Yes! We especially love the part where you have to manually zoom into and back out of 10 or 15 or 20 (or even more, if you're lucky!) indistinguishably rubbish, waste-of-time USS's in the hopes that your minutes of mindless and unengaging zooming will result in that occasional single HGE! That the HGE is so rarely the material you're looking for isn't the fault of the wonderful FSS!

Or you could go to a nav beacon and get them all in one go.
 
That'd be ok (no not good, ok) if we had an unlimited or at least decent amount of bookmarks available not to mention that they all look the same and basically make the filter itself obsolete.

You do know you can edit your bookmarks so it's easier. But I do agree that more bookmarks would be nice and a better way to manage them.

As to making the filter obsolete, to some extent, only on the things you want to bookmark.
 
Yes I know you can edit bookmarks, I find it insufficient as you can't filter them according to your present needs plus they all look the same on the galmap forcing you to manually look for them on your bookmark list, thus, wasting time.
 
Yes I know you can edit bookmarks, I find it insufficient as you can't filter them according to your present needs plus they all look the same on the galmap forcing you to manually look for them on your bookmark list, thus, wasting time.
Ah right. What I do is name them as Something like Raw Trader/Tech Broker etc before the name of the system. But yeah, I do agree that the bookmarks system could be a lot better. For instance, bookmarks should be taggable to a specific thing, like tech brokers and then you should be able to sort them by distance, it would be nice if you could make up your own tags too. It would give bookmarks a lot more functionality. Still it's better then what we had before which was a load of post-it notes stuck on your computer desk somewhere.
 
Having Google Maps inside a populated system actually makes sense. In fact, the "honk" should download data directly from the Nav Beacon without having to scan it directly. However, to make things interesting, compromised Nav Beacons should have to be scanned directly (and there thus should be more compromised Nav Beacons).

That's a nice idea
 
I tend to agree with OP. You can deploy time to time half baked features in live but after, you need to fix it. Like all these in game "placeholder". Problem is that FD don t do that. Latest example is the BGS update.
 
I tend to agree with OP. You can deploy time to time half baked features in live but after, you need to fix it. Like all these in game "placeholder". Problem is that FD don t do that. Latest example is the BGS update.
They spent a lot of time and effort to improve bgs but if they don't make deeper associated gameplay in the end it stays so much in the background that you don't even realize it exists.
 
i think there could be a spin off youtube series of these ideas which Frontier have "nailed"

Almost like the cake counterparts, i mean there really is no fixing these cakes once they're made and they just move on to the next disaster!
scary-minion-cake-752x501.jpg


They couldn't even get the forum right and people are using 3rd party tools to fill the gaps! what hope do we have
 
I like some half baked stuff. Buy some half baked loaves of bread, get them home, freeze the ones you don't need at that time, shove one in the oven at the right heat for the correct amount of time, and you have nice warm bread AND the smell of freshly baked bread. What more could you want?
 
It's an insanely ambitious and large video game. It won't be perfect, few games are. The games that are considered perfect don't try to simulate an entire living, breathing 1:1 scale of a galaxy though. I don't know of any other game with 400 billion star systems.

I sometimes dabble with that other ambitious space sim (Star Citizen), and it's been in development as long as Elite Dangerous. But I enjoy Elite Dangerous more because while it's not perfect, it's not convoluted. Also flight controls and mechanics are better than any other space sim I've played.

Considering that the next update will be in 2020, I think it will flesh out a lot of what is missing and push this game into the mainstream as Virtual Reality becomes more accessible.

It is half baked, but it's better than the other options for this kind of game
 
And now we can add these forums, which were actually pretty good, before. Now they've devolved from half-baked to ...completely raw?

And what's the deal with rep and post counts? For others, I see their accumulated rep (transferred from the old forums, and their total post count ...but when looking at your own avatar, it only shows numbers since the new forums went live? Or is that a bug with just my account?

Or you could go to a nav beacon and get them all in one go.

Well, there's a blinding flash of the obvious that's so bright I just sprained an ocular muscle with the eye roll.

Aside from the hassle of dropping into nav beacons (which can be lived with), here's the reciprocal blinding flash of (what should have been) obvious, for you: There are many instances where you're in a system nowhere near the entry star and want to do that USS scan. Flying all the way back to the entry star in many cases is no time saver; it's just a different way to waste time.

All the half-baked FSS needed in its design is just a hair more ability for resolve USS's, a LITTLE more resolution between frequencies. As it is, you CAN (sort of) weed out SOME USS's. If you put your scan line at the higher end of the USS range, you at least leave out the total garbage USS's like convoys and the ceremonial garbage, while still resolving the DSS, ESS, and HGE (and other worthless ones)...but you at least eliminate a tiny percentage of the ubiquitous content chaff.
 
Well, there's a blinding flash of the obvious that's so bright I just sprained an ocular muscle with the eye roll.

Aside from the hassle of dropping into nav beacons (which can be lived with), here's the reciprocal blinding flash of (what should have been) obvious, for you: There are many instances where you're in a system nowhere near the entry star and want to do that USS scan. Flying all the way back to the entry star in many cases is no time saver; it's just a different way to waste time.

All the half-baked FSS needed in its design is just a hair more ability for resolve USS's, a LITTLE more resolution between frequencies. As it is, you CAN (sort of) weed out SOME USS's. If you put your scan line at the higher end of the USS range, you at least leave out the total garbage USS's like convoys and the ceremonial garbage, while still resolving the DSS, ESS, and HGE (and other worthless ones)...but you at least eliminate a tiny percentage of the ubiquitous content chaff.
Thats great.
 
I'm just glad they finally fleshed out those Station "Tuning" Services that have been half-baked for the last three years.... my ship has never flown so sweetly. Pretty sure it added about 6 m/s to my speed!
 
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