What is happening?

There was a VERY interesting update to the main game branch on SteamDB about 20 hours ago:

Change #4148186
  • Changed ListOfDLC – 520710,540750,540751,540752,540760,553770,553771,611400,611420,611421,710490,710500,710530,768830,821090
  • Changed changenumber41481374148186
 
There was a VERY interesting update to the main game branch on SteamDB about 20 hours ago:

Change #4148186
  • Changed ListOfDLC – 520710,540750,540751,540752,540760,553770,553771,611400,611420,611421,710490,710500,710530,768830,821090
  • Changed changenumber41481374148186

Actually, another update has been done 1 hour ago.

Anybody familiar with the Steam DB system?

What does "Dev Final Branch (Trunk)" mean? That was the latest update https://steamdb.info/app/493340/depots/?branch=dev_final2)
 
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My understanding from watching other games being developed through Steam, the DevBranch is the branch used by them to test that their build will deploy to the Steam platform correctly and to iron out bugs / testing before going live. This also includes all new features, changes etc.. It's a test environment hidden from the public. Once they are happy with it, they then push it to the "default" branch which is when we receive the update
 

WingardiumLevicoaster

Volunteer Moderator
My understanding from watching other games being developed through Steam, the DevBranch is the branch used by them to test that their build will deploy to the Steam platform correctly and to iron out bugs / testing before going live. This also includes all new features, changes etc.. It's a test environment hidden from the public. Once they are happy with it, they then push it to the "default" branch which is when we receive the update

Branching is a method to retain different versions of code. You usually have a master or trunk branch which contains the same as production. For development of new features devs can create new branches off the master (essentially taking a copy) and make changes without affecting master. This way if there is an emergency fix required, you can merge into the master and release, without bringing in work in progress. [big grin] This is how it has worked in my experience, though no idea of the process within steam.
 
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Maybe we should all refuse to purchase JWE unless they talk to us about the intentions on further supporting Planet Coaster.
Your idea will never actually work... I think JWE will have a lot of "non-PlanCo" fans buying the game. I personally will not buy JWE because it doesn't appeal to me, JWE seems like a watered down version of PlanCo with slightly better graphics, and the only reason JWE will even be successful is due to the fact that its on consoles too. I seriously don't think JWE will be as popular as PlanCo and I think the devs already know that. JWE will be a "bargain bin" game by next year. Its not worth buying a game like that day one. I've been playing games since the 80s and I rarely buy games day one because they are often over priced and all you have to do is show a little patience and you can get games much cheaper, heck many people bought PlanCo for cheap too! The only thing drawing people to JWE so much is the name, if it was called DinoZoo it wouldnt have as much hype

IMO they dont seem to think our opinions matter or communicating with their fanbase matters.

Duhhh, they already made their money. They are a huge company that has to think about the future, not the past... But they have tried to show that they care about us more than most companies... how many games can you name that have community events like PlanCo does? yeesh

The way I see it (Im hoping anyway) is that JWE was a test game for the devs to start preparing Planet Safari (hopefully)
 
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There was a VERY interesting update to the main game branch on SteamDB about 20 hours ago:

Change #4148186
  • Changed ListOfDLC – 520710,540750,540751,540752,540760,553770,553771,611400,611420,611421,710490,710500,710530,768830,821090
  • Changed changenumber41481374148186
Hopefully we will get a Boardwalk type DLC with Boardwalk type food,store shops, more flat rides and water rides.
 
I keep checking in on the form time to time. And yeah Im not seeing much in the way of anything.

To be honest I'd be ok if Frontier stopped content support IF they provided easy to use MOD tools to allow the community to continue efforts on. It was said earlier Planet Coaster should be a community driven game. Its whats given games like RCT3 and RCT2 such long legs after its release. It clear this sub-genre isnt getting much attention from anyone outside a small circles of devs and publishers. I'd like to hear AT least of dev tool kit within the next few weeks. Allowing the community to add and design what they want could easily give PC long legs and decade long traction. Id also expect a price drop to go along with it.

Unless there is something HUGE in the works, like a full on expansion. But being honest I can't see that being the case. This I feel kind of feeds that side of my brain that was disappointed with the lack of roadmap shown for PC at the frontier expo. Thinking that support plans for the game were nearing their end.

Who knows. I can't speak for Frontier and I wont. Heres hoping we hear something soon!!
 
I keep checking in on the form time to time. And yeah Im not seeing much in the way of anything.

To be honest I'd be ok if Frontier stopped content support IF they provided easy to use MOD tools to allow the community to continue efforts on. It was said earlier Planet Coaster should be a community driven game. Its whats given games like RCT3 and RCT2 such long legs after its release. It clear this sub-genre isnt getting much attention from anyone outside a small circles of devs and publishers. I'd like to hear AT least of dev tool kit within the next few weeks. Allowing the community to add and design what they want could easily give PC long legs and decade long traction. Id also expect a price drop to go along with it.

Unless there is something HUGE in the works, like a full on expansion. But being honest I can't see that being the case. This I feel kind of feeds that side of my brain that was disappointed with the lack of roadmap shown for PC at the frontier expo. Thinking that support plans for the game were nearing their end.

Who knows. I can't speak for Frontier and I wont. Heres hoping we hear something soon!!

Have you not read this thread? It seems like you want to believe the game's development has ended (which you're perfectly entitled to do) when we know that's simply not the case. You want to hear of a dev tool kit at least in the next few weeks? Or what? If we had to wait until the summer for some big expansion (hypothetically) then it would be worth the wait. Mod tools it may be a while before we see them and I'm sure at some point we will. A price drop? This year alone on 3 occasions the game has been reduced to just over $10. Xyphic talks a lot of sense in his posts, you and others should take what he has to say on board.


Hopefully we will get a Boardwalk type DLC with Boardwalk type food,store shops, more flat rides and water rides.

I get you're excited about what is coming but I think we all understand by now you want more flat rides [wink]
 
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So, following Planet Coaster since alpha and watching all the updates and DLCS. If Frontier holds to their updates we are due for info next few weeks. If you look at the DLC packs the first 3 where released July 21st, followed by the spooky pack released 9-25 a month early for Halloween, and the adventure pack was back to every 3 months time slot. That being said with the activity on the builders log is almost 3 months to the date of the last DLC. Also remember along with the DLC they also included stuff for the people who didn't buy the adventure pack. They also delayed the auto tunneling for the paths due to errors/bugs. I would love to see this make it's way into the game.
 
I don't think PlanCo is dead and forgotten ;) I think we're a little bit too much used to the PR hype trains running howlingly around the flock of potential consumers and their permanent lack of attention span ;) Joking... but there's no need to push the game. The community is established, the dlcs are placed, and with Jurassic World the teams are busy. We have seen a lot of additional content for PlanCo rolling out which is considered as nescessary in terms of making money from a perspective of a "modern" salesman and manager.

I think (and hope) there's a kind of reconsideration at the moment... PlanCo had excellent reviews and a good reputation compared to others in this genre. The majority of the community is pleased and not toxic at all. But the dlcs aren't that successful although some really good and entertaining features were released, like the possibility to create your own challenges, to share your creations and so on. That's because of the salesman and manager view. While selling new and shiny things is the way to earn your next wage, it's also a great way to fragmentate the whole community. If somebody is excited about PlanCo and buys and uses all the dlcs, his creations aren't usable for all of those, who just bought the basic game. They simply CAN'T. That's why the community scenarios are not successful. DLCs are catering the already existing and active part of the community building and posting here and on steam. They do not attract new consumers. It would be a lot cheaper to put some ads on google then to develop a new dlc. So what i hope is that not the devs, but the salesmen amongst the line of important people are coming a bit to their senses and have a look on their work, reconsidering the dlc and feature policy. It'd be a good move to bundle all the dlcs and sell them as a whole package. And not only on steam. Think of the physical copies and other distribution ways also, because they sell still the day one boxes and offers for a discount... New users who can't use the games features without restrictions because of fragmentation aren't encouraged at all. Just imagine someone new trying to download and use a new and shiny adventure tikichiki, and the game tells him ... woops, sorry, you need to invest another 5 bucks... and that's happening every time he touches something with a different dlc content. That's something you'd expect on your smart phone or in a lootbox game from EA, but not on PlanCo.
I think (and again hope) this is the reason why there's still attention and development for PlanCo, but also that long time without news. If you have a lot of problems in a franchise, it's easy to put it aside as long as you're working on a new release, to solve the remaining problems later on ;)
 
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There must be something new coming because of the steam update builds. Either a DLC, free update, or both. Free update though could simply be a single coaster or flat ride or it could be a full update with 4 or 6 new rides, new theming, etc.
 
I sure hope we get more rides. I do know what ever the update is it's going to be huge. Would be nice if they gave us a free update with one or two new items and also have a paid DLC. I would like to see a chair lift ride get added to Planet Coaster.
 
I had thought several times over the past few weeks about posting on this very topic, but I didn't want to come across as being negative (and to be sure, all the negativity here really poisoned the well for a lot of folks; I only check in a few times a week anymore myself). But starting shortly after the "No promises" remarks by the development team back around December, I noticed a TON of "Moved" threads here (for awhile they dominated the entire General Discussion forum) and very little of anything new or exciting being discussed.

We're now closing in on the quarter mark of an entire year, and so far there has been absolute silence from the PC team. That's a LONG time for them to have been incommunicado, whether they "have something to announce" or not. The community spotlights and other videos are fine and all, but they're all we're getting anymore. Not to be ungrateful because I know Bo, Will and the rest of the guys are genuinely passionate about maintaining a sense of community and many of the featured creators are insanely talented, but honestly I haven't watched any of them recently. I didn't buy PC to have a building/architectural sim (though again, I appreciate the option); I wanted a theme park simulator.

There definitely needs to be something BIG announced soon to help revitalize Planet Coaster and the community here, not to mention assuage the concerns of folks (like myself) who are worried that Jurassic Park: Evolution might pull away too much priority away from PC for Frontier's personnel...or even nullify the chances we could ever get a prehistoric theme for PC (which is definitely high on my personal Wish List).

But back to that "No promises" comment. I understand why it was made, and I know that it's perfectly reasonable to temper the boundless expectations of community members given the time and effort required even for a small update, but I just can't shake the ominous feeling I got from it, as if just maybe Frontier are already looking beyond PC and wanted an "out". I sure hope that's not the case; there are so many ideas, from ride types to even entire themes to still be explored, that to even begin pulling away from supporting Planet Coaster now would make it feel like a very promising theme park game (and by far the best-looking one ever) that never quite got finished. That, folks, would be an absolute tragedy.
 
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Well, the steam updates show that something is coming. If the steam shows a new unknown DLC in the list after Adventure Pack and an update of the main game data that must mean another DLC and update is coming soon. Maybe this month or April.
 
Well, if you take a look at this forum in general, you will notice it´s less acttive too recently. There is not much going on and in fact, it might seem dead.

I think there are two things to consider. End of the year and early 2018 were holidays, so no work has been done. I think it´s perfectly normal nothing has been announced yet. The second thing is that based on the "road map", they haven´t planned much ahead, so I think they are still maybe trying to figure out, what to do. I think it makes sense, now they have some data whatever their DLC works good or not (in my opinion, it wasn´t as successful as they expected) so they need to plan their DLC strategy for this year.

There will be more to come, I think for this year, PC is well secured. Not so sure about 2019 though.
 
It looks to me, that PC follow an internal schedule or timeline with updates etc. Last year around the same time we've got the Spring update in April (which was announced during the PAX East last year), this year we will see another update/DLC around the same time and another PAX Fair is noct far away, which could be another good location for an announcement of an update.
 
Mods for me too. It's now time that they add mods so we can get custom scenery pieces and such before it is too late. I would like to see many new objects like more doors, windows and so on.

Next to that maybe a tool to combine a lot of pieces into one piece like the blueprint tool if that would save some fps. We will see what they have probably before end of this month when they also bring out Jurassic World Revolution news.
 
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