Park size?

No need for bigger map, you can build your park lower in the ground and higher in the area. I think most just build it on on one level. Now with the new lighting. Why not build a cave system with rides and scenery.

Nope. That works for some people & it's great they can do that but this is meant to be a realistic theme park simulation/builder.
I'm all for hills, maybe a mountain etc but a realistic park needs more space. In years to come the game is gonna feel kinda lame
if the size is limited to what it is now.
 
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I still really want them to ditch the square maps and make them more free-form in shape. Adjacent plots of land could have bottlenecks where they join your original park and terrain that you either need to edit or work around (canyons, mountains). Having square corners to the park is odd as this does not really happen due to the way nature works. It would add to space planning, mapping, costs and overall management.

Of course in sandbox I would just want to be able to use all the land or at least unlock all the adjacent plots as and when I felt needed to expand my park.
 
No need for bigger map, you can build your park lower in the ground and higher in the area. I think most just build it on on one level. Now with the new lighting. Why not build a cave system with rides and scenery.

i disagree, if your a detail oriented creative type, or interested in making realistic parks, the size is not at all big enough, i have filled the size thus far, literally cramming rides in (with an underground dark ride) and i have so many rides im not gonna be able to fit in the park (think on how big rides are in this game)), and to think with full release there are tons more rides coming.....might i also remind you that they are adding go carts, which will obviously eat up quite a bit of space themselves. we havent even used any transport rides yet, your probably not thinking about that either, not have we used wooden coasters, which are most likely going to need quite a bit of space a few water rides are confirmed, to make those look good youll need a ton of space as well. the size def needs to be increased.....we dont want to be forced to build another part of the park underground, every single time we make a new park.

we have not even played with transport rides, water rides, go carts, and woodies. we will end up only having room for 1-2 coasters and a few rides rides.....yeah the size 100% most def needs an increase.
 
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Some of us have such a big imagination (the peeps on here like me who play Minecraft, and others...) that we can easily say the map size currently with Alpha 3 is not big enough. The flat rides don't take up much space. But when we build multiple custom buildings, and especially multiple detailed coasters, and even a hotel which is something I'm going for which I'm trying to build so that it looks like it can accommodate say 100-500 people, do you expect us to build underground or up in the sky? XD

I started creating a new map a few days ago but only really started progress today. I'm sure we can fit a fair good amount with the space they currently provide for Alpha 3. But it would be great if they can introduce bigger maps. It doesn't have to be too big though. Like 1.5 to 2x bigger than what we have for Alpha 3 sandbox mode. Players with quad core i7 processors with a high clock speed, and a GTX 970 or AMD R9 390 should be able to run Alpha 3 on maxed out settings in 1920x1080 and still get 25-48fps or higher depending on your GPU/CPU.
 
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So this is an incredibly quick & badly done way to show why i think more space is needed [up]
White square is current map size. Yellow square is what a few believe might be an increased map size in the final game.
The main reason i think it definitely needs to be bigger then the current size is not to add more rides/scenery etc but to just spread the same size park out with more distance between each park section. It would make a much more realistic park & with the inclusion of transport rides would work even better.


30tm5ix.jpg
 
Some of us have such a big imagination (the peeps on here like me who play Minecraft, and others...) that we can easily say the map size currently with Alpha 3 is not big enough. The flat rides don't take up much space. But when we build multiple custom buildings, and especially multiple detailed coasters, and even a hotel which is something I'm going for which I'm trying to build so that it looks like it can accommodate say 100-500 people, do you expect us to build underground or up in the sky? XD

I started creating a new map a few days ago but only really started progress today. I'm sure we can fit a fair good amount with the space they currently provide for Alpha 3. But it would be great if they can introduce bigger maps. It doesn't have to be too big though. Like 1.5 to 2x bigger than what we have for Alpha 3 sandbox mode. Players with quad core i7 processors with a high clock speed, and a GTX 970 or AMD R9 390 should be able to run Alpha 3 on maxed out settings in 1920x1080 and still get 25-48fps or higher depending on your GPU/CPU.

i run an i5 at 4.5ghz and a 970.....i struggle at max at 1920x1080....but its alpha.
 
What about the fact that guests are already having a tough time reaching the back of parks?

Well firstly it's an alpha & i'm sure that's something they're aware of & looking into but once transportation gets added i think that will help the a.i. The dev's have spoken a fair bit how transport will work really well getting the a.i round the park etc. But tbh the large parks i've made on my bro's pc & the ones i've seen haven't had that issue. Perhaps it's down to how the pathing is laid out.

i run an i5 at 4.5ghz and a 970.....i struggle at max at 1920x1080....but its alpha.

It is alpha & i'm fairly sure the game will be better optimised for release however i5 is the minimum specs so you will probably always struggle on max. Recommended is i7 so for people with a capable rig & of course playing this game for years to come with ever upgrading rigs, at least having the option of a bigger park should be a no brainier for the dev's.
 
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Well firstly it's an alpha & i'm sure that's something they're aware of & looking into but once transportation gets added i think that will help the a.i. The dev's have spoken a fair bit how transport will work really well getting the a.i round the park etc. But tbh the large parks i've made on my bro's pc & the ones i've seen haven't had that issue. Perhaps it's down to how the pathing is laid out.



It is alpha & i'm fairly sure the game will be better optimised for release however i5 is the minimum specs so you will probably always struggle on max. Recommended is i7 so for people with a capable rig & of course playing this game for years to come with ever upgrading rigs, at least having the option of a bigger park should be a no brainier for the dev's.

slow down the time, give the guests more time to ride rides. Agree transport rides will help but time goes by too fast for the guests to do anything.
 
My AMD R9 390 is technically better than the GTX 970. 8GB (not 3.5GB fast memory and 0.5GB slow memory on a 4GB GPU) GDDR5 at 384GB/sec bandwidth with 512bit bus. I can play this game in 1920x1080 maxed out all settings and still get 30-45 fps even with parks with 4000 people. But Id like to see parks say 1.5 to 2x bigger. Give us more space to work with.
 
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slow down the time, give the guests more time to ride rides. Agree transport rides will help but time goes by too fast for the guests to do anything.

I'd honestly be surprised if there isn't a day/night on/off toggle or way to make it slower in the final game after all the latest feedback about how quick time passes. If not through dev's then i imagine it'd appear through a steam workshop mod.

My AMD R9 390 is technically better than the GTX 970. 8GB (not 3.5GB fast memory and 0.5GB slow memory on a 4GB GPU) GDDR5 at 384GB/sec bandwidth with 512bit bus. I can play this game in 1920x1080 maxed out all settings and still get 30-45 fps even with parks with 4000 people. But Id like to see parks say 1.5 to 2x bigger. Give us more space to work with.

+1 to this & people's specs are only gonna get better over time.
 
What about the fact that guests are already having a tough time reaching the back of parks?
thats probably because of the paths that are all in the front or there is nothing interesting in the back

try making a entrance path to the center of the park and build from there

i do it like that too




but we need definately bigger parks

there is no way you can add over 10 coasters and still not make it look like a mess, imagine if you add 30 flatrides or want a total of 20 coasters (which is normal in a theme park game)
 
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This is just one of many examples I've seen & i know the park isn't full of rides but its a pretty good way of showing how small the map actually is & how transportation will be almost pointless if this map size remains the same.

14188119_1195160033837886_3606931161431314281_o.jpg
 
This is just one of many examples I've seen & i know the park isn't full of rides but its a pretty good way of showing how small the map actually is & how transportation will be almost pointless if this map size remains the same.

https://scontent-dft4-2.xx.fbcdn.net/t31.0-8/14188119_1195160033837886_3606931161431314281_o.jpg

And yes I looked at the actual Disney World main street station, so I know it should be to scale going by the photos & other info online, and it looks like it's too big for the map, both this one and my own map, and my map has everything crammed together in it, yet it looks like I can't fit a whole lot more into it currently, I can't imagine how anyone could recreate any real world theme park in the space, as others have said, it's not just rides, it's buildings, scenery, paths, ques, staff bulidings, backstage areas, water features, trees, plants, flower beds, benches, and on & on.

Yea, currently a lot of the buildings are just for looks, but if there are to be more food stalls, drink stalls, gift stalls, what ever have you, the space you THINK you have might get filled up pretty quickly, more so if you want to make a faux parking lot & hotel for your guests to stay in so the area looks like it could support a theme park in it, I've seen some great stuff online from you folks that shows off things like that, so I could see the map size become an issue rather quickly.

Heck currently with my park the way it is, I've been trying my hardest to keep at least 1 square of space on the outside of my park for the train, not as easy as it sounds, believe me when I tell you this. Something like POTC form WDW or DL would be a huge thing that would take a lot of room if made to scale in PC, or The jungle cruse for that matter, and Disney for the most part doesn't have coasters, it mostly indoor rides, add coasters to the mix room becomes a problem unless you cram everything practically on top of one another, and twist the coasters in & out of one another, which isn't a bad thing actually as it might increase the stats of both coasters, or all of them depending on how many you got going over, under through the others tracks, but still the space you have will become a mess of tracks going every which way.

I don't think folks want to do what I've done & just cram it all together in the space that's available to them, they want their parks to be spread out.
 
I must admit that the first few days the map size was enough for me but I just started noticing how small the map actually is.

You cant even fit all flat rides of alpha3 in one map because its too small, let alone all the flat rides when the game is finished in November.

I hope we are gonna see a bigger size soon, at the moment I got some SimCity 2013 fears
 
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Vampiro

Volunteer Moderator
I must admit that the first few days the map size was enough for me but I just started noticing how small the map actually is.

You cant even fit all flat rides of alpha3 in one map because its too small, let alone all the flat rides when the game is finished in November.

I hope we are gonna see a bigger size soon, at the moment I got some SimCity 2013 fears

Don't worry too much, it has been known for quite a while that RCTW = SimCity2013 and PC = Cities Skyline. [wink]

#InFrontierweTrust
 
I have still some problems to fill out the actual map with a great terrain and scenery. [shocked][big grin]

But i think to solve all the problems is up to you. If you have a bigger map you need to plan wisely how much and where you spend your big amount of scenery pieces.

As i also believe, there are more rides coming after the release and expansion packs and the basic pads of the rides are already big, there will be a bigger map [alien].

I saw a park with 12.000 (!) guests in Alpha 3 (don´t know if it´s a bug or ment to be). Even in the actual map it was very crowded, like a real park at a hot and nice summer day. So i think as long as this isn´t working well on a causal gamer pc (not a high end machine) there is no chance for a bigger map. But my hopes going also to this "increased final map size". But i can´t imagine how much guests could be on such a big map. Maybe there will be a max. number of guests, who knows.

In my opinion it´s just important, that we can recreate a real park. If it´s disneyland or alton towers or something big like those are. Of course imagination can go much further [heart][up]

Cheers [up]
 
Don't worry too much, it has been known for quite a while that RCTW = SimCity2013 and PC = Cities Skyline. [wink]

#InFrontierweTrust
yes true but thats for flat rides if you actually want a few coasters (this is a theme park game, 20 coasters is like the minimum you put in your dream park) then the map needs to be at least 4 to 8 times as big.
 
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