In previous RCT games Ive always thought of all the different types of steal coasters as 1 coaster type and didnt understand why "looping" coaster was separate from "corkscrew" instead of just being different pieces of the same type. Theres obvious differences from wood to steel, or spinning cars, bobsleds, etc. I also consider a lot of the different themed rides to count as one. A large ferris wheel vs a double wheel (etc) are very similar but they had like 5 different "tea cup" varieties, slides, and drop rides. Anyway, its not a big deal Im sure well have a lot of rides but thats just how I look at it
Didnt previous games have like 60-80 rides? and well over 100 with expansions?
Yeah, that's how I look at it as well. I know there's the different track types within the steel coasters as well but the way I see it is that at the moment we have 3 coaster types (the B&M style on most of them, an Arrow track, and the Junior track). I never liked how the coasters were organised in RCT3 either, and I'm disappointed that they are taking the same approach in Planet Coaster. I'd much rather they let us choose a type of track, and then select the type of train that goes with it (obviously this would have an impact on the station design etc.). I think it would make more sense that way.
And the same thing applies to the flat rides for me: a ferris wheel is a ferris wheel, I think we should be given the option to select from a variety of different styles (I mentioned it in another thread somewhere but can't find it now) instead of each different type counting as a different ride. I hope we can have as big a selection of rides as possible, and that's different rides but with different customisation options for each one.