The last free big update???

summarized we can say:

- bug fixes, performance and major stable things should be free
- new content in a big package an / will cost money immediately

I think everyone can live with that[wink]
 
First of all, I think you need to get some new bosses. A good leader support and corrects you in a positive way when you do sometime incorrect and praise you when you do something good. Anything other than that and the company will see a much higher turn over of people working for them than if they would take a more positive approach. Few people, long term, will do well with only criticism. Eventually you will be to mentally drained that you won't perform at all. A true leader inspire, not push you down in the ground for "every" mistake you do. That goes for vendor-customer relationship as well. A customer, no matter if it is us buying this game, or a large, multi million dollar project. A good and positive relationship almost always delivered a better end result for that project and sets both parties up for a long term support and aftermarket relationship. I can see, as an extreme solution, that if this path continues and that all positive improvements just gets forgotten and drained in all the negative feedback for other items not related to the update itself they may eventually just close down shop on Planet Coaster and concentrate on Jurassic Park and Elite. The only ones that loses on this is us (especially as you all claim that there is no player base anymore so how can they make money on DLCs in that case?). We are now stuck with Atari and RCTW or Parkitect and we may have to wait another 10-15 years for a new game to come out. This is my biggest worry about Planet Coaster, not that Frontier will stop supporting the game.

As for the war reference; that is an impossible statement to evaluate. Only way you can truly say that that statement is true is if the opposite also has been evaluated. SO instead of spending all that funding on war and the peripheral development, what if all that money went to just concentrate on bringing mankind forward, to research and development, further improve schools etc. What says that we in that case would not be even further along with the "scientific breakthroughs" than what we are today? My statement is also impossible to evaluate because such a scenario will never happen (not in our lifetime at least) but the point still stands.

I can see what you are saying however on the whole commerce is geared up for less employee rights than ever before in fact for a decade now services have had pay rises being capped and as unions have been diminishing from the 80's one would take this into serious consideration when looking at the overall, I am not alone here! Coming back to what you say in ideal world I agree with the leadership and motivation get all that however reality tells another story.

As for what we are stuck with Parkitect etc, for the time being not many companies have challenged atari etc with coaster gaming only Frontier however who knows what the future holds their. Creative games (in my mind) should be at top of the list over these stupid, depressing lets kill everyone type games like COD and GTA5!

As for negative feedback Frontier are not our buddies we go down the pub with they are a 'corporate entity' they are not their to have their ego's bathed in worthy comments they are there to contracturally give what they offered at the beginning of doing the transaction (commercially) and that is an advanced simulation over and above RCT3 done a decade ago!

Mankind - interesting it call comes down to the fracturing of the human psyche and that is why we still ahve problems today. I do a lot of charity work (true externalisation) however I also do positive mantras when doing meditation - I get what you are saying with regard to mnakind and where we should be heading but the captains of industry are throwing the kitchen sink at making sure WE DON'T, sorry again a big reality check for us all there!
 
You see that's exactly the problem, people tend to see only the negative. I was also taught that mistakes are bad, I guess everyone in western society is taught that way. But I quickly learned to learn from my mistakes. You know a good leader runs behind the pack, not in front. I learned that lesson from nature itself, just check how wolfs behave...

My background is full of mistakes, as a graphic designer I learned mistakes don't exist, creativity does, I just reshape mistakes into art these days.

Thanks for the compliment, but an intelligent person as yourself should also know this:

To be carefull when to call something a FACT, because it's ALSO a FACT that humanity has never seen a single day without war on this planet!!! Something to think about...
It is true that mankind has had it's fair share of scientific break throughs thanks to inventions created for destruction and war, but these inventions are far from what humanity needs.
As long as there is no "any other time" and only a time of war this fact remains a theorie :)

I could not agree with you more with regard to the negative feed train and this is fuelled by the powers to be.

Wow what a BOLD statement everyone in western society is taught that way, howabout China (quite draconian, from the house of draco) there? Any others that we should add to the mix?

Mistakes are made and people make them not everyone can learn from their mistakes, although in an ideal world that would be nice!

In FACT America did not go for war for one year in the 1850's :) not sure what happened that year maybe they thought or fought lol that they desired a holiday :) Said the ajonas that the human psychic is fractured like seasons one day mankind will cycle back to being balanced, we are still in the dark ages, before any of you respond to that it is meant in metaphorical sense!

War on plane T or did you mean planet or plane lol, I do like to tease :) play on words but a plane is quite FLAT lol where as they plonked a T on it in the renaissance so that they could convince people who live on a ball :)

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Just saw the other posts after replying to ajonas and FutureFear best if we now stay on track.
 
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As for negative feedback Frontier are not our buddies we go down the pub with they are a 'corporate entity' they are not their to have their ego's bathed in worthy comments they are there to contracturally give what they offered at the beginning of doing the transaction (commercially) and that is an advanced simulation over and above RCT3 done a decade ago!

Can you please point me towards where this statement is made? Where and when did Frontier explicitly state that Planet Coaster would have anything above and beyond RCT3 hen it comes to certain parts? All I have seen Frontier state is the very vague "simulation evolved" and depending on what part of the game you look at that may be more or less true. The "marketing phrase" is that vague by design. That some people here make the personal assumption to relate Planet Coaster to RCT3, well that is their fault. I don't think Frontier ever has even mentioned RCT3 during the development and beyond for Planet Coaster.

Don't get me wrong, I think this game has ways to go on many levels until it is done. I also home this game never really get's done because that will mean nothing more to get excited about for this game. It should be a constant development and evolution. But I don't go and "yell at them" or call them bad programmers etc. that some (for from everyone, but some of the loudest) people here do. I don't use the chain saw style criticism when I don't like a certain feature or if I don't agree with their priorities. I believe in keeping a positive dialogue with good, constructive, well thought out criticism as well as praise where it is due. They need to know when they do something right as well or they will be in constant thinking of not being able to please anyone. That will eventually kill the game and their spirit in working on this or any sequels to it. Why spend time, money and effort into something no-one publicly appreciates?

Creative games (in my mind) should be at top of the list over these stupid, depressing lets kill everyone type games like COD and GTA5!

We all have different likes and dislikes. COD and GTA are enormously popular game series and I would be careful to lump all those people into a group of playing bad games just because you don't like those kinds of games. it is still a game. I prefer tycoon style games in front of shooters myself (I would assume that is true for most poeple on these forums or we would not be here in the first place, we are preaching to the choir here) but I do play them now and then and get enjoyment of doing so, especially the single player story part of the games. I rather have people stealing cars or killing each other in a video game than in real world.
 
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Can you please point me towards where this statement is made? Where and when did Frontier explicitly state that Planet Coaster would have anything above and beyond RCT3 hen it comes to certain parts? All I have seen Frontier state is the very vague "simulation evolved" and depending on what part of the game you look at that may be more or less true. The "marketing phrase" is that vague by design. That some people here make the personal assumption to relate Planet Coaster to RCT3, well that is their fault. I don't think Frontier ever has even mentioned RCT3 during the development and beyond for Planet Coaster.

Don't get me wrong, I think this game has ways to go on many levels until it is done. I also home this game never really get's done because that will mean nothing more to get excited about for this game. It should be a constant development and evolution. But I don't go and "yell at them" or call them bad programmers etc. that some (for from everyone, but some of the loudest) people here do. I don't use the chain saw style criticism when I don't like a certain feature or if I don't agree with their priorities. I believe in keeping a positive dialogue with good, constructive, well thought out criticism as well as praise where it is due. They need to know when they do something right as well or they will be in constant thinking of not being able to please anyone. That will eventually kill the game and their spirit in working on this or any sequels to it. Why spend time, money and effort into something no-one publicly appreciates?



We all have different likes and dislikes. COD and GTA are enormously popular game series and I would be careful to lump all those people into a group of playing bad games just because you don't like those kinds of games. it is still a game. I prefer tycoon style games in front of shooters myself (I would assume that is true for most poeple on these forums or we would not be here in the first place, we are preaching to the choir here) but I do play them now and then and get enjoyment of doing so, especially the single player story part of the games. I rather have people stealing cars or killing each other in a video game than in real world.

I would say this that we all know that Frontier worked on RCT3 with Atari and that RCT for its time was epic so one would say the same should be for PC if not better, the fact of the matter is that it lacks the integrity RCT 3 has so a decade on and so what a few fancy graphics but the structure is dated (hence we need free updates coming back to topic) and tools are limited! Duped - some would say they were in the sense that they would feel that PC at Beta stage would of smashed RCT out of the water which it hasn't.

I and others do not want to wait 5 years for a game to reach its zenith in building which really should of been done in year 1 and it is frustrating for me as well as others on these forums! Patience to all those wait aye, really, I wouls say Atari might be keeping a close eye on this development and maybe employ another software team with advance expertise to rival this one, just a thought.

COD and GTA are 'astronomically' violent, destructive and extremely dangerous and negative on the mind, for some will have devasting effects mentally, hey ho parents still push this on to their off spring and wonder why they have major problems in school and alike! Sorry have no time for these sort of games and as a whole coming back to your positive environment it does not feed this at all!
 
the fact of the matter is that it lacks the integrity RCT 3 has

You seem like your a fan of this game but all you do is talk poorly about it... is there a brief summary of specific things you want to see improved? Like just a simple list of ideas specific for this game, without mentioning any other games (or other forum members)?


I and others do not want to wait 5 years for a game to reach its zenith in building which really should of been done in year 1

then make your own theme park game [tongue] Ive waited 12 years for a sequel to RCT3, I can handle waiting a couple years for the devs to develop it more into Planet Lagoon/Safari [up] do you think any other theme park games will surpass this one in the next few years? I dont.
 
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You seem like your a fan of this game but all you do is talk poorly about it... is there a brief summary of specific things you want to see improved? Like just a simple list of ideas specific for this game, without mentioning any other games (or other forum members)?


then make your own theme park game [tongue] Ive waited 12 years for a sequel to RCT3, I can handle waiting a couple years for the devs to develop it more into Planet Lagoon/Safari [up] do you think any other theme park games will surpass this one in the next few years? I dont.

I played RCT 1 & 2 and loved it and yes it was easy to work with and had a lot of fun and the menus and management side was good. I am going by what you have said in previous forum talks then I watched many vids on you tube which shows its flexibility and variety. What I am getting at is that that was a 'decade' ago. Would you not think by now we would have something better than PC from a menu, tools, management perspective? BTW not knocking the graphics!

Make your own game, lol, really! You waited 12 years well what does that tell you about the industry or even the genre?

Well put together the creators of No Limts 2, Parkitect with the backing of Atari and I would this game could be surpassed yes.
 
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I said can you give specifics withOUT mentioning other games, and you couldnt do it.

Yes I know RCT1/2 had many features that are missing from PC, yes I wish PC was better, but there is a difference between constructive criticism and just bashing the game


Well put together the creators of No Limts 2, Parkitect with the backing of Atari and I would this game could be surpassed yes.

While that sounds nice, will it actually happen? I think the creators of NL2 and Parkitect would be better off without Atari
 
I said can you give specifics withOUT mentioning other games, and you couldnt do it.

Yes I know RCT1/2 had many features that are missing from PC, yes I wish PC was better, but there is a difference between constructive criticism and just bashing the game




While that sounds nice, will it actually happen? I think the creators of NL2 and Parkitect would be better off without Atari

I have spent stupid amount of hours prob over 500+ to the detriment of my marriage as like others got carried away with this game which if the tools, click and drag were better and selections where easier and alike not having to draw the fence system piece by piece copy paste then realign to the mm each time., to mention a few - f QOL was made easier then we could create brilliant parks in much less time. Bearing in mind also that I really convinced myself that Frontier had the management side advanced and was a head of the genre I was bitterly disappointed to discover is practically non-existent.

The reason why I bash as you put the entirety as at this stage in the millennium based on previous games in the genre I really though Frontier would of nailed it at beta stage but this is why its called beta as they are still testing it and we are the ginnea pigs - no doubt when windows 10 kicks and a third party finds an effective way for us to disable the auto update side and retain our privacy then this game will head toward dx12. I know they said it wouldn't but things change on a flip of a coin and Frontier will be forced to go with the tide or fall behind, so watch out as after a painful few more years here comes Planet Coaster II

It was just an example god forbid the Atari have anything more to do with this Genre.
 
I have spent stupid amount of hours prob over 500+ to the detriment of my marriage
comments like this just make me shake my head, like seriously?

if the tools, click and drag were better and selections where easier and alike not having to draw the fence system piece by piece copy paste then realign to the mm each time., to mention a few - f QOL was made easier then we could create brilliant parks in much less time.
your not the only one who feels this way, many of us agree about UI/QoL, but like I said before, theres a difference between constructive criticism and just being annoying for the sake of being annoying, no wonder your marriage is struggling. Cant you just make a post saying "Here is what I think would improve the game" without crying about your life?


Bearing in mind also that I really convinced myself that Frontier had the management side advanced and was a head of the genre I was bitterly disappointed to discover is practically non-existent.
Thats your choice, I thought back during alpha that the beta would be better, but it wasnt, and now its time to face reality and except that the world is not a perfect place.

I really though Frontier would of nailed it at beta stage but this is why its called beta as they are still testing it and we are the ginnea pigs
While I agree that the beta was less than amazing, and I also agree that paying extra for Alpha or pre-order stuff is dumb, theres not much we can do about it now, its in the past, time to move forward and hope that things can be improved, but being annoying wont help anything. The way I look at it is, we are still in beta technically, because the game is not finished, it keeps getting updates, and will continue to get updates !!!

no doubt when windows 10 kicks and a third party finds an effective way for us to disable the auto update side and retain our privacy then this game will head toward dx12. I know they said it wouldn't but things change on a flip of a coin and Frontier will be forced to go with the tide or fall behind, so watch out as after a painful few more years here comes Planet Coaster II
Now is where I disagree with you, your just rambling on a bunch of nonsense. There certainly will not be a sequel to this game in the next few years because that would be stupid. Nobody would want a new planet coaster, nobody would want to lose all the items in the workshop. Everybody wants expansions just like RCT3... so thats why you need to relax man, cuz expansions will happen. Just wait

It was just an example god forbid the Atari have anything more to do with this Genre.
god forbid?? is that really the most important thing in the world?
 
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I would say this that we all know that Frontier worked on RCT3 with Atari and that RCT for its time was epic so one would say the same should be for PC if not better, the fact of the matter is that it lacks the integrity RCT 3 has so a decade on and so what a few fancy graphics but the structure is dated (hence we need free updates coming back to topic) and tools are limited! Duped - some would say they were in the sense that they would feel that PC at Beta stage would of smashed RCT out of the water which it hasn't.

Making assumptions is always dangerous and in most cases you will only be disappointed. We all want a great game and I think we are well ahead towards one. Yes, Frontier did RCT3 under contract from Atari (they own the RCT name etc.). It would be easy to say that they should do at least the same or better than what they done in the past BUT, what we do not know is who holds the rights to what inside RCT3 with the exception of the name (Atari) and the engine (Frontier). What is there is a clause in the contract that Frontier is forbidden to reuse part of what they did in RCT3? We would never know as contrasts like that usually are under NDAs. But it would be a realistic guess.

Today we have far more advanced tools and technologies than 10+ years but that doesn't necessarily mean that things are easier or faster to develop now than back then. With more possibility and power comes more complexity and things that used to be simple, now because more time consuming. This is true for any game. They have always pushed the hardware and capabilities and games are always ahead of the hardware development, not the other way around.

I and others do not want to wait 5 years for a game to reach its zenith in building which really should of been done in year 1 and it is frustrating for me as well as others on these forums! Patience to all those wait aye, really, I wouls say Atari might be keeping a close eye on this development and maybe employ another software team with advance expertise to rival this one, just a thought.

Would you have rather waited another 5 years until Frontier publicly announced Planet Coaster than getting what we got now and enjoyed the game in its current state? I think most of us here have been waiting a long time for good game in this genera as nothing has come out since RCT3 and we are all very grateful that Frontier decided to take on this category again. If not, we would have been left with RCT3 as the only good theme park game available. Sure anyone can always come up and make a worthy competitor but I would not put my money in that Atari would be the one. History has shown that they are not good for anything anymore. Neither NoLimit team (tone of coaster realism but way too steep learning curve for the general masses) or Parkitekt (great simulation but have a look and feel of the 90s) could currently capture the big market of causal players in these genera that is needed in order to have the financials to make a worthy successor.
 
Make your own game, lol, really! You waited 12 years well what does that tell you about the industry or even the genre?

It tells you that this is an extremely difficult genera to succeed in. The main genera (tycoon and simulation) is niche by itself and the theme park section of it is very small. That gives you a very slim customer base in the first place which makes it a high risk genera to make money in. I think this is one of the main reasons we have not seen anything for so long. All creds to Frontier that they decided to take it on again and from the sales figures, it seems like they succeeded. The work is not done but they have heck of a good start.

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I have spent stupid amount of hours prob over 500+ to the detriment of my marriage

Really? Maybe it is time to re-priorities your life and make sure your marriage comes first. No game or anything else in the world should be more important than your marriage and family.
 
Making assumptions is always dangerous and in most cases you will only be disappointed.

BUT, what we do not know is who holds the rights to what inside RCT3 with the exception of the name (Atari) and the engine (Frontier). What is there is a clause in the contract that Frontier is forbidden to reuse part of what they did in RCT3? We would never know

Your making an assumption when you say that there was possibly some sort of contractual reasons why Frontier couldnt do certain things, which is a bit absurd. We know that the names of rides and coasters have been changed for legal reasons, but the actual coding of the game is Frontiers own proprietary engine, nothing in the Cobra engine belongs to Atari. Thats why RCTW is so different than RCT3 yet PC is so similar.
 
The main genera (tycoon and simulation) is niche by itself and the theme park section of it is very small. That gives you a very slim customer base in the first place which makes it a high risk genera to make money in. I think this is one of the main reasons we have not seen anything for so long. All creds to Frontier that they decided to take it on again and from the sales figures, it seems like they succeeded.

Again this is demonstrably untrue and the playerbase for mobile ports and reskins of old coaster games is literally in the millions.
 
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Again this is demonstrably untrue and the playerbase for mobile ports and reskins of old coaster games is literally in the millions.

Compared to shooters which sell 50+million copies a year? I mean there are a lot of sim games (two new ones were just announced, Project Hospital, and Parkasaurus) but "millions" is not a super big number, Im actually surprised PlanCo hasnt sold more, but that does go to show that the old school style certainly is still popular
 
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Your making an assumption when you say that there was possibly some sort of contractual reasons why Frontier couldnt do certain things, which is a bit absurd. We know that the names of rides and coasters have been changed for legal reasons, but the actual coding of the game is Frontiers own proprietary engine, nothing in the Cobra engine belongs to Atari. Thats why RCTW is so different than RCT3 yet PC is so similar.

You are right, bad choice of example/phrasing. Point I wanted to make is that there "might be" a reason why certain things, things that seems odd or strange to us, is implemented a certain way. Frontier would never tell us either way here (for business reasons). The engine is Frontiers to do what they like with, specific items, designs or algorithm used in the game for various parts may not be Frontiers property. But this is way off topic as no one would ever be able to confirm or deny any of this.
 
Again this is demonstrably untrue and the playerbase for mobile ports and reskins of old coaster games is literally in the millions.

As breezerHOG said, in the millions for a mobile platform is not much at all. Since few companies releases actual data on how many people are actively playing a mobile game it is not the best of metrics. They only show how many downloads and since most of the mobile games are using the free-to-play model there is no upfront financial commitment prohibiting you from downloading and testing. The data tat would be of interest here is how many of the total downloads are actively playing by adding real money into the game.

There has been a renaissance for simulation games lately, but the majority of the new games coming to market today are by indie developers and smaller game development companies. I am thinking of games like Prison Architect, Factorio, Hospitalize, Airport CEO, SimAirport, Mashinky etc.). The overall market share for these games are still relatively small. COD probably sells more games in a year than all of these simulation games does together. Then keep in mind that COD does that year after year after year.
 
COD is its own category of mega-game, there's a whole world of huge sellers operating in the low millions that would never even bother trying to compete with a CoD. Forcing any game to live up to the standard of CoD before declaring it non-niche is a strawman rhetorical angle.

As to the rest, numbers are numbers. Clearly one mobile install is not equivalent to one PC purchase, but the idea that games pulling in metrics in the 10s of millions are actually proof that no coaster game can find its way out of the low thousands PlanCo ended up in is insupportable. If you're going to discount empirical numbers in favor of your pet theory about the way of the world, I think there's very limited utility to this train of thought. It's not a discussion in that case, it's storytelling. You're trying to make the case that the very concept of this genre does not hold mass market appeal, and real life products out there on the market right now are disproving that assertion, and raking in plenty of money for Atari based on games developed more than a decade ago right this second.

The coaster tycoon genre has a well established reputation of pulling in perfectly respectable numbers, both in the past, and in the present with literal ports of those past games. It is not a blockbuster genre by any means, but it certainly isn't inherently stuck in the realm of low-thousands Steam early access titles.

And all of that aside, I feel like defenders of this particular title should spend a little more time thinking about what it means that one of their favorite rhetorical angles is to attempt to make the case that this game was doomed from the start.
 
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And all of that aside, I feel like defenders of this particular title should spend a little more time thinking about what it means that one of their favorite rhetorical angles is to attempt to make the case that this game was doomed from the start.

Who said that? The point that is being made is that Planet Coaster is doing well despite being in a niche genera. You will never see huge sales or concurrent players for games like this. That doesn't mean the game isn't doing well. I think it is safe to say that most (all?) people on these boards wants Planet Coaster to keep succeeding so we can evolve it into an even better game going forward.
 
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