Alpha 2.3 update is going live

Joël

Volunteer Moderator
Awesome! Can't wait to try out the new carousel when I get home from work! I [heart] carousels! [big grin] [yesnod] [up]
 
Well ... That was unexpected ! Thank you guys !!!
Keep the good work [heart][heart][heart]

PS : The carousel is just so beautiful, in your picture, by night [big grin][up]
 
This is awesome! Really starts to unlock the freedom and potential of coasters at last!!!

The one other BIG thing that would help make custom inversions a lot smoother is better track twisting. Right now the track twists in the centre of each section more than at the far ends, so multi section inversions are not smooth (no matter how much smoothing tool is used).

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What objects can i use to remove supports now?

Paths still remove them. And if you turn off the support intersect option in settings, you can use just about anything to remove them. You haven't lost anything by this change, just gained another option :)
 
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Paths still remove them. And if you turn off the support intersect option in settings, you can use just about anything to remove them. You haven't lost anything by this change, just gained another option :)

I completely understand. But there are also supports i dont want removing that will if i turn off support intersection.
Would be nice to have an invisible box that is designed just for placing under supports you want removing.
But im getting off topic and as we all know Frontier will have something up their sleeves when it comes to custom supports :)

Can we get a hotfix for the pixelated textures on medium or high settings please?
 
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I completely understand. But there are also supports i dont want removing that will if i turn off support intersection.
Would be nice to have an invisible box that is designed just for placing under supports you want removing.
But im getting off topic and as we all know Frontier will have something up their sleeves when it comes to custom supports :)

You can do that already. Turn on intersecting and scenery will leave the supports in place. for any you really don't want, place a single dot of path at their base and they're gone. You then have to disguise the path somehow... But that's pretty straight forward.

The ideal solution would actually be similar to the system Theme Park Studio has, where you can re-position, remove or alter support types along the track. It's actually probably a simpler system than 'smart' supports, which inevitably are not always smart enough!
 
Trees and bushes are now included in the 'Allow Supports to Intersect Scenery' toggle.
So all my precisely placed busher are for nothing.... either floating coaster over the buildings or supports everywhere, should have an option to select the supports or sections of the coaster where u want or dont want supports to intersect scenery

Other updates sound great! Love the music on the carousel

Well better have every scenery work under supports and may be an option to disable single supports later, than to know, what scenery do hide the supports and which don't [noob]

Great update! Love to see another smaller flat ride!! Had trouble fitting the large wheels inside my theme park. [heart]
 
Love the coaster editor now! One issue I find funny though. After building an inversion the track edit nodes are reversed. So when you grab, for instance the node to make the track climb or dive, it will move in the opposite direction of the mouse input.
Not game breaking but could be confusing for new players.

The supports passing through all scenery is something I think needs addressing. Need a scenery item that acts like a path or the option to click on supports to remove them.

Carousel music takes me back and reminds me of RCT1. I know its not the same music but it just adds to the park in an amazing way!

Great job Frontier!
 
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