The missile damage just becomes an easy way to complain about your loss and try to devalue it based on poor sportsmanship.

Too bad you didn't mentioned that fight you are talking about You interdicted my bi-weave plasma DBS (so no SR option 4me) without any anti-missile defences, no single mrp (too bad only 4 internals, and 1 for interdictor) not counting single heat sink,and you were in gunship with expert+ SLF you deployed at begging of fight. Just little nuance, and pls tell everybody how many seekers you need to destroy DBS 120mj shields. Btw, i can take eagle with 3 high capacity seekers, run away when out of ammo, synth and coem, back in SR and beat you, and later pretend i m any good, but nobody pay me for pvp wins in this game, and winnnig for any cost even if i make scenario where i cant lose is simply not fun 4 me, but everyone is different.
 
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