Patch Notes Update Elite: Dangerous Beta 1.06 Now Available

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Maybe I'm wrong but that's how I see this: you, the client, are joining or exiting an island (reaching/leaving a station for example), so you send the info to the server which process the request. You're put on hold while the server do its job. If the island is congested, the server may have a hard time compute all the simultaneous requests that could bring the freeze effect on the client side.

Hence the fact that freezes occur more in Eranin, Dahan, Freeport and major points of interest, and there's barely no interruption in remote systems, as if you were playing solo.

with p2p the more folks in the island it uses exponetially more bandwidth,so finding a trick to beat that dead horse will be an amazing trick...
 
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with p2p the more folks in the island it uses exponetially more bandwidth,so finding a trick to beat that dead horse will be an amazing trick...whoever chose this venue should have his head examined...hes incompetent and delusional

I am willing to bet, despite not knowing anything about your background, that the combined experience of the devs is greater than yours and that they are neither incompetent or delusional
 

Michael Brookes

Game Director
with p2p the more folks in the island it uses exponetially more bandwidth,so finding a trick to beat that dead horse will be an amazing trick...whoever chose this venue should have his head examined...hes incompetent and delusional

While we're happy for people to express their opinions insulting our staff is not welcome. Consider this a warning.

Michael
 
I am willing to bet, despite not knowing anything about your background, that the combined experience of the devs is greater than yours and that they are neither incompetent or delusional

and in all the years that p2p has been around and used youd think 1 company/ dev/anyone..... would have found a way to make it do what they are trying to make it do.

it was used back in the day......on a much smaller scale and it was both hack prone and inefficient then.......but magically that is to be avoided.........sorry it was a bad choice plain and simple.

sorry Micheal i adjusted the first post
 
I'm not a genius, however I think that choosing the P2P was a stroke of genius. I steam movies from a P2P software on the fly and it works perfect, when FDEV get the net code ironed out I'm sure it will be great.

30 Gb in DL
2 Gb in UL
 
and in all the years that p2p has been around and used youd think 1 company/ dev/anyone..... would have found a way to make it do what they are trying to make it do.

Yes.

Falcon 4:Allied Force (P2P & Client/Server hybrid) was apparently handled in a similar way as ED.

Keep in mind that it is not purely P2P, it's a hybrid where many things are also moderated and handled by the server.
 
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Viajero

Volunteer Moderator
Re p2p I am still trying to get some guidance on:

- minimum recommended upload bandwidth requirements? I have several friends so far put off because they think this will be an issue.

- also some members of the community claim certain ISP are putting or will be putting limits to p2p traffic.

Any specifics from devs or the community on these will also be appreciated.
 
it was used back in the day......on a much smaller scale and it was both hack prone and inefficient then.......but magically that is to be avoided.........sorry it was a bad choice plain and simple.

please tell me more about how years ago you learned to associate a word you didn't know with something you didn't understand and how now you think that everything that has the word on it is bad.

:allears:
 
please tell me more about how years ago you learned to associate a word you didn't know with something you didn't understand and how now you think that everything that has the word on it is bad.

:allears:
or maybe actually post how ya think they pull that rabbit outa a hat...oh ya you havent the first clue do you...fanboihood aside go head list the wonderous nature of peer to peer and its application on a massive level....im sure we all have a while why that fairytale is being written.

waitin ...all ears
 
Re p2p I am still trying to get some guidance on:

- minimum recommended upload bandwidth requirements? I have several friends so far put off because they think this will be an issue.

- also some members of the community claim certain ISP are putting or will be putting limits to p2p traffic.

Any specifics from devs or the community on these will also be appreciated.

I personally think your friends will have to wait when it's announced properly. Protocol is still in flux, and minimal requirements is still not practically known. It would be only fair.

ISP limiting peer to peer traffic is real deal. I think this was reason why FD collected ISP info some months ago. It is up to them to contact providers and and indicate that this kind of marked traffic is "good one".
 
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Thanks Michael,

What about

- Concerns on player upload bandwidth requirements?
- Some ISP alleged limitations on p2p traffic?
- Cheating openings as p2p is not server controlled?

This are good questions. A big disadvantage of P2P is also that you can´t mail your provider if you have any routing problems with the connections.

On a centralized server with a trace route, they can fix a wrong or bad routing (I did that myself, it works). Also the ISPs have great routings to the big datacenters (like Frankfurt in Germany, a lot of gameserver suppliers are hosting there)

But the ISPs can´t fix routings between thousands of players from different countries and ISPs.
 

Viajero

Volunteer Moderator
I personally think your friends will have to wait when it's announced properly. Protocol is still in flux, and minimal requirements is still not practically known. It would be only fair.

ISP limiting peer to peer traffic is real deal. I think this was reason why FD collected ISP info some months ago. It is up to them to contact providers and and indicate that this kind of marked traffic is "good one".

Yeah, fair enough. Would be nice for FDEV to state something along those lines if that was the case. Community members also stating their connections, and if they have issues or not, is good guidance.

The slowest player upload connection I ve seen posted here with "no issues" is a 1 Mbs upload so far.
 
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Yes.

Falcon 4:Allied Force (P2P & Client/Server hybrid) was apparently handled in a similar way as ED.

Keep in mind that it is not purely P2P, it's a hybrid where many things are also moderated and handled by the server.

The universe is server based and transactions are server moderated. That is what Michael said. This means the rest is player based (P2P). Very cheap solution for Frontier.
 
The universe is server based and transactions are server moderated. That is what Michael said. This means the rest is player based (P2P). Very cheap solution for Frontier.

Agreed, thats not the way how to make proper multiplayer. This is way to increase Frontier profits at gamers expense. Reminds me that xxxxxxx Activision.
 
Agreed, thats not the way how to make proper multiplayer. This is way to increase Frontier profits at gamers expense. Reminds me that xxxxxxx Activision.

Or maybe it's a way to make it possible to run a huge multiplayer game like this without a subscription fee...as they made clear all the way back when the KS was launched...

But no...let's go with "all companies are evil money grabbers" instead...that's a lot easier...
 
Or maybe it's a way to make it possible to run a huge multiplayer game like this without a subscription fee...as they made clear all the way back when the KS was launched...

But no...let's go with "all companies are evil money grabbers" instead...that's a lot easier...
Agreed! To your 1st part that is ;).

But some feedback from staff about possible ISP throttling problems would be good, I'm with Virgin & IIRC I have read that they do throttle p2p!
 
downgrade

No disagree

1.06 seems a bit more stable. Yes there is still the occasional soft-lock, but they happen less often. Now as long as the screen has not fozen completely, the game usually will come out/enter supercruise or hyperspace reliably (it's still a bit slow of course)

I think that many areas that caused crashes are fixed.

New market set-up has confused me. Now I am having to rework my routese, it's all changed. Who sells what?

Is it me or has there been a dramatic reduction in cost of Cobra? has anyone bought one recently it's cheaper than the Viper?
 
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