I agree on the coaster part Tricktrack. We're missing a lot of common rides you see in parks today. Where's Schwarzkopf? Mack? Intamin blitz? A regular wild mouse coaster? I tend to think they focus more on the scenery side of things while the word 'coaster' is literally in the games title. I'd like them to add continues roll for quite some time now, since any kind of roll is still really choppy and waaay to difficult to make it some kind of smooth. Even rct3 has smoother rolls than that.
I'm very sad we only have 2 transport rides (the train and the monorail) and we can't add more stations to other track rides and coasters. I think this is because this game is very taxing on the CPU already making all the guest decisions. Guests use transport rides to get somewhere faster. And this takes alot of cpu calculations. So if the guests calculate this with every coaster or transport ride, the performance would become even worse.
Correct me if i'm wrong but I think this could be the only reason why they've chosen not to give us the ability for multiple stations like we could in rct1, 2 and 3.
I still hope for chairlifts though. They SHOULD be in the game and obviously these will have multiple stations.
Oh, but this is part of some DLC right?If I'm not wrong, but there are more than two transport ride!![]()
^ Yep, there's the bus and the boat transport rides too.
I just would like to transport guests up steep inclines, I don't care how (elevators or chairlifts or coaster-transport). Currently if we need to get peeps up a steep mountain or top of a building, we're out of luck, they will need to walk. Or you'll need a long winding road, or train track, or monorail - the max angle of track is very low so it will be a very inefficient long way to the top.
Chairlift would solve this, but as someone else mentioned, a chairlift is continuously operating. It doesn't stop to allow guests to board. This may be technically a problem to introduce. Who knows.
I'd like to see transport elevators too. I thought we'd have them by now, but sadly not. Elevators are fun! I wonder what the internal discussion is around elevators. Surely it must have come up, since they were in RCT and also requested many times.
Yes, for realism and creativity this should be added. But apparantly "the engine" won`t allow it.
I said it several times (or more likely I thought it to myself): The game is in dire need of some tender love and care for its whole COASTER aspect!
It´sadly stil lacking so many common coaster-types and it totally misses the current trend of special track pieces (like dropping track and track switches).
Well, I certainly remember this argument was brought up in these forums several times. Be it the set heights for towers, things coaster can, and especially can´t do.The engine won't allow it? That is a very awkward thing for the engine to not allow, its pretty much like adding two break segments :/
Though considering how irrational the rating system sometimes is, it may be due to it dropping excitement to 0 or something for a loading and unloading station
Well, I certainly remember this argument was brought up in these forums several times. Be it the set heights for towers, things coaster can, and especially can´t do.
It´s so frustrating: The game looks so good and there are so many great things in it, but as soon as you are looking deeper into the functions of coasters and dark-rides, you notice how half-baked and lazy some things are in the end.