Ah, so it's just an extension of the promise then lol. One day that comet really will be here to take us all away, too. [alien]
I mean, if a 5+ year post-release development cycle is what it takes then, alright, talk to me in 5 years and we'll see how happy I am then I guess [haha]. But I have to say, given the past year's productivity in that regard, believing it's gonna be the case is pretty purely a matter of faith by now, not reasonable evidence based on what Frontier has actually accomplished in the last 3 years.
It isn't actually this hard to make a complete, well-functioning modern strategy game, even one worthy of redefining a genre. If it's not done by now I would strongly suspect it's because they're either not capable, or not willing to spend the money it would take, and neither are macro-signs worth being optimistic about, I think. Of the two I'd guess the latter, though. The number of staff members we've heard here and there as being dedicated to some task like building rides has always been low. Too-low-budget low, especially for a studio flush with early access money like Frontier. And certainly the rides that come out are nice, it's just that there's barely half as many as there really ought to have been.
On the other hand this is all completely typical of the modern greenlight early access market dynamic, so maybe it's just not something to expect anymore. Even AAA games are going gold as 1/4 a game with paid DLC so at least Frontier is keeping up with those trends lol.
Heck even the $45 release price was probably a bad idea. It's a structural price force pushing them to not invest enough money to really go for the full shebang. Given how stable the size of the core community has stayed from alpha through now, I think it would have been much better to give another 1-2 years to development with much more staff, then release a complete $60+ game at the end of it all.
I mean, if a 5+ year post-release development cycle is what it takes then, alright, talk to me in 5 years and we'll see how happy I am then I guess [haha]. But I have to say, given the past year's productivity in that regard, believing it's gonna be the case is pretty purely a matter of faith by now, not reasonable evidence based on what Frontier has actually accomplished in the last 3 years.
It isn't actually this hard to make a complete, well-functioning modern strategy game, even one worthy of redefining a genre. If it's not done by now I would strongly suspect it's because they're either not capable, or not willing to spend the money it would take, and neither are macro-signs worth being optimistic about, I think. Of the two I'd guess the latter, though. The number of staff members we've heard here and there as being dedicated to some task like building rides has always been low. Too-low-budget low, especially for a studio flush with early access money like Frontier. And certainly the rides that come out are nice, it's just that there's barely half as many as there really ought to have been.
On the other hand this is all completely typical of the modern greenlight early access market dynamic, so maybe it's just not something to expect anymore. Even AAA games are going gold as 1/4 a game with paid DLC so at least Frontier is keeping up with those trends lol.
Heck even the $45 release price was probably a bad idea. It's a structural price force pushing them to not invest enough money to really go for the full shebang. Given how stable the size of the core community has stayed from alpha through now, I think it would have been much better to give another 1-2 years to development with much more staff, then release a complete $60+ game at the end of it all.
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