Am I the only one who finds ticket booths annoying?

Im no programmer so I'm just hypothesizing, however, I dont think you need to be 'skilled' to place an entrance gate next to a path, I really can't see ANY issue with it at all tbh. I dont think you can disagree that making a really good coaster is much harder than placing an entrance gate, by the same logic, does that mean we should have preformed coaster layouts to make the game 'accessible to all'??

I've watched a TON of videos on Planet Coaster and even with the most experienced gamers, you see players getting confused on why their queue won't connect to the path. It takes them seconds to minutes to figure out they need to put down a ticket booth first and THEN connect it. It a design flaw when it won't do what the user thinks it should do. "Why isn't it connecting to the path!?!? ARHGHGHGHGHBBQSAUCE - Oh...I have to build this ticket booth thing." it's an extra step that feels unnecessary.

That's usually when the designer comes in and thinks, "hmmmm, ok. let's either make it clearer that you need to put this booth in, make it automatic or get rid of it altogether."

It would make more sense if we had an actual Ticket Kiosk that sold tickets for peeps to use but...it's just an aesthetic annoyance at this point.
 
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I think the issue here may well be with how the game works internally. There has to be some way that the game can tell if people are 'queuing', if there was no entrance gate then it would just be another path and no doubt, you'd get dumb AI peeps walking up and down the queue path for no reason.

So basically, the queue has to have a physical start point and it seems logical to me that there is the opportunity to have some more involvement from the player as to where exactly that is. Personally, I dont want everything easy and automatic, I WANT to have to consider where the entrance gate is going to go, how i'm going to decorate it, etc.

I can understand your point simemo, at this stage we don't know what else frontier have planned for queue lines in the future and as a programmer myself it seems as though the ticket booths are laying down the foundation for a potential split queue type thing (e.g. the wing coaster). I do agree though that it would make much more sense if the booth was placed automatically like signs were in the RCT games. But I'm sure they will be taking out feedback on that and developing it further.
 
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I can understand your point simemo, at this stage we don't know what else frontier have planned for queue lines in the future and as a programmer myself it seems as though the ticket booths are laying down the foundation for a potential split queue type thing (e.g. the wing coaster). I do agree though that it would make much more sense if the booth was placed automatically like signs were in the RCT games. But I'm sure they will be taking out feedback on that and developing it further.

Except that if the ticket booth/queue entrance was placed automatically, it would mean that you always have to start building your queue from the ride outward to a path rather than the other way around if you want to. (Which the developers also had a great idea with the "checklist" for opening the ride.)

For the record, I think the "ticket booths" are brilliant compared to the previous games in the genre. Although, I would call them "queue entrances" instead. When I saw the first live stream where John Laws showed off the theme park for the first time, when I saw that ride employee standing at the entrance like so many rides I go to at theme parks like Disney I was blown away by that realism.

That being said...
+1 - Make the structure optional
+1 - Provide a variety of "pre-built" structures rather than just the one that's currently in the game
+1 - Make the employee optional (for those smaller rides that were mentioned)
+1 - Also have an attendant at the end of the queue (ride entrance) to double check heights, tickets, etc.

Also, I don't think there should ever be actual "money" collection at the rides. I've never seen this in any park - even a travelling carnival.

I also think that if you want to charge "per ride" the park could use a system like "Magic Bands" that Disney uses. The guest could "charge-up" (add funds) to their bands at kiosks throughout the park. Then, when they enter the ride they would just "scan" their band. There is already a little electronic sound when guests pass through the "ticket booth" as though they are scanning something.​ For the simulation, this could even be an upgraded "system" you need to invest in for your park (along with fast passes or premium tickets).
 
I'm happy to have them, but I just want a plain version (no frame over the path). It would be nice if you could vary the width too, as I usually have a narrower queue path.

At the moment its a desperate struggle to cover up the ugly frame. The designs are nice, but never fit with any theme I go for.
 
I would prefer if that will be optinal, with the ticket booths.

You pay in every serious park just once, at the entrance, and then you can use every ride.

And when you want to make a themed entrance for the ride, the ticket booth just disturbs.
 
I have yet to see a ticket booth in Planet Coaster..

I know what you're all talking about the entrance gates, please can we call them what they are because it leads people to think they are ticket booths when there is no way money will be able to be transferred with these current entrance gates. Personally I have had zero issues with them in Alpha 2, with the z key you can make them look like every major park in the world. I understand that some people will want them removed and I am pretty sure that will be an option like we can see by their concept images they have a lot of ideas with them.

I have been travelling large theme parks all over the world and I have not yet seen a ride that does not have some sort of entrance gate.

I do hope that people stop thinking these are not the norm in every theme park, yes they are themed differently and that's coming but these are not ticket booths where people pay for a ride (they my progress into this later in the alpha for people who want to charge for every ride though). This is just concept of a very realistic idea that Frontier are having.
 
Exactly what I was saying, everyone seems fixated on this 'ticket booth' label.

However, just to throw a spanner in the works, has anyone been reading some of the peeps 'thoughts'? Alot of them refer to Coaster 15s tickets being very reasonable" and things like that. This is implying that in the final game, these will indeed be 'ticket booths' and not just entrance gates. Sigh........
 
That's exactly what I think, a yellow sign post doesn't really go with a blue and white themed station for a coaster, for example.
 
Exactly what I was saying, everyone seems fixated on this 'ticket booth' label.

However, just to throw a spanner in the works, has anyone been reading some of the peeps 'thoughts'? Alot of them refer to Coaster 15s tickets being very reasonable" and things like that. This is implying that in the final game, these will indeed be 'ticket booths' and not just entrance gates. Sigh........

I'm sure there will still be an option for free rides and pay-at-entrance though.
 
But even if you call it "Entrance-Gate", it is still something that is not in every park. Of course there is somewhere a start of the quequeline, but not ever with such a big sign and an employee. Also the variation of the signs is important, which is here fixed to the standard-gate. Make this gate optional and let the people build the gate with PBP. But that need the ability to create some kind of text, with the name of the ride, another challenge ...
 
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We're calling them what they are called in the game...
 
Duh, EEEALLY? We know that thanks very much, you dont need to patronise us with a screenshot to show us something that we ALL know is true! The point is, they dont ACT or LOOK like ticket booths and you would have understood that if you'd read the thread properly. I don't care what Frontier calls them, they still look and act as Entrance Gates so until I see any evidence of either Tickets or indeed a Booth, thats what some of us choose to call them.
 
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They are annoying only in the limited theming for them, maybe a pop-up would be helpful as well if you try and connect a queue directly to a path to indicate a "queue entrance" must be used, and rename it to that ,it avoids confusion.

Otherwise, on the mechanic of pay at park entry or pay at ride, pay at park entry works well, with a massive turnover in peeps only. On the original game s (rct1,2,3) I had to close and reopen the park manually regularly to get decent income, this is due to the accelerated time flow, and no park open/close times. Peeps will often stay in the park till they get ❤︎❤︎❤︎❤︎❤︎❤︎ off about something, or they run out of money (due to the mechanics of the accelerated time scale) . With pay at park entry, peeps would stay in the park for months only paying for food and drink, if you put the entry price up too high they didn't have enough pocket money to get in. Pay at ride entry works well for the accelerated (non real-time) flow of time. It's not realistic for massive parks, but for game mechanics it provides a consistent income, without the need to flush the park of guests every set time period, it also means if your most popular ride breaks down, there's an immediate financial incentive to fix it.
 
@98dizzard- well put explanation [up]


Duh, EEEALLY? We know that thanks very much, you dont need to patronise us with a screenshot to show us something that we ALL know is true! The point is, they dont ACT or LOOK like ticket booths and you would have understood that if you'd read the thread properly. I don't care what Frontier calls them, they still look and act as Entrance Gates so until I see any evidence of either Tickets or indeed a Booth, thats what some of us choose to call them.
You are being pretty rude man, you made your point, we got it.
Funny how your arguing about something that is titled by the developers. [cool] IF you read the entire thread, you would see many people are confused by them. If they are not ticket booths to you, then they should not be displayed as such. It is fairly evident that in the final game actual "ticket booths" will be important. But as you said, they are not "currently" working ticket booths (because like DUH this is a demo hello?) but the point remains that placing them is a bit more annoying then the basic "entrance gates" found in the RCT series, and many of us here are simply asking for the option of both.
There is no need to be stressed out over such a simple feature. We are simply trying to share our valid opinions and you shouldn't be putting people down for that. I actually talked to B3DDO3 and his post about ticket booths was a joke (obviously) but he didn't write it with any visible /sarcasm so it was a bit hard to tell... he shouldn't have posted that though because it clearly got you riled up. Thank you and have a nice day!
 
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Some people just really like to argue.

But hey, I came across one with a ticket booth! Er...I mean sorry, ticket gate. [where is it]

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Some people just really like to argue.

But hey, I came across one with a ticket booth! Er...I mean sorry, ticket gate. [where is it]

I could take video of 3 local amusement parks where I live, out of all the rides at nearby parks, only 2 of the rides have ticket booths and they are the kind of rides that cost additional money. I don't feel a need to prove it when I know I am correct. Having somebody standing by the entrance is pretty rare in my experience and is usually reserved for special bigger more popular rides. They are definitely not seen at smaller rides like bumper cars or swinging ships. Even at fairs/carnivals where they have actual tickets, they still dont have special entrance gates you just give your ticket to the ride operator. THESE THINGS SHOULD BE OPTIONAL!

If anything, the current ticket booth should have a "waiting time" sign instead of an employee who currently does nothing. BUT THATS NOT THE POINT OF THIS THREAD... the point is that they are simply annoying to place down, and certain people want to change the topic on me [ugh] so please ignore them when they do. This thread isn't about if ticket booths are real, or how they should work. Its about how we place them down in the game.
 
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more designs are already confirmed, toggling them on/off is what this thread is about

Just a thought, might be less coding than toggling them off altogether:
1, A popup that allows easier placement when you try to connect to a path with the queue as i said before, possibly with a option to choose the style of entrance
2, As well as the themed entrances like in the concept art: a plain queue entrance (ticket booth), maybe 2 path units wide (same width as the ride entrance) and with just a turnstile. that will double as ticket booth (i.e. token/coin operated), or just rider counter, but be compact and easy to fit into a tight spot and theme appropriately.
 
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