I think you're generalizing a little bit here Bullethead I'm not in the mind set of dictatorship and I like the puzzle aspect too. My basic point is why does a thrill seeker (I didn't mean all teens in general), have a fear factor of .8 - 7.8? If they are determining rides on fear (I actually think they do not, and should). I think a thrill seeking teenager should not be as interested in a family rides as much a timid peep. Last time I was at a park, I didn't see many teens in kiddie land, riding the jr. coaster. Do they ocassionally? Yes of course, but shouldn't a ride with a fear factor of 6 be more interesting to them then some little Jr. coaster that's fear is so low it doesn't even have green stats? I understand this is just a game but its not realistic for a thrill seeking teen to be deciding to ride a Jr. Dragon 4 times while the high prestige, really cool suspended, inverted, coaster with fear factor inside their limits and basically built just for them, sits unnoticed. Most teens in real parks line up for the big scary rollercoasters. Of course there is the timid teen and I don't mind that at all, and I also think its great they may have a bucket-list as Shadow points out. My problem lies in, if fear is the deal breaking factor it should also be a decision factor for attractiveness, the peeps, especially the thrill seekers, shouldn't be as enthusiastic for a 3.4 fear ride as a well built 6.3 fear ride. I also mildly disagree with this idea that fear is the deal breaker, I think there is more to it than just fear, (nausea perhaps?) because I have a carousel that has a queue that's always full in a park with very high prestige rides regardless of classic age being used or not. Yes its probably the "deal breaker" determining if they will ride but its not what's attracting them to rides. Excitement and prestige are and that's why I think flat rides need to have something more to give them a higher attractiveness.
As for my scenery suggestion, the peep wouldn't be walking around the park thinking "hey this ride has 20 parts of pirate scenery" it would be calculated just like prestige works already. Prestige is calculated after the train or ride runs a full circuit. Its not calculated by individual peeps. And sure you can build a pirate themed ride with non pirate parts but an added bonus for using pirate scenery on a flat ride obviously intended for such a theme I think, should give an added attractiveness to the ride. And to add to my suggestion, maybe an option box in customization to determine the theme you want the ride to have bonus for? I mean who cares if The Victory is spaced out or not, if that's the theme you're going for right?
But going back to this thread's main point. It really does seem that the flat rides should be more attractive to the peeps. I disagree with creeper, I don't think its well balanced, and you shouldn't have to make a ride last 5-10 minutes to be attractive. Adding a themed scenery bonus is just a suggestion to help flat rides get that extra little boost of attractiveness. Maybe as the saying goes, "you can put makeup on a pig but its still a pig" is the way the developers were thinking but I don't think so. I think they want the peeps to be enthusiastic for the flat rides which they have so very nicely and meticulously created, but as for one example, Hellion Ring is basically a complete wash and I don't see why anyone would ever use that ride as a piece to the puzzle or a park bonus or for any gameplay attribute (other than maybe a ride bonus?). I only see it used for two purposes, aesthetics or nostalgia.