Hey guys!
Nice to meet you! First of all, it's a pleasure to have you here, in our community. I'm a sound engineer so I'm very intrigued about your audio work. I have a big and very interesting triple question! I hope you like it.
How do you recorded the sounds? (equipment, microphones...). Do you spent some time on different theme parks searching the rides to capture their sounds effects? How are you synchronized with the rides in game?
Let me tell you that you've done an incredible work with audio set. There is a lot of different sound effects in the park and one of my favourite detail is the specific sound that you can hear when you put some scenary element in the park (that's incredible and lovely).
Ooooo, I like this question, an OST would be cool!
Has anyone asked if we will be able to import our own music or sound effects into the game?
Hi sound people. Just want to say the sound design is magnificent. It gives such atmosphere to our parks.
I'd like to ask: Will different coaster types make different sounds, just like in real life?
I don't know too much about audio in games, but i'd love to know what you guys personally felt was lacking/missing in the audio in previous theme park games and how you approached the idea of fixing those issues in this game. Also what other games have you all worked on in the past.
Thanks Jon, it's very unlike you to push work to others ; )
Hello Rocket!
Thanks for your question!
We certainly spend time at other theme parks and not only that; we hired a really famous game audio recordist called Watson Wu who went to a theme park in the Usa for us and recorded loads of rides there. The park was closed for two days and he's had a blast riding the different coasters and flat-rides. One launch coaster was so intense it knocked one of his recorders right out! This has given us pristine recordings without any people screaming and it's part of why the coasters sound so amazing.
At the same time, we have been inventive where we could. One day I was riding my bicycle to work (Dutch as I am) and rolled over a drain cover. That sounded exactly like a wheel going over a flange which we'd been trying to record from trains and other sources, and never got quite right.
So after that discovery, we went to our parking lot and spend a few hours riding the bicycle around; to great amusement of the rest of the team looking at us from their windows : )
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Awesome work on the audio. Audio was one thing I was worried about early on for this game because I don't think a lot of gamers or developers realize how important audio is for immersion and then it just becomes an afterthought. Thanks for not letting us down!
Questions about your audio engine tech...
- Does the engine account for different environments and nearby surfaces to effect the characteristics of the sound? I think I have noticed that when the camera is on the other side of a wall from a sound source that the volume is reduced. What about reverb from nearby hard surfaces (or within caves or enclosed areas)?
- Could you talk about how does the engine generate the varying sounds for the roller coasters based on speed and forces on the coaster?
- The sounds already give a lot of "living UI" feedback about the park. Could you talk about your efforts toward providing gameplay feedback with the sounds? (Will rides sound more "squeaky" if they are past due for maintenance?)
Feedback...
- I hope the different coasters and tracks have different (authentic) sounds as different coaster types have different sounds.
- I like the feedback of the wheel sounds for the lateral forces on the coaster but feel like they are mixed too loud. I've never been on a modern roller coaster that has that much "screeching" sound during those turning elements. (However I would buy it with older coaster types or older rides with poor maintenance.)
Thanks for taking the time to answer our questions and for the great, hard work you've already put into the game!
My classic: Will there be a ca-ching sound when people pass a ticket booth, right in front of the ride? (Ear heaven with 30 peeps in a row) [squeeeeee]
Hope you answer this question.
how long did it take to get the sounds and timing to complete each ride or coaster? And what was the ride that gave you the most problems? And if there speakers in the game are they going to small enough to hide in the park?