The basic term when you want to underline your statement without the use of facts.
Pick any number between 0 and ........
Arguing over semantics... Hilarious.
The basic term when you want to underline your statement without the use of facts.
Pick any number between 0 and ........
More accurately, they know about the problem but cannot promise anything because anything they may or may not be working on isn't complete and ready for launch. Frontier tend to play their cards close to their chest until they are good and ready to announce something rather than risk overpromising and underdelivering.
At the moment I feel that Planet coaster is like the latest "Sim City" game, hopefully some developer somewhere will pull out a "Cities Skylines" style competitor for Planet Coaster soon.
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you can not be serious........
[haha][haha][haha][down]
you can not be serious........
What do you mean exactly by that? It doesn't matter how 'good' you are at this game, it will always be time consuming. And it being time consuming isn't really the problem. It's that it is caused by unresponsive buggy and sometimes just outright not working tools.
(...) It's personal opinions all over
I never ever get frustrated because:
you can smooth, but you can't have it perfectly smooth.
Yes, I want smooth coasters, I can make them but I think the system could provide a better smoothness then me endlessly struggling, but I don't get annoyed when the end result is what I want.
you have a flexible pathing tool, but it has unnecessary glitches.
What glitches? I can get descent paths and plaza's with them. Not too much work if you know how the tools work for you instead of you working for the tools.
you have sweet animated peeps, but they don't line up properly within pathes, stairways and opposing traffic.
So they step a tiny bit out of the line, because they follow the spline of the path, how can you become frustrated about such a minor issue.
devs can build outside the allowed park-workspace, but we can't and have to live with eventually undesired park entrances.
We build the park entrance inside the border?
may i should define "frustration". it's not that i dislike the game because of it, or that i stop play when it happens. it's rather this too often appearing thought "dmn, this could be easier" combined with the knowledge "just one or two options to this feature would do it".
my 3 main glitches with pathes are:
1) lets say you have a small hill, and on top of the hill you want to create a simple viewing platform. you create a path upwards to the desired height. Now you create your platform building and decorate the desired height with floor elements. coming back to your path and choose "select from grid" to create the path for the platform itself you may figure out that the chosen height isn't able to take gridded path elements - you need to place it a bit higher or deeper. this might be easy to workaround in this example but if you think about multi-levelled buildings including gridded pathes and stairs you may see the unneccessary conflict of "i want to do that but the tool doesn't allow it". to underline this problem: i've used shops (as separate building) to gain a starting point for a new path in the desired height. this (ungridded) path works, i can even select the grid from this path. but as soon as the tool switches to gridded mode, the offered path elements won't fit the height from the selected path anymore.
2) try to remove/add terrain directly next to a path. not possible, you have to live with a large portion of either terrain (if path was on terrain) or air (if path was "in air"). if my game settings say "terrain collision off", it should be off. everywhere.
3) have you ever tried to create a circular stairway? how often does it happen that you lose the visual for the next part of your stairway while trying to place it within a desired angle?
i am sorry but the pathing tool makes me feel i have huge troll-hands.
I've seen the reports, but never witnessed it in my game.may you've noticed reports about peeps stapling onto each other like a beanstalk or walking on sunshine... sure, the peeps alone wouldn't bug me at all, it's rather the summary of all.
...and have to live with eventually undesired park entrances...
Please clarify. You place the entrance, so you build an undesired entrance?
Or do you mean that you want the peeps to spawn at a different location?
But if these are the things that stop other people of playing, I really wonder why?
with PC there are downs which could improve without the need of changing very much. for example angle control and a better sequencer. it's
may an example is helpful :
if you aren't a builder wizard but still gain acceptable results fitting your own taste you may try to make your works "special" with other aspects - for example triggered events.
the entire handling (UI) to define triggered events is (still) hardcore work, even with the finally available option to copy events inside the sequencer, because the lack of a good time control. i was so happy when the sequencer was announced (cause usually a sequencer is exactly that what you need to control the interplay and its timing). but the presented tool is just a sloppy approach to have something similar, it's rather a "we had to make something because of fireworks" than something what a "display sequencer" should offer towards the question of usability.
That didn't work out too well for the firework sequencer. They gave a preview just before release and instantly people were questioning why it wasn't a timeline based deal. If they were more open to show and discuss future plans and get ideas and feedback from the community then the sequencer may not have been such a disaster. Instead they hid it from us until the last minute hoping everyone would be amazed only to find that the feature was horrible and no fun to use.
I hope we will get a proper coaster editor soon! I mean, if an amateur game developer can create one with proper rolls, curves and heartlines, in his spare time between classes, so can the developers at Frontier...............
https://www.reddit.com/r/rollercoasters/comments/6zcsw3/ive_been_working_on_yet_another_roller_coaster/
https://www.youtube.com/watch?v=THcVy3LMRBc
https://www.youtube.com/watch?v=iQsosM40g4U
Is it possible that this maybe a simple off-by-one error (OBOE)? Instead of starting at zero, the track builder starts at one while placing inversion/roll/other elements. Is it possible?