Thanks for the interesting discussion about feedback.
Would you guys be able to get back on topic now? That would be appreciated .
First of all, I think you need to get some new bosses. A good leader support and corrects you in a positive way when you do sometime incorrect and praise you when you do something good. Anything other than that and the company will see a much higher turn over of people working for them than if they would take a more positive approach. Few people, long term, will do well with only criticism. Eventually you will be to mentally drained that you won't perform at all. A true leader inspire, not push you down in the ground for "every" mistake you do. That goes for vendor-customer relationship as well. A customer, no matter if it is us buying this game, or a large, multi million dollar project. A good and positive relationship almost always delivered a better end result for that project and sets both parties up for a long term support and aftermarket relationship. I can see, as an extreme solution, that if this path continues and that all positive improvements just gets forgotten and drained in all the negative feedback for other items not related to the update itself they may eventually just close down shop on Planet Coaster and concentrate on Jurassic Park and Elite. The only ones that loses on this is us (especially as you all claim that there is no player base anymore so how can they make money on DLCs in that case?). We are now stuck with Atari and RCTW or Parkitect and we may have to wait another 10-15 years for a new game to come out. This is my biggest worry about Planet Coaster, not that Frontier will stop supporting the game.
As for the war reference; that is an impossible statement to evaluate. Only way you can truly say that that statement is true is if the opposite also has been evaluated. SO instead of spending all that funding on war and the peripheral development, what if all that money went to just concentrate on bringing mankind forward, to research and development, further improve schools etc. What says that we in that case would not be even further along with the "scientific breakthroughs" than what we are today? My statement is also impossible to evaluate because such a scenario will never happen (not in our lifetime at least) but the point still stands.
You see that's exactly the problem, people tend to see only the negative. I was also taught that mistakes are bad, I guess everyone in western society is taught that way. But I quickly learned to learn from my mistakes. You know a good leader runs behind the pack, not in front. I learned that lesson from nature itself, just check how wolfs behave...
My background is full of mistakes, as a graphic designer I learned mistakes don't exist, creativity does, I just reshape mistakes into art these days.
Thanks for the compliment, but an intelligent person as yourself should also know this:
To be carefull when to call something a FACT, because it's ALSO a FACT that humanity has never seen a single day without war on this planet!!! Something to think about...
It is true that mankind has had it's fair share of scientific break throughs thanks to inventions created for destruction and war, but these inventions are far from what humanity needs.
As long as there is no "any other time" and only a time of war this fact remains a theorie![]()
As for negative feedback Frontier are not our buddies we go down the pub with they are a 'corporate entity' they are not their to have their ego's bathed in worthy comments they are there to contracturally give what they offered at the beginning of doing the transaction (commercially) and that is an advanced simulation over and above RCT3 done a decade ago!
Creative games (in my mind) should be at top of the list over these stupid, depressing lets kill everyone type games like COD and GTA5!
Can you please point me towards where this statement is made? Where and when did Frontier explicitly state that Planet Coaster would have anything above and beyond RCT3 hen it comes to certain parts? All I have seen Frontier state is the very vague "simulation evolved" and depending on what part of the game you look at that may be more or less true. The "marketing phrase" is that vague by design. That some people here make the personal assumption to relate Planet Coaster to RCT3, well that is their fault. I don't think Frontier ever has even mentioned RCT3 during the development and beyond for Planet Coaster.
Don't get me wrong, I think this game has ways to go on many levels until it is done. I also home this game never really get's done because that will mean nothing more to get excited about for this game. It should be a constant development and evolution. But I don't go and "yell at them" or call them bad programmers etc. that some (for from everyone, but some of the loudest) people here do. I don't use the chain saw style criticism when I don't like a certain feature or if I don't agree with their priorities. I believe in keeping a positive dialogue with good, constructive, well thought out criticism as well as praise where it is due. They need to know when they do something right as well or they will be in constant thinking of not being able to please anyone. That will eventually kill the game and their spirit in working on this or any sequels to it. Why spend time, money and effort into something no-one publicly appreciates?
We all have different likes and dislikes. COD and GTA are enormously popular game series and I would be careful to lump all those people into a group of playing bad games just because you don't like those kinds of games. it is still a game. I prefer tycoon style games in front of shooters myself (I would assume that is true for most poeple on these forums or we would not be here in the first place, we are preaching to the choir here) but I do play them now and then and get enjoyment of doing so, especially the single player story part of the games. I rather have people stealing cars or killing each other in a video game than in real world.
the fact of the matter is that it lacks the integrity RCT 3 has
I and others do not want to wait 5 years for a game to reach its zenith in building which really should of been done in year 1
You seem like your a fan of this game but all you do is talk poorly about it... is there a brief summary of specific things you want to see improved? Like just a simple list of ideas specific for this game, without mentioning any other games (or other forum members)?
then make your own theme park game [tongue] Ive waited 12 years for a sequel to RCT3, I can handle waiting a couple years for the devs to develop it more into Planet Lagoon/Safari [up] do you think any other theme park games will surpass this one in the next few years? I dont.
Well put together the creators of No Limts 2, Parkitect with the backing of Atari and I would this game could be surpassed yes.
I said can you give specifics withOUT mentioning other games, and you couldnt do it.
Yes I know RCT1/2 had many features that are missing from PC, yes I wish PC was better, but there is a difference between constructive criticism and just bashing the game
While that sounds nice, will it actually happen? I think the creators of NL2 and Parkitect would be better off without Atari
comments like this just make me shake my head, like seriously?I have spent stupid amount of hours prob over 500+ to the detriment of my marriage
your not the only one who feels this way, many of us agree about UI/QoL, but like I said before, theres a difference between constructive criticism and just being annoying for the sake of being annoying, no wonder your marriage is struggling. Cant you just make a post saying "Here is what I think would improve the game" without crying about your life?if the tools, click and drag were better and selections where easier and alike not having to draw the fence system piece by piece copy paste then realign to the mm each time., to mention a few - f QOL was made easier then we could create brilliant parks in much less time.
Thats your choice, I thought back during alpha that the beta would be better, but it wasnt, and now its time to face reality and except that the world is not a perfect place.Bearing in mind also that I really convinced myself that Frontier had the management side advanced and was a head of the genre I was bitterly disappointed to discover is practically non-existent.
While I agree that the beta was less than amazing, and I also agree that paying extra for Alpha or pre-order stuff is dumb, theres not much we can do about it now, its in the past, time to move forward and hope that things can be improved, but being annoying wont help anything. The way I look at it is, we are still in beta technically, because the game is not finished, it keeps getting updates, and will continue to get updates !!!I really though Frontier would of nailed it at beta stage but this is why its called beta as they are still testing it and we are the ginnea pigs
Now is where I disagree with you, your just rambling on a bunch of nonsense. There certainly will not be a sequel to this game in the next few years because that would be stupid. Nobody would want a new planet coaster, nobody would want to lose all the items in the workshop. Everybody wants expansions just like RCT3... so thats why you need to relax man, cuz expansions will happen. Just waitno doubt when windows 10 kicks and a third party finds an effective way for us to disable the auto update side and retain our privacy then this game will head toward dx12. I know they said it wouldn't but things change on a flip of a coin and Frontier will be forced to go with the tide or fall behind, so watch out as after a painful few more years here comes Planet Coaster II
god forbid?? is that really the most important thing in the world?It was just an example god forbid the Atari have anything more to do with this Genre.
I would say this that we all know that Frontier worked on RCT3 with Atari and that RCT for its time was epic so one would say the same should be for PC if not better, the fact of the matter is that it lacks the integrity RCT 3 has so a decade on and so what a few fancy graphics but the structure is dated (hence we need free updates coming back to topic) and tools are limited! Duped - some would say they were in the sense that they would feel that PC at Beta stage would of smashed RCT out of the water which it hasn't.
I and others do not want to wait 5 years for a game to reach its zenith in building which really should of been done in year 1 and it is frustrating for me as well as others on these forums! Patience to all those wait aye, really, I wouls say Atari might be keeping a close eye on this development and maybe employ another software team with advance expertise to rival this one, just a thought.
Make your own game, lol, really! You waited 12 years well what does that tell you about the industry or even the genre?
I have spent stupid amount of hours prob over 500+ to the detriment of my marriage
Making assumptions is always dangerous and in most cases you will only be disappointed.
BUT, what we do not know is who holds the rights to what inside RCT3 with the exception of the name (Atari) and the engine (Frontier). What is there is a clause in the contract that Frontier is forbidden to reuse part of what they did in RCT3? We would never know
The main genera (tycoon and simulation) is niche by itself and the theme park section of it is very small. That gives you a very slim customer base in the first place which makes it a high risk genera to make money in. I think this is one of the main reasons we have not seen anything for so long. All creds to Frontier that they decided to take it on again and from the sales figures, it seems like they succeeded.
Again this is demonstrably untrue and the playerbase for mobile ports and reskins of old coaster games is literally in the millions.
Your making an assumption when you say that there was possibly some sort of contractual reasons why Frontier couldnt do certain things, which is a bit absurd. We know that the names of rides and coasters have been changed for legal reasons, but the actual coding of the game is Frontiers own proprietary engine, nothing in the Cobra engine belongs to Atari. Thats why RCTW is so different than RCT3 yet PC is so similar.
Again this is demonstrably untrue and the playerbase for mobile ports and reskins of old coaster games is literally in the millions.
And all of that aside, I feel like defenders of this particular title should spend a little more time thinking about what it means that one of their favorite rhetorical angles is to attempt to make the case that this game was doomed from the start.