Meet the Team & Q&A - John Laws

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Why have a piece by piece building system when you could so something entirely different, and more detailed. Have buildings be it's own thing, different than scenery, and alongside the stalls present in the game. Have it be a defined indoor area, that one can move, tweak, and design walls in anyway they please. Have stalls be placable inside it, have rides be placable inside it and be able to tweak settings, like brightness.
 
I would love to see a building system like the sims 4, where you can build any walls you want and then maybe place tables, seats, stoves, etc to turn the buildings into restaurants. You could also place store fixtures selling all kinds of merchandise making a gift shop.

I think that would be too much, this would make this a totally different game, I rather prefer a huge variety of stalls [haha]
 
I think that would be too much, this would make this a totally different game, I rather prefer a huge variety of stalls [haha]
Too much ? A better and more powerful "Building Tool" is THE most popular suggestion !!! This is not "too much". Rather, it is the minimum.

It's what everyone wait in the top of the list. And many others suggestions are "related" or need this tool to work (paths and roads, positionning rides, custom scenery, restaurants, hotels, breakroom, car parks, custom stalls, darkrides, sharing options, etc...). ALL that is interesting in terms of creation depends of this tool. Everything else is management.

The "Building tool" should even be the basis of the game !

Seriously, If PC does the same mistake than RCTW and only provides simple "stalls", this will mean they have clearly not understood what the community wants. (three consecutive times, in case they followed other projects)

... Too much he said [big grin]
 
Too much ? A better and more powerful "Building Tool" is THE most popular suggestion !!! This is not "too much". Rather, it is the minimum.

It's what everyone wait in the top of the list. And many others suggestions are "related" or need this tool to work (paths and roads, positionning rides, custom scenery, restaurants, hotels, breakroom, car parks, custom stalls, darkrides, sharing options, etc...). ALL that is interesting in terms of creation depends of this tool. Everything else is management.

The "Building tool" should even be the basis of the game !

Seriously, If PC does the same mistake than RCTW and only provides simple "stalls", this will mean they have clearly not understood what the community wants. (three consecutive times, in case they followed other projects)

... Too much he said [big grin]


I completely agree Angelis!

You know, just for reference on custom buildings...it brings me back to the good 'ole days of playing RCT2 (which I still do now from time to time). I'm sure we all know how creative you could get with the "stackable scenery" system that it had and trust me I was able to build some pretty cool and useful "buildings" by doing things that way and I loved it. If Planet Coaster had an actual "building tool" where you can build fully functioning buildings....there's no doubt that would be the cream of the crop and you are 100% right when you say that it is one of, if not the most requested feature, which had been a huge request in the genre for 10+ years now... [yesnod] [up]

By no means can you say this feature is "too much" [weird]
 
Too much ? A better and more powerful "Building Tool" is THE most popular suggestion !!! This is not "too much". Rather, it is the minimum.

It's what everyone wait in the top of the list. And many others suggestions are "related" or need this tool to work (paths and roads, positionning rides, custom scenery, restaurants, hotels, breakroom, car parks, custom stalls, darkrides, sharing options, etc...). ALL that is interesting in terms of creation depends of this tool. Everything else is management.

The "Building tool" should even be the basis of the game !

Seriously, If PC does the same mistake than RCTW and only provides simple "stalls", this will mean they have clearly not understood what the community wants. (three consecutive times, in case they followed other projects)

... Too much he said [big grin]

My thoughts exactly

https://forums.planetcoaster.com/showthread.php/139-Custom-Buildings

https://forums.planetcoaster.com/showthread.php/100-Darkrides-Tool


Just putting these links there so maybe a dev could see the stuff we've talked about when it comes to building in-game.
 
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Too much ? A better and more powerful "Building Tool" is THE most popular suggestion !!! This is not "too much". Rather, it is the minimum.

It's what everyone wait in the top of the list. And many others suggestions are "related" or need this tool to work (paths and roads, positionning rides, custom scenery, restaurants, hotels, breakroom, car parks, custom stalls, darkrides, sharing options, etc...). ALL that is interesting in terms of creation depends of this tool. Everything else is management.

The "Building tool" should even be the basis of the game !

Seriously, If PC does the same mistake than RCTW and only provides simple "stalls", this will mean they have clearly not understood what the community wants. (three consecutive times, in case they followed other projects)

... Too much he said [big grin]


Planet Coaster should be a good managment simulation first, in my opinion.

I stay to it: too much [hehe]
 
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WHAAAAAAAAT?

I mean yeah the coaster building system, the placing of scenery and even to have the freedom to build your own parc the way you want, yes that´s important. But the initial question was if we needed a building system à la sims 4 in order to construct proper stalls. But what fonction would they have, in this case the developers would have to invest really a lot, which they rather could use to give a a huge variety of them, shouldn´t they?

The managment balancing in my opinion should have priority. But this is my opinion and everyone can see it different, in fact and finally the developers decide what to implement and in which quantity.

So please, don´t judge my opinion. It is a forum of free discussion, isn´t it and we can share our opinion.

We don´t need a building system à la sims 4 in order to build stalls in my opinion.

But what do the developers say?
 
I mean yeah the coaster building system, the placing of scenery and even to have the freedom to build your own parc the way you want, yes that´s important. But the initial question was if we needed a building system à la sims 4 in order to construct proper stalls. But what fonction would they have, in this case the developers would have to invest really a lot, which they rather could use to give a a huge variety of them, shouldn´t they?

The managment balancing in my opinion should have priority. But this is my opinion and everyone can see it different, in fact and finally the developers decide what to implement and in which quantity.

So please, don´t judge my opinion. It is a forum of free discussion, isn´t it and we can share our opinion.

We don´t need a building system à la sims 4 in order to build stalls in my opinion.

But what do the developers say?

Yes, we can all share our opinion, but it's a discussion, so we can also discuss differing opinions, and I find it odd that you think the priority for a theme park building simulator should be the business management system, over building structures, coasters and rides.

Let's not take everything personally, I'm not attacking your opinion or saying "NO, YOU'RE WRONG!", but it's alright to question things and discuss things we may disagree with.
 
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Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Great Q&A

I know the coaster at Gt Yarmouth very well, and the wooden beam is still there.
 
Yes, we can all share our opinion, but it's a discussion, so we can also discuss differing opinions, and I find it odd that you think the priority for a theme park building simulator should be the business management system, over building structures, coasters and rides.

Let's not take everything personally, I'm not attacking your opinion or saying "NO, YOU'RE WRONG!", but it's alright to question things and discuss things we may disagree with.


Yes I agree, as I said, the coaster building system and the placing of scenery is very important. But we don´t need it so far as the construction of houses like it is in the sims 4. But I repeat.. So...
 
I'm just now seeing this and I'm so upset I missed this!!! I love the direction this game is moving! You guys are doing an outstanding job so far and I'm sooooo freakin moved to buy into the special coaster head pack... Trying to be responsible and save my funds for something else right now but you guys are really making this hard for me! Thanks for the Q&A session!
 
Yes I agree, as I said, the coaster building system and the placing of scenery is very important. But we don´t need it so far as the construction of houses like it is in the sims 4. But I repeat.. So...

A lot of people liked building big buildings in RCT3. A lot of real-world parks have "houses" along a street located at the front of the park (just look at Main Street, USA at Magic Kingdom. Six Flags over Georgia also also has buildings that kind of look like houses at the front of the park).

It just makes it easier for those people that want to build stuff like that. The Sims 4 Building Tool is not only used for houses; it makes building fences, gates, floors, etc everything easier. I respect your opinion though; just trying to explain why some people would love for there to be a similar building tool in this game :)

I do think the developers will prioritize what they think is most important. We can see that the peeps and their emotions are very important to them. They've already said the game has been in development for 6 months (if I remember correctly) and it will be going into alpha in March. There is still a lot of time for them to create everything we want them to create.

I agree that the management simulation is an important part of the game and I hope the developers think so too.
 
A lot of people liked building big buildings in RCT3. A lot of real-world parks have "houses" along a street located at the front of the park (just look at Main Street, USA at Magic Kingdom. Six Flags over Georgia also also has buildings that kind of look like houses at the front of the park).

It just makes it easier for those people that want to build stuff like that. The Sims 4 Building Tool is not only used for houses; it makes building fences, gates, floors, etc everything easier. I respect your opinion though; just trying to explain why some people would love for there to be a similar building tool in this game :)

I do think the developers will prioritize what they think is most important. We can see that the peeps and their emotions are very important to them. They've already said the game has been in development for 6 months (if I remember correctly) and it will be going into alpha in March. There is still a lot of time for them to create everything we want them to create.

I agree that the management simulation is an important part of the game and I hope the developers think so too.


Thank you Marvin for your answer. I think the developers are developing this game since last year. But you are right, there are really some people working hard on creating the coolest things, so maybe I was wrong for prioritazing so much managament. You are right, the developers will see what and how they are going to implement things. Thanks Marvin! [noob]
 
Thank you Marvin for your answer. I think the developers are developing this game since last year. But you are right, there are really some people working hard on creating the coolest things, so maybe I was wrong for prioritazing so much managament. You are right, the developers will see what and how they are going to implement things. Thanks Marvin! [noob]

No problem [happy] I know we all want this game to the best it can be and it's looking very promising so far [up]
 

Harbinger

Volunteer Moderator
I think the developers are developing this game since last year.

Frontier's devs were pretty stretched with Elite: Dangerous, Tales From Deep Space and Screamride at the end of 2014. The game was announced on January 26th 2015 but I expect the designers started working on the concept in early January 2015 with more developers being folded into the mix as they finished up on other projects like Screamride (Xbox One/360), RCT3 (iOS) & Tales From Deep Space (iOS).

I believe the current dynamic is there are a little over half their developers working on Elite: Dangerous with the rest now working on Planet Coaster.
 
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I mean yeah the coaster building system, the placing of scenery and even to have the freedom to build your own parc the way you want, yes that´s important. But the initial question was if we needed a building system à la sims 4 in order to construct proper stalls. But what fonction would they have, in this case the developers would have to invest really a lot, which they rather could use to give a a huge variety of them, shouldn´t they?

The managment balancing in my opinion should have priority. But this is my opinion and everyone can see it different, in fact and finally the developers decide what to implement and in which quantity.

So please, don´t judge my opinion. It is a forum of free discussion, isn´t it and we can share our opinion.

We don´t need a building system à la sims 4 in order to build stalls in my opinion.

But what do the developers say?
I 100% disagree with you.

My opinion is that the "building tool" is the most important tool of the game (and i really mean the first one, before everything else) because everything need to be created before to be managed, tested, or visited. And nobody want these "prefabs" now (you take a path, some trees, some prefabs flatrides, you fix the price, et voila) I think players want to make everything with their hands now, they dont want to "place" things, but "design" things. It's totally different.

And 90% of a theme park now are made of "pedestrian areas" and "buildings/hangars" containing themed restaurants, themed shops and themed darkrides.
What do you to manage, if you cannot build 90% of a park ? Do you just want to manage some flatrides from fairgrounds, and some foodstalls ? Okay, you also have some coasters i admit (but only the outdoor ones if we dont have a building tool)

Seriously ? No thanks !!!

Personally, I want a theme park simulation game from 2015, not a fairground management simulator from the 90's where i can "fix the price of a big wheel" (I already have Parkiteck if I want to fill my RCT1 nostalgia)

My opinion.
 

Sawyer1

Planet Coaster Ambassador
How awesome is the interaction with staff?!

All sounds really great! I would love to know more on the limitations on paths though, like will they snap together to make them any shape or be limited to certain ones.

Can't wait to find out more!
 
I 100% disagree with you.

My opinion is that the "building tool" is the most important tool of the game (and i really mean the first one, before everything else) because everything need to be created before to be managed, tested, or visited. And nobody want these "prefabs" now (you take a path, some trees, some prefabs flatrides, you fix the price, et voila) I think players want to make everything with their hands now, they dont want to "place" things, but "design" things. It's totally different.

And 90% of a theme park now are made of "pedestrian areas" and "buildings/hangars" containing themed restaurants, themed shops and themed darkrides.
What do you to manage, if you cannot build 90% of a park ? Do you just want to manage some flatrides from fairgrounds, and some foodstalls ? Okay, you also have some coasters i admit (but only the outdoor ones if we dont have a building tool)

Seriously ? No thanks !!!

Personally, I want a theme park simulation game from 2015, not a fairground management simulator from the 90's where i can "fix the price of a big wheel" (I already have Parkiteck if I want to fill my RCT1 nostalgia)

My opinion.

Yep, I couldn't agree more. Thanks for that, Angelis! [happy]
 
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