Planet coaster for MAC?

I'm sure it is possible!

I got a proper computer ;) with a lot of (work) space and everything.

On the Wine point, so far I know I have to use steam for the game. Therefor It is not possible to use Wine, so that is not a option. Parallels and VMWare Fusion only slow down a Mac, so that would not help on the performers of the game. Than only have BootCamp left. Than I would have too buy Windows on that point, and I'm a OSX user. And than still its not supported to work and it is not possible to run side by side. . .
 
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If it was so that the demand would be so low for a Mac port I don't know why there are so many developers coming with Mac versions. If they do it right people will get the game that only focused on Mac software before and don't even know Planet Coaster just yet.
In the end it boils down to two things: technical feasibility and money (and even those are linked). You tend to get Mac ports of games because many of them are using standard engines like Unity or Unreal, which make it relatively straightforward to either target your game for OpenGL or for both OpenGL and DirectX depending on the platform. With this in mind, it's not usually that much work (relatively speaking) to do the port. And if it's not that much work, it doesn't cost that much money and there's a potential to make a profit on it, so why not?

Some games use features of the engine, or use features of the graphics card that require more recent versions of OpenGL or DirectX. This will necessarily limit the platforms they can target. There are often workarounds, but these take even more time and money to investigate, and even then it might turn out to be technically infeasible. This is the case with Planet Coaster. It uses features of DirectX that simply aren't available in OSX outside of the Metal APIs, and supporting Metal (and everything that it entails) is likely to require a significant amount of research, along with a port of the entire engine. This is the sort of job that can take man years of effort, because you not only have to deal with the new APIs, you have to deal with the quirks of the graphic drivers and all those little workarounds that you made for DirectX have to be worked around again.

So yeah, let's say it takes 3 man years of effort to complete. You're looking at maybe £150k or £200k worth of effort which means you have to shift 5000+ copies just to break even. The last Steam hardware survey had the total number of Mac users at 3.5%, of which maybe 20% will have capable hardware. Assuming Mac users buy in proportion to overall users, that means they have to sell a total of somewhere in the region of 700,000 copies of the game just to break even on the Mac development costs. And that assumes that it's even possible to port it in such a way as it performs as well as on Windows with DirectX.

Basically, a Mac port is likely to be a big money sink with a real risk that it'd cost more to do than it would make back in sales, and a bigger risk that it might not even be technically feasible. I'm sure that internally the team will have looked at it, and the fact that they *aren't* speaks volumes.
 

Harbinger

Volunteer Moderator
Merged the 3 most recent Mac threads here (sorry Gregor it makes your post refer to a different topic when it's actually right here above your post now. [wacky]). If you'd like me to delete your post let me know. [yesnod]

With the exception of these 3 topics all the other responses made purely to bump the multitude of Mac topics to the top of the forum have been debumped/locked.
 
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It's a shame, we are on 2016, soon 2017... I waited this game so long and I can never play ! I already installed Bootcamp, but I had to uninstall it because there was a virus from nowhere (thanks dear Windows sh*t...). I'll never buy a PC again, my Mac is so much better. Now I have to forget Planet Coaster, so sad... You are racist Mac [downcast][down]
 

Harbinger

Volunteer Moderator
You are racist Mac [downcast][down]

Erm OK. [where is it]

The problem is Apple can't be bothered updating the ancient build of OpenGL that comes bundled with macOS. Maybe try complaining to them that they're holding back their platform?

Also please stop bumping random Mac threads, one topic is plenty.
 
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Brett C

Frontier
Hi all, while it would be awesome for Planet Coaster to have a native client to the mac platform, this is something that probably won't be the case.

Simply put, there are many hardware limitations and software limitations at play here. You may have luck running planet coaster via an operating system virtualizer, but doing such is 100% not-supported by us here at Frontier Developments (you're on your own path there). [cool]
 
I use bootcamp to play Planet Coaster on my mac and it works perfectly. But you will need a mac more powerfull than a mac book air.
Bootcamp uses 60GB on my 1To HDD so it's not a big sacrifice to play Planet Coaster, and you can easily find a "free" version of window 10 [rolleyes].
 
If you want to run it on Mac: Bootcamp is the way to go. Check if you're system, mainly your GPU is strong enough and you should be good. Running Windows through a VM does work, but is usually a bad option since the limitations will work against you when trying to use something like Planet Coaster thaf requires more rescources.
Also, complaining to Frontier is not what you should do: Apple hasn't had much interest in desktop gaming and it's reflected in both the hardware and software.
From my experience, Bootcamp works just perfectly.
 
If you want to run it on Mac: Bootcamp is the way to go. Check if you're system, mainly your GPU is strong enough and you should be good. Running Windows through a VM does work, but is usually a bad option since the limitations will work against you when trying to use something like Planet Coaster thaf requires more rescources.
Also, complaining to Frontier is not what you should do: Apple hasn't had much interest in desktop gaming and it's reflected in both the hardware and software.
From my experience, Bootcamp works just perfectly.

Understatement of the year here, Apple has neglected the desktop space in general for years as it is such a tiny segment compared to the iDevices and iServices. Apple used to innovate, now they renovate.
 
Can we get Planet Coaster on Macintosh

[I would love to get the game but I only have a mac so let's show the rev team that the game needs to come to macintosh!
 
To everyone in here who has a Mac, when Alpha was first released I bootcamped my 15" MBP (i7 2.3 GHz CPU, 8GB Ram, Geforce 650M 523MB/Internal GPU 1.5GB) and it was terrible. They may have decent CPU's and Memory (admittedly could be better), but the GPU doesn't cut it at all. It was laggy on Low settings.

What did I do? Bought a business PC second hand for £150, which also had an i7, but with 8GB Ram, and I upgraded the graphics card about about £50.

I can now run it on Med-High settings with no lag at all and it cost me relatively nothing!
 
I'm mostly a Mac user but I built a PC just for Planet Coaster and Doom. I still have my other Mac's but to be honest, Mac's can't handle this type of game.
Mac's have a low end i5 or a high end Xeon processor. The graphics available for a Mac is old and under powered. Most every Mac is now using Intel Iris Graphics and the high end, 3 year old Mac Pro is using Dual AMD FirePro D300 graphics processors with 2GB of GDDR5 and Dual AMD FirePro D500 graphics processors with 3GB of GDDR5 VRAM each. Old Tech, high price.
 
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Understatement of the year here, Apple has neglected the desktop space in general for years as it is such a tiny segment compared to the iDevices and iServices. Apple used to innovate, now they renovate.

Yeah, it's a shame really. They shifted their focus from power users to casual people who just want to read their Facebook while drinking coffee. Trying to do something that need some more beefy specs such as animation, 3D modelling, gaming is almost written off. They did try something with the Metal API but it understandably never really catched on.
 
Is this game ever coming to OSX?

I have a lovely 27 inch fall 2015 iMac sitting here and this is the type of game I want to play on it with it's beautiful monitor and the Apple trackpad. I could buy the game and play it on my Windows PC, but for one 4K scaling on Windows sucks, gamma and colour on Windows sucks, touch controls on Windows sucks and I have yet to find a monitor that can beat my iMac for Windows.

I just really want to play the game on OSX and my iMac, I know people say Bootcamp but it just exposes how bad Windows is as everything is unplayable due to the poor scaling and touchpad controls.


Is it coming to OSX in the future? Or do I have to accept I won't be able to play it the way I want now?
 

Harbinger

Volunteer Moderator
Merged your thread into the current active Mac thread in suggestions Scaramoosh. (btw your nickname made me want to listen to some Bohemium Rhapsody ;))

In answer to your question please refer to Brett C's response on page 2
 
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I would really like to play the game too, however i think im going to buy a windows PC for planet coaster. I tried bootcamp for a while and it run stunningly on medium settings [2012 27" iMac with modified internals]. I use mac because i like the OS, and although you can switch between OS's with bootcamp, it just wasnt the same. I look forward to be playing PC in 3-4 weeks when my PC comes but i dont think that they will reliese a version native to mac. If they said that they will be adding DLC's and content, they will just need to keep reoptimizing mac and sadly, there is lots of mac's that are not powerful enough to run the game, theres only really the newer pro models and the 2012+ imac's that can, and most people with iMac use air, so to me, as sad as it is to say, it probably isnt worth it :(
 
In my experience, the final game runs about the same in W10-bootcamp on both a late-2013 and late-2016 MacBookPro laptop. The alphas and even the beta ran slower FPS on both than the final release version, which range from 15-30fps in a park, and 30-60fps and up in the mostly static menu screens. On both laptops, fans run, but the newer mac runs much cooler and quieter when they run. The MacBookAirs just aren't equipped like the Pros in neither CPU nor GPUs, with my late-2013 MBP using Nvidia GeForce GT 750, and the late-2016 and its AMD Radeon Pro 460.

...and yes, was prepared to build a cheap Planet Coaster windows box if i had to, but the MBPs really do just fine enough, until we get PlanetVR Coaster someday, of course. However, to sum - if you wish to stay mac-based, and have access to an MBP aged 2013-2016 with Bootcamp, try it over your Air or older iMac.
 
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