This is the kind of thing that Frontier should shed some light on. Speculation can definitely lead to disappointment.
Im assuming that if the map is any bigger than it is now it would suffer greater performance issues. Even if you had the same number of rides the processing would increase drastically because of the amount of calculations each guest would need to do to work out where to go and how to get there. As a result i suspect its not possible to increase the map size.
Im assuming that if the map is any bigger than it is now it would suffer greater performance issues. Even if you had the same number of rides the processing would increase drastically because of the amount of calculations each guest would need to do to work out where to go and how to get there. As a result i suspect its not possible to increase the map size.
Well what needs to be considered is how long do they realistically imagine this game to be played for. Assuming Moore's law continues then in just 2 years the high end CPUs will have double the number of transistors and so would be able to run planet coaster far better than the current high end PCs can. If they are after long term to have a game that pushes the current generation to the absolute limit would be the way to make sure the game survives the test of time.
Well what needs to be considered is how long do they realistically imagine this game to be played for. Assuming Moore's law continues then in just 2 years the high end CPUs will have double the number of transistors and so would be able to run planet coaster far better than the current high end PCs can. If they are after long term to have a game that pushes the current generation to the absolute limit would be the way to make sure the game survives the test of time.
Just FYI, but Moore's law doesn't work anymore, hence why Intel are not using the Tick-Tock system for release. I can say for instance that the high end CPU's that we have today in our office are only about 25% faster than those from 4 years ago so it really isn't that clean cut. Intel are assuming with the next release on new chips & architecture they are only looking at a 25-30% increase I'm performance.
Believe me, Moore's law is still working.
(i hate to brag, but i work at the company that -creates- moore's law, and it's very much alive)
https://www.technologyreview.com/s/601102/intel-puts-the-brakes-on-moores-law/
Moore's law may exist with transistors generally in that yes every two years they could be doubled with in certain fields but I am specifically talking about Intel and their CPU's (AMD & IBM also have same issues).
This goes back to 2014 where they missed targets then for them to fall under Moores Law too. Yes it can be done but it isn't so it isn't working anymore at least currently in the CPU side of things we are talking about.
Edit: Yes we could theoretically get them down 5nm but the cost is so high an alternative solution is being introduced (at least attempting to be anyways). Again looking at it specifically with costs for Intel, AMD, IBM and their CPU's for the desktop PC market here.
Ofcourse there is always more sides to a story, and there is no denying that each time it gets more difficult. And there have been a few setbacks at chipfactory's. But when it's just about what you said, transistor size, moore's law is still existing.
https://www.technologyreview.com/s/601206/moores-laws-ultraviolet-savior-is-finally-ready/
It just depends on what you're reading. And i fully agree, there are more ways to look at it then one. But one thing is for sure, technically/financially loore's more is still applicable when it comes to production of chips.
(damn proud to work at ASML [big grin])
Hmm, we might have taken this thread oftopic a bit [mouth shut]
Ok so I just got the beta and noticed it is the same size as Alpha
What the h#ll guys
this was like the most important thing for the game
PLEASE TELL ME I CAN UNLOCK IT WITH A CHEAT