Hey Periocus, thanks for the question. We’re working hard to ensure that your save games remain largely untouched by updates to the game, however there are a small number of cases where this isn’t possible if we want to continue adding cool new stuff to the game.
For example, since we’ve added the (awesome) Advanced Move and Advanced Rotate functionality in Alpha 2, you may notice a small number of scenery items will be rotated to a different orientation in parks that you saved in the original Alpha release. This is all part of development, and making decisions for the benefit of the overall game.
The improved coaster stations are another example of park elements that have necessarily changed since the first release, but which make the game way better as a result.
We will try and communicate any major changes with you guys in advance.
My second question would be about one of my personal favourits. The sound team gave a small insight.
When you thought about going through the day was it an idea from the start to not just do day and night cycle, but giving each moment of the day its own optic and feel.
What was your inspiration to do the sunrise adn sundown like that. Eight weeks and i find myself watching it from time to time and still be amazed by it. The park in front and the sun in the back.
Will we be able to recolour building piece and scenery?
If i want to match fantasy and scifi theme together, is there a way for me to recolour those to make a dystopian area?
Resizing scenary piece an idea you might put in game. ( see sims 4(preferlable +0.25x instead of +2x the size))
Will we have the option to turn off night when in sandbox mode, so we can build in daylight?Glad you like the time of day transitions as much as we do. There’s been a lot of love put into this by the art team, and we love how well it communicates the 24-hour clock.
This granularity will really come into its own when you’re able to choose the opening hours for your park, as it helps set the tone and becomes an aesthetic choice just like your terrain editing or your building style.
Glad you like the time of day transitions as much as we do. There’s been a lot of love put into this by the art team, and we love how well it communicates the 24-hour clock.
This granularity will really come into its own when you’re able to choose the opening hours for your park, as it helps set the tone and becomes an aesthetic choice just like your terrain editing or your building style.
Will we have the option to turn off night when in sandbox mode, so we can build in daylight?
I really feel a need to reply to this...
People tend to focus on obvious things like guests, rides and scenery items. This is 100% including myself as i do the same thing.
In general im overlooking the things that just seem to be there, for exaple the day/night cycle and how you can litteraly SEE if its morning/noon/evening.
For somehow i take things like that for granted but when thinking about it i can imagine those are things take a lot of work, and the end result is so beautifull you don't even notice it because it's so damn realistic. (This might not sound as a compliment, but sometimes -not- noticing is a bigger accomplishment then noticing because that means it's done in a very natural and realistic way.
So this is really well done!
1. RCT had a max map size of 254x254. Altough rides are (much) bigger now, what is the max mapsize in PC?
8. Will there be a scenario editor? (Basically i want to know if i can have a sandbox with working money system, so no unlimited money)
When will you add all the currently unreleased scenery, that we can see in your videos, like the gold heaps in the pirate cave, the benches and trashcans, the skull walllamps, the globe pirate walllamps, the UFO-shaped double pathlights, the fir trees, the filled barrels etc.?
http://i67.tinypic.com/9t1frm.jpg
Will we get half grid sized walls or quarterly parts for more building varities?
@TOM Benches and bins are shown in any of the Dev Diary Videos