I was the one who asked on that schematics video the question![]()
Cool [big grin] I was just pointing out that it was disappointing and frustrating to hear
Last edited by a moderator:
I was the one who asked on that schematics video the question![]()
In an interview with TeamSchematics, when asked about friction, Ed said that coasters will never have a friction slider, and that it is impossible to change. It seems really frustrating how the devs chose to implement a friction cheatcode, because the cheatcode barely helps. With cheatcodes, we can't save the friction because we have to re-apply the cheat each time, and then it affects all coasters instead of just onenot sure why they chose to do it like that
I believe they didn't say it is not possible, because that would be ridiculous. Of course it's possible. They said it's something they don't want to work on for now because of 'priorities'.
In an interview with TeamSchematics, when asked about friction, Ed said that coasters will never have a friction slider, and that it is impossible to change. It seems really frustrating how the devs chose to implement a friction cheatcode, because the cheatcode barely helps. With cheatcodes, we can't save the friction because we have to re-apply the cheat each time, and then it affects all coasters instead of just onenot sure why they chose to do it like that
Actually his exact words were "No, nope, not going to happen just, sorry but no." he even stated that he did not have a reason, just that it probably won't happen
Actually his exact words were "No, nope, not going to happen just, sorry but no." he even stated that he did not have a reason, just that it won't happen
They say its something they are currently (back when the video released) not working on but they will pass it on to the dev team as a desired feature. They don't say its never going to happen.
Although I don't think it will ever happen, but thats not what they said.
Creating fake quotes is fun isn't it [rolleyes]
considering I saw the video months ago, I was pretty close. He repeatedly said "No"
Good thing this isnt a court room [rolleyes]
Probably because they wanted to release this on the same day as the ride was announced
I'm sorry, can you clarify? I don't know what you're trying to say.if that were the case, somethings may never get finished, just look at security.
Probably because they wanted to release this on the same day as the ride was announced
Yet everyone should know by now that their list changes quite often depending on the requests we make and the general opinion about certain features.
Thanks for the update !! and looking SO forward to "the big news" next month![]()
As for the friction discussion. The story may have 2 sides. Frontier intended to take the friction on coasters very serious, and for the most part i think most of us agree they did a very nice job on it. With the wooden coasters we seem to differ a bit on opinion tough ...
If you are going to say some one said something "exactly" and then quote it you should probably actually go and confirm the actual quote before hand
I'm sorry, can you clarify? I don't know what you're trying to say.
This forum needs a friction slider.
That seems like a bit of a stretch. Is it possible this is just your personal opinion rather than public knowlege? Or where does your information come from?
I think people are a bit upset because a friction slider is such a minimum change that would make such a big difference. So many people have been asking for it for such a long time. How much time would it take to implement that compared to something like fireworks? Afterall it's just changing values, right? Fireworks for instance is creating something entirely new (including all the effects, sounds etc) from scratch. Now i'm not a programmer so forgive me if i'm wrong, but it very much seems that one thing should be easier to implement than the other, right? Especially since not having fireworks isn't game-breaking, while not being able to create long coaster tracks kinda is in a game like Planet Coaster.