2 vipers vs 3 anacondas at FDS

I recall taking 2 vipers on once in my conda.
If you cant master fa off you're meat in that behemoth

those condas know what they are doing and used fa off as well :)
but that will not help you against 2 vipers, there are no cure from 2 viper bites for a single conda, 3 condas have at least some chance against 2 vipers :)

if you want to test it we can do that, 2 vipers vs your conda with any load out, just need to be same time same place :)
 

Pisiyat

Banned
Good skills bro, last 2 condas were kinda sitting ducks (noob). But BETA is all about learning, respects to all those who try to learn pvp.
 
Good skills bro, last 2 condas were kinda sitting ducks (noob). But BETA is all about learning, respects to all those who try to learn pvp.

yeah, i am looking forward to more pvp between groups, never saw any 2viper vs more than 1 anaconda and it was cool, after all ED is a not a game about 1vs1 but about multiple groups ;)

so if anyone has any cool pvp videos please drop links :)
 
2 vipers are a problem if they are cooperating, and as the cannons are basically an IWIN button against big ships right now yes 2 vs 1 would be problematic.
2 anacondas can smear 2 vipers no problem.


They didn't know what they were doing.
Conda pilots are being treated like God's by the AI and most people don't even know how to deal with pc ships.

Any loudout? Say that when you get overconfident and approach someone with a full rack of missles.
 
What is the reason of making money and buying large ships if they can be destroyed by using the single cheapest boat? Why do people build the large fleets, if a canoe can be fitted with 400mm cannon and sink the battleship? Anacondas blind turrets and Vipers big cannons are completely unrealistic. Turrets should be available only on the largest ships, and should be deadly to fighters. Possibility of destruction of Anaconda should be available only after you have earned for the purchase of a similar ship or with no less then 5-8 fighters.
 
2 vipers are a problem if they are cooperating, and as the cannons are basically an IWIN button against big ships right now yes 2 vs 1 would be problematic.
2 anacondas can smear 2 vipers no problem.


They didn't know what they were doing.
Conda pilots are being treated like God's by the AI and most people don't even know how to deal with pc ships.

Any loudout? Say that when you get overconfident and approach someone with a full rack of missles.
i am not overconfident, i am usually very cautious :) but if you want to test anything let me know, probably i can even convince second viper pilot to play along, we were not cooperating at all there, he just told me that he's alone against 5 ships, when i came he already killed one or two and we were two against 3 condas.
if you have missiles it will be boring fight as missiles can't hit boosting vipers and when you run out of ammo you will run away from vipers (obviously not sit and wait to be destroyed), so no side will ever win - you will try to hit us we will try to outrun and when you have no ammo you just run away ;)


What is the reason of making money and buying large ships if they can be destroyed by using the single cheapest boat? Why do people build the large fleets, if a canoe can be fitted with 400mm cannon and sink the battleship? Anacondas blind turrets and Vipers big cannons are completely unrealistic. Turrets should be available only on the largest ships, and should be deadly to fighters. Possibility of destruction of Anaconda should be available only after you have earned for the purchase of a similar ship or with no less then 5-8 fighters.

maybe because viper is heavy fighter and anaconda is all rounder, just big, it's as suited for combat as cobra, just bigger :)
calling viper a single cheapest boat means you never bought one, fully kitted it's price is close to million credits.
btw, i can buy 5 anacondas so am i entitled to kill 5 condas at same time? ;p
 
So I noticed the first time you come under fire and boost away.. you stay right at 554m/s..

How?

..because beta?
 
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So I noticed the first time you come under fire and boost away.. you stay right at 554m/s..

How?

you can currently boost indefinitely (probably up to 500m/s in any direction) in theory:
https://www.youtube.com/watch?v=6GY4uF9dMpo
the guy that found this exploit reported a ticket so probably it will be changed in beta2.

just boost as usually with FA OFF, then turn off FA, use vertical thruster (strafe down is what i use) at a max, press boost and FA OFF again and now you should have speed over 500, do that as many times as you like ;)
basically you are flying forward 500m/s but adding vertical vector to that forward movement as well ;) it's not 560m/s forward, it's 500m/s forward AND 60m/s down
 
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you can currently boost indefinitely in theory:
https://www.youtube.com/watch?v=6GY4uF9dMpo
the guy that found this exploit reported a ticket so probably it will be changed in beta2.

just boost as usually with FA OFF, then turn off FA, use vertical thruster (strafe down is what i use) at a max, press boost and FA OFF again and now you should have speed over 500, do that as many times as you like ;)

Oh wow, I thought 500 was the limit with no questions.

Good to know :D
 
In 1-on-1 combat Anaconda's are helpless against Vipers, as after the initial pass a Viper can stay in the rear quadrant of a 'conda if he keeps within 1 km and never lets up on lateral thrust. FA off is optional and not particularly helpful (excepting boost outs when shields fail).

Cooperating 'Condas would make this far more difficult, as the second 'Conda can always clear the first's tail. A reversing Conda might also prevent a close orbit, though there's perhaps enough speed possible to spiral along if the Viper sacrifices shields.

I also found the trailing indicator far more useful than the leading one, particularly against smaller ships and subsystems on larger ships, as it shows where the C4 cannons will hit. 1.5 pips to weapons (rather than 1) will prevent cannon overheating during continuous (rather than salvo) fire. Useful once one is close-orbiting a larger ship.
 
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basically you are flying forward 500m/s but adding vertical vector to that forward movement as well ;) it's not 560m/s forward, it's 500m/s forward AND 60m/s down

I would have sworn any time I'd use lateral thrust my velocity in any direction would decrease from 500m/s. Every time I'm on approach to a station FA is off and I adjust my vector with thrusters to the port and that's the case.

So adding the extra step of boosting with assist ON then swithcing off will allow the additional vector?
 
That move you pull out at the beginnig is exactly the reason why I don't bother PvPing Vipers anymore. How many times did I get involved in a fight with a viper in my Cobra, to either get butt kicked in a fair fight (and if so, fair enough), or see the guy run away as soon as his shield and hull were'nt up for more pummeling. Since only missiles can reach a Viper in such situation, and they will be outrunned most of the time anyway, that's just a waste of time.

Sorry, Viper pilots, but your ship is actually requiring no skill at all :p
 
In 1-on-1 combat Anaconda's are helpless against Vipers, as after the initial pass a Viper can stay in the rear quadrant of a 'conda if he keeps within 1 km and never lets up on lateral thrust. FA off is optional and not particularly helpful (excepting boost outs when shields fail).

Cooperating 'Condas would make this far more difficult, as the second 'Conda can always clear the first's tail. A reversing Conda might also prevent a close orbit, though there's perhaps enough speed possible to spiral along if the Viper sacrifices shields.

I also found the trailing indicator far more useful than the leading one, particularly against smaller ships and subsystems on larger ships, as it shows where the C4 cannons will hit. 1.5 pips to weapons (rather than 1) will prevent cannon overheating during continuous (rather than salvo) fire. Useful once one is close-orbiting a larger ship.

Couldnt agree less, MINIMUM 2 expierienced viper pilots have a chance to survive against 1 anaconda. I mean if u now how to fly anaconda;p
 
Couldnt agree less, MINIMUM 2 expierienced viper pilots have a chance to survive against 1 anaconda. I mean if u now how to fly anaconda;p

I found that a single Viper with a good pilot can chase an Anaconda away. I won't go into detail but it can be done with little risk.
Killing it is another thing, since it's almost impossible to get it down before it can SC out.
On the other hand, an Anaconda can beat two Vipers if those are not good at cooperating.
 
Couldnt agree less, MINIMUM 2 expierienced viper pilots have a chance to survive against 1 anaconda. I mean if u now how to fly anaconda;p
wanna test that? :)

That move you pull out at the beginnig is exactly the reason why I don't bother PvPing Vipers anymore. How many times did I get involved in a fight with a viper in my Cobra, to either get butt kicked in a fair fight (and if so, fair enough), or see the guy run away as soon as his shield and hull were'nt up for more pummeling. Since only missiles can reach a Viper in such situation, and they will be outrunned most of the time anyway, that's just a waste of time.

Sorry, Viper pilots, but your ship is actually requiring no skill at all :p

really, you just did compare 1 cobra to 3 anacondas? hhhhh, i would like to see how you fight 3 anacondas without boosting away in your...whatever you will be flying.

so, in your opinion, i should stay and wait to be slaughtered as all 3 condas were keeping close together and covering each other back.

i always run away when when being under heavy attack from more than one target as it's tactical move, especially if shields are failing as i am not suicidal, running and charging shields in the middle of 1vs1 fight is kinda lame but i have seen that frequently against me and that's viable tactic.

p.s. missiles can't catch up with boosted viper :)
 
really, you just did compare 1 cobra to 3 anacondas? hhhhh, i would like to see how you fight 3 anacondas without boosting away in your...whatever you will be flying.

so, in your opinion, i should stay and wait to be slaughtered as all 3 condas were keeping close together and covering each other back.

i always run away when when being under heavy attack from more than one target as it's tactical move, especially if shields are failing as i am not suicidal, running and charging shields in the middle of 1vs1 fight is kinda lame but i have seen that frequently against me and that's viable tactic

No, of course I didn't. I just said that this exact same method was (ab)used over and over and over under any circomstances, rendered super easy by the fact that a running away Viper is uncatchable, hence unvulnerable. The foes being 3 Anacondas or one mere Cobra doesn't do much to change the tactic. I'm not saying it's that bad, and obviously fighting a much stronger foe such as a Conda will require that kind of tactic. But I've seen this in my Cobra way too many time now, that's why I don't want to give Viper pilots any opportunity to fight me anymore. If they have the upper hand, I'm roasted. If I have the upper hand, they can and will run away. People play as they want, I'm ok with that, but I stand my ground: vipers do not require much skills.

( :p )

p.s. missiles can't catch up with boosted viper :)

I said that already ;) (and that was my point)
 
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