To those of you who think UCG is not important enough for the Devs to work on, I have a question for you.
Have you looked at any RCT3 park and thought "Its amazing" or "What awesome theming"? If you have then I would be willing to bet that in that park is UCG.
In no way am I saying forget everything else, but to say its not as important as others is insane.
If I had to list its importance to the life of PC it would right up there with the Coaster Editor.... Coaster Editor, Paths, UCG , AI, management system...
Yes (IMO) UCG is more important then even the theming that is included in the base game. If the Devs implemented UCG, it would free up them from having to make so many items in the game to begin with. If they allow the community to make the basic walls and trees/flowers, the art team could focus on other things that we, the users cant build.
I agree with your point about RCT3, however... I have looked at Planet Coaster parks and thought "it's amazing" and that IS without UGC.
I see absolutely no point is telling the developers to stop making assets so that we can do it for them. I know of another game that has taken that development route, but Frontier has some of the best game artists I've ever seen and I'd rather have the best quality objects possible in as big a number as possible made by the people who are making the game. I'm not against UGC but I think it should be something that fills the gaps the developers haven't covered. It should never be a replacement to the artists.
[yesnod][up][...] But if you look at things like UE4 and see some of the work that you can download from the shop (some cost money), you would understand that community creations can be just as good as any professional out there. All of them? No ; Some of them? Without a doubt.
The only difference between some of the professional art/3d modelers and users is pay. Talent is everywhere.. 10,000 people make mods for PC. 100 of them are amazing and just as good as the devs. That is 100 people building content for the game that's on par with what Frontier can do. Willing to bet the art department for PC is less then 100 people...
So, let me get this straight... It seems ok for 'paid' UGC, but not ok for 'paid' DLC from Frontier? [rolleyes]
Like I said from the beginning : The only way to legitimize the sale of "DLC" (Which is not the same thing as "Expansion Pack" that can be sold without the bad image of a DLC) is to provide (free) UGC in the same platform.So, let me get this straight... It seems ok for 'paid' UGC, but not ok for 'paid' DLC from Frontier? [rolleyes]
It's one of the remaining questions.I assume we are discussing this UGC for freeplay/sandbox only otherwise it could cause real issues?
I am not one who will be using any UGC because I feel that the game should provide the options. However I can see why others would like this. I don't mind what form it comes in as long as it does not detract from what Frontier produce for those who will never use it.
On the other hand if Frontier released paid for DLC, for instance foliage packs, or a specific themed pack say roman or something then I would be fine with that. I know then that it would work for everyone, it could be used in the scenario side of the game without massive balancing issues and it keeps the revenue for Frontier coming in so they can fund full expansion packs that include new scenarios, maps, and full fledge areas such as what we had with Wet & Wild.
What I wouldn't like is a paid DLC for say one flat ride. If you had a themed pack where all the rides got say a spooky theming option and was released as the Spooky DLC and it added flat ride designs, scenery & building pieces to match that is all good to me.
I assume we are discussing this UGC for freeplay/sandbox only otherwise it could cause real issues?
Regards,
Adam
So just to be clear, You would be ok with paid for content from Frontier and not use free content from users?
Perhaps its just me but I don't get that stance. Its not like the UGC is dirty or something. Many users would use the very same programs to make the content. As long as there is a way to "quality" check the UGC, I don't see the problem.
RCT3 ran into issues where no one checked up on who was making what. The market was flooded and while there were some pieces that became essential to the game (Shyguy's packs) most were one off pieces that someone used. Open the park and its missing it.
The system needs to be seamless and automatic. Built into the park save file somehow. So that it installs all custom content while it loads the park for the first time. I for one will have custom, one off ride signs in my parks. Why?, because all parks have them in real life. Would hate for someone to have to go and download a pack of content and install it every time they want to view my parks.
It is that UGC won't be designed for the scenario/management side and thus to balance it, have the guests interact and understand it, music be working with it etc will all be lost from UGC.
Anything Frontier produce on the other hand can work with this as they can provide the code needed for the guests to know what it is and how to react too it accordingly.
In freeplay/sand box this isn't such a problem which is why I asked what is the current view of UGC for it's implementation in game if it was available.
I hope that clarifies my view a little more.