In 10 months we will know whether UGC is in the game ore not.That will be the last thing I think they disclose.
You need to look further.
Believe me, they have planned (or not) this key feature during the pre-production phase. It's not something that you just add, like that, at the end of the prod, like "Oh ? Did not we forget one of the most important features of the game ? Oops, let's add what will make us sell millions additional copies at the end of the project". This is not how it works.
We are in 201X, in the sandbox era, people want to create everything, share their own 3D objects, their own mods, their own textures, their own music. A time where the largest PC sales are modular building games (Minecraft, Terraria, Sims3, Garry's Mod, etc...), A time where the "modding" took as much proportion as "indie games". A time where the community have more technical skills that all the teams they follow (The only difference is that these are individual and not a group)
So yes, I want to know what the economic model is, and yes I want to know if they are in the camps of modders, or in the camp of the "fast ROI", because something is EXTREMLY clear : If they "lock" the UGC, it's to give us a disgusting cashshop.
I'm a REALLY a big fan, and I care about this game (and Frontier too) A LOT, and like I already say before, this is not a subject on which I appreciates being teased. This is something too important for that they do not give us a clear and precise answer, about something they know from the beginning of the project.
PS : I dont care if I'm the villain of the story here. This is too important to joke with, and my "blind fanboy" side stops here. There is talk of spending
hundreds of euros/dollars in
useless objects on a cashshop, that we
can create ourselves, and we talk about business practices able to disgust the whole community, and just can destroy a game in a few short years (This would not be the first time in the gaming history).
Even the best developped game EVER can fail just because a bad aggressive economic strategy.
This can be one of the park sim game (if not THE best) so I dont want that for PlanetCoaster.
I'm really worried, yes I need to be reassured, and no I'm not sorry to be.
Cities:Skylines proves you can have both DLCs and UGC.
"Expansion and UGC" and not "DLCs and UGC" !!! It's not the same.
- Expansion : A pack, with many new content (like a large DLC) but also with new gameplay elements, new features and something that can be as big (or nearly as big) as the game itself (New story, new maps, new missions, etc...)
- DLC : A single downloadable content (something like a skin, a ship, a car, a XP boost, a dress, this king of thing, depending the game)
Personally, i'm definitely for the strategy employed by Paradox here.
It's fair for both sides.
But user generated content is in Planet Coaster, it's been announced quite a few times and been shown in the last two Dev diarys
No.
If I really miss that, then can you say me where exactly please ?