Silvarrets Grizzly Valley was lagging badly last time I saw it. I really hope these aren't doctored videos.
Erm, what? The ride operators have they been post edited too? Some clips are clearly from their latest internal build.
Silvarrets Grizzly Valley was lagging badly last time I saw it. I really hope these aren't doctored videos.
Why would you automatically jump to that conclusion? Silvarette shared the save game to his Grizzly Valley park when he completed the series and David Braben recently tweeted about taking delivery of a lovely new Geforce GTX 1080:
[tweet]738649877991821312[/tweet]
Isn't the simpler explanation that Frontier simply have the hardware on site to record it at a decent frame rate?
Why would you automatically jump to that conclusion? Silvarette shared the save game to his Grizzly Valley park when he completed the series and David Braben recently tweeted about taking delivery of a lovely new Geforce GTX 1080:
Some just have a habit of seeing the negative side/find reasons to complain for the smallest things, case in point a few of the posts in this thread [ugh]
Why would you automatically jump to that conclusion? Silvarette shared the save game to his Grizzly Valley park when he completed the series and David Braben recently tweeted about taking delivery of a lovely new Geforce GTX 1080:
[tweet]738649877991821312[/tweet]
Isn't the simpler explanation that Frontier simply have the hardware on site to record it at a decent frame rate?
Some just have a habit of seeing the negative side/find reasons to complain for the smallest things, case in point a few of the posts in this thread [ugh]
I agree it would be nice to have the water moved by objects - but did you really 'expect' it? Almost seems like a high expectation for god view game like this. I've no doubt it will ripple and reflect and look quite beautiful in the final game... but you want it to splash around volumetrically when stuff breaks the surface? Is that what you were expecting all along from this sort of game?
Maybe my expectations are too low - your comment just surprised me a bit.
Well. I don't know which it is. After 4 weeks and that fuzz about not releasing water because it was not good enough i expected something more fitting the beautiful rest (like Crysis 3 from 2013). It caught me really off guard.
Not perfect in the progress, but it seem to me not much difference between the 17.05 Version (except some little ripples and reflections) and now.
The material in the video seems to be currently recorded.
Silvarrets Grizzly Valley was lagging badly last time I saw it. I really hope these aren't doctored videos.
Wanna have different kinds of water though! Flowing, still and "waving" water. Also different types of looks like dirty, seompy, clear, mostly transparent, transparent.
...with all the Volcanoes in parks from the terrain tool's introduction, we'll need a 'lava' colour for the water!The 'water tool' is gonna need a lot of options! Actually most parks use dye in their water too - so we need a colour wheel. Also various directives relating to sanitation of water bodies. This is gonna get complex!
Not to mention the fact they probably have a way of rendering frame by frame, by slowing down the game.
It's real time. [happy]