As a builder, it would be VERY helpful to be able to scale the geometric shapes, (the spheres, flat squares, cubes, etc...) Since these don't have any textures applied to them, I would like to think this would be on the easy side to implement, and it would add so much creativity to the game. They would need to be scalable on all 3 axis though (lengh, depth, height).
To add to this, and this would be harder to do for sure, it would be even greater if these shapes could have basic 3d functions to them, by that, I mean you could merge some of them to create a new shape, or, mostly, substract one shape out of the other.
Secondly, another thing that would be great would be to able to set wall pieces to multiples of itself, so, say you would have to add a huge wall of 64x (4x4) tiles wide by 48 (4x4) tiles high, you would instead just have a popup and just set the wall by picking the 4x4 tile, then set it at 64x48 and it would be ONE wall. This would cut down ALOT of blueprint pieces.
Hope this makes sense
Thanks.
To add to this, and this would be harder to do for sure, it would be even greater if these shapes could have basic 3d functions to them, by that, I mean you could merge some of them to create a new shape, or, mostly, substract one shape out of the other.
Secondly, another thing that would be great would be to able to set wall pieces to multiples of itself, so, say you would have to add a huge wall of 64x (4x4) tiles wide by 48 (4x4) tiles high, you would instead just have a popup and just set the wall by picking the 4x4 tile, then set it at 64x48 and it would be ONE wall. This would cut down ALOT of blueprint pieces.
Hope this makes sense