I'm sure lot's of us have been on coasters that were smooth when they first opened but after years of use they have gotten to be very rough rides. I was thinking this might be a feature that could be implemented in the game. In previous park building games, the only sign of aging on a coaster or ride was how reliable it was. The more years the ride was open, the more prone to breakdowns it became if it was not maintained properly.
In Planet Coaster however, it would be cool if not only the reliability of the coaster was affected, but the forces exerted on the guests would became higher as well. If the player doesn't maintain the coaster well as it ages, the G-forces will start to gradually get more extreme as the riders are tossed around on the rough track. Or the intensity rating could also increase and if left unchecked could result in a ride with too high an intensity rating for anyone to enjoy. Scheduled maintenance and maybe a budget option towards how much you want to spend on coaster upkeep could be what can bring the ratings back down to acceptable levels.
In Planet Coaster however, it would be cool if not only the reliability of the coaster was affected, but the forces exerted on the guests would became higher as well. If the player doesn't maintain the coaster well as it ages, the G-forces will start to gradually get more extreme as the riders are tossed around on the rough track. Or the intensity rating could also increase and if left unchecked could result in a ride with too high an intensity rating for anyone to enjoy. Scheduled maintenance and maybe a budget option towards how much you want to spend on coaster upkeep could be what can bring the ratings back down to acceptable levels.