Live Forum Q&A - Audio!

I agree with you Vampiro, that dark rides do need theme music and maybe if Frontier introduce dark rides of this nature, will choose the right music to fit the ride.
 

Vampiro

Volunteer Moderator
I agree with you Vampiro, that dark rides do need theme music and maybe if Frontier introduce dark rides of this nature, will choose the right music to fit the ride.

But but... If i am the one who is creating the ride and deciding the theme, there is no way Frontier can supply me a fitting theme for everything i can create. As the possibilities i can create are endless. From Jurassic to Fantasy to Greek to Alpine to testtrack's... there is no way they can supply me all needed themes. 9Once again no bash on Frontier, as they deliver 100% quality, but can't deliver 100% Quantity as that's just impossible)

So once again, i really hope they find a way to make custom music possible. On a positive note, Frontier does know what we want and does an amazing job so far so im pretty confident it will turn out to be okay.
 
But but... If i am the one who is creating the ride and deciding the theme, there is no way Frontier can supply me a fitting theme for everything i can create. As the possibilities i can create are endless. From Jurassic to Fantasy to Greek to Alpine to testtrack's... there is no way they can supply me all needed themes. 9Once again no bash on Frontier, as they deliver 100% quality, but can't deliver 100% Quantity as that's just impossible)

So once again, i really hope they find a way to make custom music possible. On a positive note, Frontier does know what we want and does an amazing job so far so im pretty confident it will turn out to be okay.

Talking of custom music, the music I play simply doesn't go with anything in a park so this option is rather pointless for me personally, but after reading the above, maybe other peoples music will be great with certain themes/rides etc. So I do see a need for it.

What I would personally like from the sound side of things / music is different built in music - yes the whirly rig, or the roctopus music is great - but it gets to me after a while, so if we had say 5 different options for each of these then that would be great - they do a great job on the music, we just need more variety.

Vampiro - If/when they do add custom music - can you share yours with the rest of the community, I would love some decent music to go on rides.
 
Well I am erring on custom music for the time being. Maybe its because I am much older than most of you guys on here, but don't get me wrong, I love music, but I am not into all this head banging stuff. My tastes are more for easy listening and sixties era, which I grew up with. I can see why most of you want custom music to be a priority, but it's not a definite must have as far as I am concerned.
I think you start to understand that you just can not understand the importance of any kind of custom content because you are not the original target of the product. [up]

You do not have the same habits, the same desires, the same way of playing. and you underestimated the importance of custom content, because it is not important from your point of view, but many of us (myself included) we grew up with the freedom to customize everything and add our own content almost everywhere.

We are sending our opinion on twitter, we create our own videos for YouTube, we compose our own music for SoundCloud, we share our own photographs on Instagram, we create mods for our games, and even "Indie games" is a thing now. The "custom content" is everywhere in our life. Itunes allow us to buy music titles to the unit to compose our own album, Ikea allow us to choose the texture and color of our kitchen, Fab Labs and hackathon contest grow everywhere like mushrooms in our cities, and in some countries we see appear "free community farms" to grow our own food. We have machines that allows us to make our own soda, our own bread, our own coffee, our own pasta, etc ... And that's just some random examples.

We are in the generation of the "collaborative-everything" (couchsurfing, carpooling, co-working, co-lunching), sharing everything and making everything by ourselves.
So, yeah, it's not a surprise to see people asking for custom this, custom that.

For many people it's just to have more content in the game, but the real reason if to have OUR content in the game.

Hoping I could help you to understand this "clash of generations". [yesnod]

(Sorry for the semi-off-topic.)
 
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Vampiro

Volunteer Moderator
Vampiro - If/when they do add custom music - can you share yours with the rest of the community, I would love some decent music to go on rides.

Im pretty sure we can't as that would be considered "illegal" because you are basically sharing the music [happy]

I think you are only allowed to use ure music locally since it's assumed you own the rights to it.
 
Thanks SPRidley, much appreciated!

We use a combination of real world recordings sprinkled with a lot of sound designer "guesswork". We don't always have to literal in what the real world sounds like. Sometimes our memories are so coloured that we have to actually do quite the opposite to make something feel believable.

For instance, when we finished our first coaster mock-up it was very clean sounding. Most people liked it, but said, it didn't sound real.

So I started listening to recordings of coasters and noticed that a lot of them have the sound of wind totally distorting the audio.

View attachment 288

I took a guess and added a little bit of that in (layer 9) and all of a sudden people liked it a lot more!

The above image is step one, in how we created the coasters. I took a video of the same coaster Watson Wu recorded (the Thunderbird at Holiday World) and synced our high-def recordings to it. Then started trying to recreated that recording with individual layers. We needed these individual layers because every coaster you build is different and the sound has to be able to respond to that. So some layers are louder on corners, or when going fast or triggered at different times.

Super detailed answer. Thanks guys!
I use Vegas for my videos, but didnt know it was also that good for editing sound, so good to know.

Hope you can make everything work at the end so we can have custom music.
 
I still think custom music is a must. I've just put a POV video together for my "Buccaneer" rollercoaster in the pirate section of Discovery Valley. I was pleased with the video as it was, but when I added an epic piratey soundtrack, it just took it to another level.

I understand that it's a difficult task to add custom music, but surely, if they make it so the in-game music on each ride, (which is one track in the soundscape) can be replaced with one we choose, all the other tracks and filters can be unaffected. I'm not a sound engineer so I'm probably far off the mark. :)

As for rollercoaster sounds, my question was answered in that wooden coasters will sound different to steel. I hope that it goes further. Different steel coaster types sound very different to each other (please give us that B&M Invert roar). So hopefully, the attention to detail with go here too.
 
I think you start to understand that you just can not understand the importance of any kind of custom content because you are not the original target of the product. [up]
Conversely, I think you overestimate its importance because for you, it *is* essential and sometimes it can be hard to see beyond one's own desires. In reality it's somewhere in the middle: if the game is bad, custom content / UGC will not save it; if the game is good, lack of custom content / UGC will not break it. Part of the target demographic for PC wants it, part of it can live without it.

In the end, nobody loses if the developers cater for custom content, but they have to be mindful that first and foremost the game has to be solid without it. So it will naturally always have a priority commensurate with that, and will likely be something that's delivered after first release.
 
Thank you Angelis for your description on modern day living. I am well aware of what peoples needs are in this technical age and we have come a long way since I was your age, when even mobile phones were a thing of the future. Yes I welcome this new age of technology, because it has made life so much easier for everyone. And no doubt by the time you reach my age, you will be able to teleport from one place to another, without needing any physical means to do so. Or am I being a bit to futuristic. [haha]

So yes I do realise that most of the younger generation need to be able to add their own music and even their own UGC. But maybe this will come eventually and everyone will be happy, although I don't think I will be adding my own music into the game, because this isn't really a priority as far as I am concerned.
 
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Vampiro

Volunteer Moderator
Conversely, I think you overestimate its importance because for you, it *is* essential and sometimes it can be hard to see beyond one's own desires. In reality it's somewhere in the middle: if the game is bad, custom content / UGC will not save it; if the game is good, lack of custom content / UGC will not break it. Part of the target demographic for PC wants it, part of it can live without it.

In the end, nobody loses if the developers cater for custom content, but they have to be mindful that first and foremost the game has to be solid without it. So it will naturally always have a priority commensurate with that, and will likely be something that's delivered after first release.

To a great deal i agree with you...

UGC cannot save a bad game.
Lack of UGC CAN more or less break a good game.

Ofcourse a lot of people will still play a good game when it lack's UGC but a lot of "die hard" players will get bored of the game way sooner. Just look at RCT3, it was the UGC that kept the game alive for so many years. New stuff is being made to this day.

Music is no different. We all agree this game is -awesome-, but without custom music this game will bore me a lot sooner.

And i know this is a very drastic thing i just said, but for me it's the truth. I really need custom music to make the rides that i create complete. Like i said numerous times, a lot of rides are a lot less exiting when it lacks a certain atmosphere.

Crazy thing is that its even more frustrating because this games seems so perfect in every other way! It gives all the tools to do what we want, how we want... and it would be such a shame if all my darkrides will be stuck with the same music that doesn't really capture the atmosphere i want it to have.

But i like to close with a bit of positivity. This game is nearly perfect in all other ways, and Frontier is very aware we really want this feature. They even said they wanted the feature themself but just couldn't figure out a way to do it yet. Im positive they will find a way eventually, they ARE Frontier after all [happy]
 
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Thank you Angelis for your description on modern day living. I am well aware of what peoples needs are in this technical age and we have come a long way since I was your age, when even mobile phones were a thing of the future. Yes I welcome this new age of technology, because it has made life so much easier for everyone. And no doubt by the time you reach my age, you will be able to teleport from one place to another, without needing any physical means to do so. Or am I being a bit to futuristic. [haha]
Given the major progress on quantum teleportation (transferring a quantum state of a photon to a crystal is now possible) it's quite possible, indeed. And even if they need more time to do it, transhumanism will do its job, so ...

It's not that "futuristic" [big grin]

(Yeah, yeah, I know, off-topic again, I stop [rolleyes])
 
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well most people want custom music for dark rides, with the endless creative posibility with the building, its restricted by the inability to use music to set the mood, and it has nothing to do with "headbanging" music, custom music for this game isnt about listening to a playlist, you can do that with itunes, its about using music for the mood which is usually orchestrated scores or ambience to set the scene.
 
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Did i miss something?

Could someone bring me please uptodate what the final in game musicstructure without UGC will be like?
 
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Given the major progress on quantum teleportation (transferring a quantum state of a photon to a crystal is now possible) it's quite possible, indeed. And even if they need more time to do it, transhumanism will do its job, so ...

It's not that "futuristic" [big grin]

(Yeah, yeah, I know, off-topic again, I stop [rolleyes])

quantum teleportation is not a means of transportation though, its only a means of communication or data transfer, the "state" is whats moved, not the actual photon. this process will never be a means of transportation
 
quantum teleportation is not a means of transportation though, its only a means of communication or data transfer, the "state" is whats moved, not the actual photon. this process will never be a means of transportation
1) Never say never
2) You have to start somewhere.

[yesnod][up]
 
Thank you for taking time to ask around and answer. Thank you Zac, Matt and then James. How fun! Maybe we will be able to learn Planco just like some nerds learn Klingon!

Hey Helena,
Sorry you didn't get the chance to ask your question.

I dont think we could leave such a lovely question unanswered so Matt Florianz sent me some details to post up. I should also give a huge credit to James Stant that created the language. Unfortunately he is ill at the moment or he would have been on the Q&A yesterday but I'm sure he'd love to chat more about Planco when he's back. :) Planco is real language created by the team and I'm sure James would be delighted give some more details on these at some point.

So, to answer your question...

I love You is "E dor oe!" [pronounce ee dor oh!]

And Lovely is Dorzi [Dor-zee]

He even gave us this little table to show you a number of similar words...

Loveabledorbalidor-bal-ee
Lovedordor
Loveddorendor-en
Lovelydorzidor-zee
Lovesdorsdors
Lovingdorlerdor-la

Hope that answers your question!

Zac
 

Vampiro

Volunteer Moderator
well most people want custom music for dark rides, with the endless creative posibility with the building, its restricted by the inability to use music to set the mood, and it has nothing to do with "headbanging" music, custom music for this game isnt about listening to a playlist, you can do that with itunes, its about using music for the mood which is usually orchestrated scores or ambience to set the scene.

+ 100

Here is one of my favorite rides. Its a video of "Fata Morgana" in De Efteling here in the Netherlands.
This video shows perfectly how important music is to a ride.

It starts at 0:10 with some very relaxed music when the boat is going trough the woods. Then a few other themes come into play.
Around the 4:00 minute mark one of my favorite themes starts, its a bit "overwhelming" music when you enter the harbour.
At 4:45 you hear the main theme, its where the harem is. Its another version of music you also hear at the station.

Ah well, i just wanted to point out another great example of a ride where music plays a VERY important role to give the ride a specifik kind of feeling or "atmosphere".

[video=youtube;mXdXR82IkvQ]https://www.youtube.com/watch?v=mXdXR82IkvQ[/video]

Sorry, i can't resest but to put up a second ride called "Droomvlucht". Another darkride where music plays a BIG part in creating a certain atmosphere :

[video=youtube;qpJQ5HgFjHY]https://www.youtube.com/watch?v=qpJQ5HgFjHY[/video]
 
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Well done James, and I hope you're feeling better soon, on creating the Planco language.
I can kinda see the logic in it.
Am I right in thinking that "Love" is "dor" based on "adore" or the French "J' adore" (I adore you). If so, I can see how all the other contexts make sense as they kinda sound a bit like the English. The "zi" in "dorzi" sounds like the "ly" in the "lovely" so the word kinda makes sense. I imagine that if these same little sounds are applied to other words, they'll change the context of the word, just like a real language.

If this is the depth that you've gone into creating Planco, then you've proved again that you're all going well above and beyond the level of detail anyone in there right mind would ever expect. And it's definitely well beyond what is necessary for a game than to create a whole new language. And the result is a beautiful sounding language. [up]
 
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