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There are standards what is generally expected by people. It's fact and yet again, arguments that go against it are once again very similar to those 'give me numbers' or 'that's only your personal standard'.

Whatever u like it or not, there are generalstandards. Frontier met some of them. They overcame some of them. And some of them are far from being met. One of those could be already mentioned staff recoloring. Honestly, expected this at day 1, not almost 2 years after release. And I wouldn't believe that some of u weren't a bit surprised it's nit there? I was, many people I know was surprised and disappointed too.

So that's just an example of standart. For me, this one is very lowpriority, but still nice they implemented it in the end.

Another good example us RCT Touch. It's standard to have rollercoasters in this kind of games, yet that game doesn't include them.

Standard by whom? Just because some people have made up in their own minds what they would like in a game like this doesn't make it a standard. Do you know what a standard in fact is? There are a lot of standards out there for every area, and they are all governed by either a government institution like NIST in USA for example or an industry generic organization (local or global). I have never heard about a standard governing theme park games. if one exists I apologize and ask you to send me a link to it so I can read the standards each game developer within this genera must follow.

The main issue here is that people makes up in their mind what THEY think should be in the game and then make that a standard. Then they get disappointed and/or angry when that "standard" is not followed to 100%. Just because your idea or feature did not make it doesn't mean that you have the right to flame the developer or users that does not agree with you. You either make a civil and constructive post in the feedback section, write an email to the developer or do nothing. Then you wait and see if your feature will make it in a later version of that game or maybe into the next major version (if any). Life is too short to sit and be upset and angry for things like this. Why bother about something you have little to no control over besides leaving constructive feedback? If the game is not your cup of the (which is perfectly OK) then go and do something else. Go out and had a beer with friends, play a sport or read a book and enjoy life. The game is still selling well almost 2 years after release so Frontier must do something right.
 
Me I think things like vending machines and ATMs would be better as path extras similar to the bins, interest points and benches in terms of how they are placed on or along the path, but that's just my two cents... (But for the sake of not messing up blueprints I suppose we will always have to have the current form of ATM left as is and just add another variant of ATM as a path extra...)

In fact I think carnival games should come in two flavors...
1)Path extra: These are the ones like the "Guess your weight" scales, the strongman hammer, lucky duck pool mechanical fortune teller, and perhaps even arcade machines if we ever get working arcade machines...
2)Booth: These are things like ring toss, milk can toss, and other similar games that are normally contained in a booth.

That said I am hoping we get some other claw machines with different prizes(Come on, no love for Gulpee?) or perhaps even Carnival booths that give away giant sized pushies when guests win... (I kind of want to see a kid shaking a giant unicorn because ITS SO FLUFFY!)
 
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Standard by whom? Just because some people have made up in their own minds what they would like in a game like this doesn't make it a standard. Do you know what a standard in fact is? There are a lot of standards out there for every area, and they are all governed by either a government institution like NIST in USA for example or an industry generic organization (local or global). I have never heard about a standard governing theme park games. if one exists I apologize and ask you to send me a link to it so I can read the standards each game developer within this genera must follow.

The main issue here is that people makes up in their mind what THEY think should be in the game and then make that a standard. Then they get disappointed and/or angry when that "standard" is not followed to 100%. Just because your idea or feature did not make it doesn't mean that you have the right to flame the developer or users that does not agree with you. You either make a civil and constructive post in the feedback section, write an email to the developer or do nothing. Then you wait and see if your feature will make it in a later version of that game or maybe into the next major version (if any). Life is too short to sit and be upset and angry for things like this. Why bother about something you have little to no control over besides leaving constructive feedback? If the game is not your cup of the (which is perfectly OK) then go and do something else. Go out and had a beer with friends, play a sport or read a book and enjoy life. The game is still selling well almost 2 years after release so Frontier must do something right.

Standard hass many definitions. Not every standard must be written (in some documents) and governed by institutions. There are also many levels of standard. And even if you don't want to accept it, there are many standards across gaming and there are simply things players expect. No document or institution is needed.

I'm sure like 90% players just expected PC to have stuff recolorIng, or even haven't thought about that if it will be there or not. they automatically counted on it.
 
With all the talk about the developers being more vocal with the community and communications all across the board, I do agree with that. It's good business ethics to communicate with consumers. I remember the first year of Planet Coaster it seemed as though they took a great interest in our feedback and suggestions. We asked for something and they replied, "You guys asked, and here you go," or "We took this into consideration and we're now working on it"- not in those exact words, but you clearly see the communication was well met between us and Frontier.

And eh, it's cool in a sense that they do LIVE streams of Let's Play here and there, and promote workshop creations, but that's just promoting the gameplay to fans who are still debating on buying or not.

I would love to see Bo and Sam more involved and not just with LIVE streaming of the game. They don't have to stream every day, because they are busy with other projects. But a Q&A on the current state and future of the game would be great. Polls would be ideal. If they have ideas for the future of the game, allow us to be a part of the decision making. Example, "Hey guys, we're working on a new pack. What would you like to see next?" with a list of options, and along with those options maybe some concept art so we get an idea of the direction it's leaning towards. And a simple, "We haven't forgotten about you guys. We're still working on the game, working on patches, and finding ways to better improve everyone's experience with the game."

That's my criticism. More communication would be amazing. Don't leave us in the dark up until the week before a release.
 
I totally agree I wish Frontier did polls on what we would like to see in Planet Coaster. Also the Q&A is a great idea as well. More communication is key.
 
I guess we have to wait until early July (next week) to even find out what the DLC is. Next Wednesday is a federal holiday in the US, but I guess that doesn’t affect Frontier since they are in the UK. I like the crane games though, they will come in handy for game and arcade areas. I wish they would give us other working games like skeeball, toss the ring on the bottle, toss the ball in the basket, spin the wheel, gun games like shooting gallery, etc. I don’t like that everything is branded with PC logo, or King Coaster, or Gulpee, but it is what it is. I like the vote idea, like they did with four flat rides that all made it into the game. What I’d really like to see is the ability to make one way paths and staff only paths. One way paths to make walk through haunted houses with an entrance and exit, or at least a way to block the exit so people can’t enter there, but people can exit. In RCT games we had no entry signs but I guess they’re not needed now.
 
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I'm sure like 90% players just expected PC to have stuff recolorIng, or even haven't thought about that if it will be there or not. they automatically counted on it.
Yep -- it was in RCT3P, the same team that made that's making another one almost ten years later, of course a better colorization system on nearly everything would be a core feature! Goes without saying, right? RIGHT?

Evidently not.
 
I totally agree I wish Frontier did polls on what we would like to see in Planet Coaster. Also the Q&A is a great idea as well. More communication is key.

I'm a Sims player. I bounce from Sims to Planet Coaster back to Sims. The Gurus are more involved now, after 4 years, and it feels as though they're on the right path now. They're constantly speaking about ways to advance the game, taking polls on future content, and answering questions from the fans. And they're now in the swing of saying, 'No' or 'Maybe' on touchy topics of discussion. That formula is the formula we need from Frontier. A great P.R. that is constantly communicating to us from behind the scenes, to taking our feedback and relaying it back to the teams who are hard at work.

Polls! Polls are essential, IMO. If I was a game developers I would want to relay back my consumers, 'hey... we're working on some exciting things to come. But we need y'alls help. From the 4 ideas, which is more appealing to you all?" Then we could have a 24 hour voting period. Round 2, then the last Round incorporating the 2 previous most popular votes and then voting either between the two or incorporating that feature as a free update. This way players can't argue that everybody wanted 'this' over 'that', so the majority wins from statistics of the poll counts. It would eliminate the hate (not criticism- there's a difference), everyone is involved, and the communication is where it needs to be.
 
But how would they get all those who purchased this game have a say in any such vote? Or would it end up just being the relatively small percentage who visit here? Because that much smaller number represented by those who even visit here regularly isn't the 'majority'. If there isn't a way to let every single person who plays the game to participate you're still going to get those who will say "well, no one asked me! I didn't want that...". I'm not putting down your suggestion, only pointing out the difficulty Frontier would have in even holding such a vote, and the difficulty in such a vote actually representing what most people who play would want, especially when so many of them don't post here...
 
But how would they get all those who purchased this game have a say in any such vote? Or would it end up just being the relatively small percentage who visit here? Because that much smaller number represented by those who even visit here regularly isn't the 'majority'. If there isn't a way to let every single person who plays the game to participate you're still going to get those who will say "well, no one asked me! I didn't want that...". I'm not putting down your suggestion, only pointing out the difficulty Frontier would have in even holding such a vote, and the difficulty in such a vote actually representing what most people who play would want, especially when so many of them don't post here...

Using social media- Facebook and Twitter. Grant, who works on TS4 posted a poll on supernaturals. He had the poll posted on Facebook and Twitter, and Twitter alone had nearly 30,000 votes with Witches winning the popularity vote. They don't post official polls on their forum, for the fact that people create a multitude of profiles- so it eliminates cheating in poll votes. So having poll votes on social media platforms would work. Or even integrate it into Steam itself, so the poll could pop up while in-game. It wouldn't even have to be a poll on themes and rides, but improvements on management. We do need a balance on management and creativity. Everyone plays differently. Some say it's a sandbox game, while others say it's a management game that needs more management. I call it a next-gen theme park simulator. We did have a poll vote back in 2016 around the Holiday season about flat rides. So it is possible to make a voting system effective and reach out to everyone. But I do agree, I wouldn't want the poll posted on the forum.
 
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Using social media- Facebook and Twitter. Grant, who works on TS4 posted a poll on supernaturals. He had the poll posted on Facebook and Twitter, and Twitter alone had nearly 30,000 votes with Witches winning the popularity vote. They don't post official polls on their forum, for the fact that people create a multitude of profiles- so it eliminates cheating in poll votes. So having poll votes on social media platforms would work. Or even integrate it into Steam itself, so the poll could pop up while in-game. It wouldn't even have to be a poll on themes and rides, but improvements on management. We do need a balance on management and creativity. Everyone plays differently. Some say it's a sandbox game, while others say it's a management game that needs more management. I call it a next-gen theme park simulator. We did have a poll vote back in 2016 around the Holiday season about flat rides. So it is possible to make a voting system effective and reach out to everyone. But I do agree, I wouldn't want the poll posted on the forum.

Great answer showing some real thought!

Personally I see the possibilities, and totally agree that social media is better than the forums, especially because of the problems with it you pointed out, but playing Devil's Advocate here...PC, like the RCT games before now, appeals to a wide range of age groups, everything from pre-teens to people in their 70's. Not all of those people are active on social media, and not everyone who is follows PC on either or both...

Your idea to integrate a poll on Steam is very interesting! I wonder if they have that capability? But since almost everyone connects through Steam to play, that certainly might reach far more people. That's a really good idea...
 
But how would they get all those who purchased this game have a say in any such vote? Or would it end up just being the relatively small percentage who visit here? Because that much smaller number represented by those who even visit here regularly isn't the 'majority'. If there isn't a way to let every single person who plays the game to participate you're still going to get those who will say "well, no one asked me! I didn't want that...". I'm not putting down your suggestion, only pointing out the difficulty Frontier would have in even holding such a vote, and the difficulty in such a vote actually representing what most people who play would want, especially when so many of them don't post here...

Well the obvious answer would be let the players know about the poll through the game itself... (I mean the game does have that news feed thing right? Just ask the players to take a poll through the game itself. (If the players chose not to take said poll that's fine, but at least we know if it's done that way it's the customers who still actually play the game that are seeing it, plus anyone that still cares enough to give their feed back here will hear about it too I'd assume.)
 
Standard hass many definitions. Not every standard must be written (in some documents) and governed by institutions. There are also many levels of standard. And even if you don't want to accept it, there are many standards across gaming and there are simply things players expect. No document or institution is needed.

I'm sure like 90% players just expected PC to have stuff recolorIng, or even haven't thought about that if it will be there or not. they automatically counted on it.

Again, assumptions and no facts to back anything up with. 90% based of what?

The whole point with a standard is that it has one meaning/definition, clearly specify something. Otherwise it would not be a standard, it would be an assumption based on a feeling. How on earth would any gaming developer know what the players "MUST HAVE/REQUIRES" for any game in any genera without it being written down, if they also risked being flamed for not putting in everything in said game? You have to come up with a much better argument than this for your so called "standards" that EVERYONE knows and EXPECTS. This is grasping for straws at best.
 
Well the obvious answer would be let the players know about the poll through the game itself... (I mean the game does have that news feed thing right? Just ask the players to take a poll through the game itself. (If the players chose not to take said poll that's fine, but at least we know if it's done that way it's the customers who still actually play the game that are seeing it, plus anyone that still cares enough to give their feed back here will hear about it too I'd assume.)

I agree. The only way to do a poll like this and get a meaningful result is to have it done in-game. Frontier, as pretty much any game developer with a game connected to Internet does get feedback and statistics from each time someone plays the game. What says that the development and DLCs the last year is partly based of that statistics? Maybe they found that the majority of the players spend most of the time in Sandbox mode? IF that is the case, it would make a lot of sense from a financial standpoint to cater mostly to those as that would be the larger customer base. Just a hypothetical example of what might already be happening.
 
Well the obvious answer would be let the players know about the poll through the game itself... (I mean the game does have that news feed thing right? Just ask the players to take a poll through the game itself. (If the players chose not to take said poll that's fine, but at least we know if it's done that way it's the customers who still actually play the game that are seeing it, plus anyone that still cares enough to give their feed back here will hear about it too I'd assume.)

That might work well. I agree with you, and feel that while they need to make such a poll easily available to everyone, and not just the minority that use the forums or follow on social media, making everyone aware through Steam, and then allowing those who wish to answer to do so is probably a much fairer way, and likely would represent the views of a much larger percentage of those who play.
 
Yep -- it was in RCT3P, the same team that made that's making another one almost ten years later, of course a better colorization system on nearly everything would be a core feature! Goes without saying, right? RIGHT?

Evidently not.

Disregarding RCT, there's really no excuse for not making every piece recolorable from the start.

Giving this game more time in development, followed by a real beta phase would have been the way to go. Now for the updates they have to deal with and work around bad decisions that were made back then.
 
Disregarding RCT, there's really no excuse for not making every piece recolorable from the start.

Giving this game more time in development, followed by a real beta phase would have been the way to go. Now for the updates they have to deal with and work around bad decisions that were made back then.
I can understand why certain things might not be completely recolorable but not a lot of things, and I also really dislike the fact that not all wall pieces are capable of being recolored (or retextured) after you place them, or that we should be able to simply click+drag to place a "blank" wall that we can then add a texture to or change the entire thing in a few swipe clicks, or even selecting just a portion of a wall and changing that out... but nope you have to erase the whole thing and reclick 100+ times to bring in new wall pieces each and everytime [blah]

UI/QoL is a big issue to me that is extremely overlooked by many players for some reason, it would save so much time with building large rooms. Same goes for terrain, we should be able to pull up cubed walls with 90 degree angles much easier, just like in RCT3.

That would reduce the amount of complaints people have about not enough "darkness" for dark rooms, because it would be so much easier to make walls out of terrain that are automatically molded to a grid, and then cover the terrain walls with textured walls, and then use the voxel style tools to cut out holes when we need them. (I am not saying to replace or remove the voxel system, just to add the option to enable a map wide terrain grid system for cubes of 90 degrees like in RCT3)

https://forums.planetcoaster.com/showthread.php/31823-Improved-Tools-for-Terrain-and-Water-(VIDEO)?
https://forums.planetcoaster.com/showthread.php/30228-Important-Terrain-Improvements?
 
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Again, assumptions and no facts to back anything up with. 90% based of what?

The whole point with a standard is that it has one meaning/definition, clearly specify something. Otherwise it would not be a standard, it would be an assumption based on a feeling. How on earth would any gaming developer know what the players "MUST HAVE/REQUIRES" for any game in any genera without it being written down, if they also risked being flamed for not putting in everything in said game? You have to come up with a much better argument than this for your so called "standards" that EVERYONE knows and EXPECTS. This is grasping for straws at best.

U just shouldn't take it all so seriously. When I said 90%,it was just an expression to say it's actually is a lot of people. And it is. Just get out of this forum to various social media, gaming sites, discussion boards and if u go through articles and discussions and u will see there is a lot of people missing stuff that few of us here point out. Here it's only a minority, out there, it's much more. And u do researches through articles and discussions everyday, not only on PC. So it's all based on my 'data' gathered on the internet and my own experience.

Whatever u like it or not, there are these standards I mentioned. Another great example of such is standard could be... Graphics... It's not decided by institution, agreement, it has no written form, but there are standards set too. For Instance, Crysis in 2007 overcame all graphics standards and set new benchmarks. No document or institution needed for that. People just expect certain graphics in 2018 (unless it's specific indie title, maybe even with retro graphics) and even this is standard.

Planet Coaster also set new standards for the future in many ways. Graphics and freedom. Again, that standatd is there and no need to be governed by anyone. Frontier just set them with their accomplishment and many things plane coaster gave us will now be expected from other titles in this genre
 
U just shouldn't take it all so seriously. When I said 90%,it was just an expression to say it's actually is a lot of people.

Unless you have an actual study that you have done tracking data, saying where you got the data, showing all of it in a way that is verifiable by others there is no way to know how much of what you say is actually only supported by confirmation bias.

The other problem is, how many players that aren't here or on any of the social media are there? How many people will have a complaint and instead of complaining they just move on to another game?

Unless there is a quick poll that launches when PC launches there is no way to really get the opinion of current players fairly and consistently. Other games have done this. I am not saying that PC should but it's really the only way to be truly democratic about it. If they even have any interest in being democratic about it, and not having any interest in that is 100% legitimate.

In other words, state your opinion till your are blue in the face but don't project it on anyone else.
 
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