Joël
Volunteer Moderator
This is a game. I hope you realize casual player will hardly play this game the way it won´t cause lags. Developers are supposed to design the game the way players don´t need to think about optimization. The only limitation here should be the number of objects, however, in PC, you must care about how you place objects. You know, most people don´t understand this stuff.As I said many times, this is wrong and whole building system could have been done in different ways and I believe even less HW expensive and easier to use.As for leaks, I cannot. I unninstaled the game and I honestly won´t install it anytime soon.However, it definitely is not allright if game lags even when park gets closed, guests are gone and all PbP structures are deleted.... So the problem is somewhere else, clearly.As for the simulation, if it´s that complex, ok, but why having this complex simulation if there is bscly no gameplay? PC is mainly sandbox building game, it´s lacking on management side and therefore, I think simulation should be also simplified in favour of better optimization.
I know that Planet Coaster is a game. Based on what I've seen in the community, most players are enjoying it as a game. [happy]
For as far as I can see, and I have seen quite a few examples, casual players have no problems playing Planet Coaster and most of them are not having issues that cause lag. Casual players don't use the high amounts of scenery that some of the power players (master builders) are using, for example. See Luuknoord his comment above this reply for another example of a casual player.
You are saying that your opinion is that Planet Coaster should have been developed in different ways when it comes to the building system. Based on your reply, you want a building system that has a limit on the amount of objects. Such a limit would be a severe restriction for creativity and would limit a fundamental feature of the game that makes Planet Coaster 'Planet Coaster'.
I am sure that - based on past comments from developers - the developers have done everything within the technological limits to date to ensure that the current building system uses the available system resources as efficiently as possible and with a performance cost as low as possible, just like the rest of the game, while still providing an enjoyable game for casual players as well as power players.
I am not familiar with the issue that you describe regarding performance issues with a park in which you have removed all scenery and guests. Instead of blaming your issue on leaks of which you haven't provided any further information, I would suggest that you either post your issue in the Tech Support forum section or contact Frontier Support directly, in order to get your issue resolved.