I initially had a positive experience in open play but it all went south last night.
I was ganked by the same person twice in two different locations.
The first time wasn't a big deal because I had nothing on me, but the second time it hurt because I'd just spent an hour learning how to scoop space debris and I was hauling myself back to the station to see if it was worth anything. It isn't the monetary loss that bothers me, but rather having my space garbage stolen before I could find out if it was worth anything. It was a new PvE experience that was ruined by a PvP ganker who chose to amuse himself in a weak way. Don't really respect that play style... and yes, before you ask, I'm a little mad, bro, because it isn't fun to get hit by attacks you don't understand and to be utterly helpless to do anything about the outcome of the encounter.
Anyways, I slept fitfully last night - mostly waking up in a cold sweat between dreams featuring me as the director of a snuff film, with my assailant as the lead actor.
Dreams aside, I have to admit that any sort of revenge is going to be a great deal of work, and even at that, it is very unlikely to happen despite my best efforts.
I had some coffee this morning (caramel/mocha - soy - extra hot) and I'm feeling better.
After clearing my head this morning I think I have to admit the encounter was a good thing. It is true that killing defenseless players in open could only be appealing to the weakest of minds but I also have to admit that there has to be a barrier to entry - a reality check of sorts. Players should have the ability to cordon off a section of the galaxy and say, "Hey, if you're going to play here you'd better have your act together or we'll send you packing". Face it, while there is nothing wrong with the PvE only elements of the game I want something out there to shoot for that goes beyond simply beating back computer controlled pirates. I have solo/group play to control the risks. Its all good.
Imagine if over the next six months I learn what I'm doing and grind out a nice ship and get interdicted again only to send the attacker to the rebuy screen.
That will be a big moment - one that is worth working towards.
That said, I probably need to be able to beat the AI before I go back out into open.
I was ganked by the same person twice in two different locations.
The first time wasn't a big deal because I had nothing on me, but the second time it hurt because I'd just spent an hour learning how to scoop space debris and I was hauling myself back to the station to see if it was worth anything. It isn't the monetary loss that bothers me, but rather having my space garbage stolen before I could find out if it was worth anything. It was a new PvE experience that was ruined by a PvP ganker who chose to amuse himself in a weak way. Don't really respect that play style... and yes, before you ask, I'm a little mad, bro, because it isn't fun to get hit by attacks you don't understand and to be utterly helpless to do anything about the outcome of the encounter.
Anyways, I slept fitfully last night - mostly waking up in a cold sweat between dreams featuring me as the director of a snuff film, with my assailant as the lead actor.
Dreams aside, I have to admit that any sort of revenge is going to be a great deal of work, and even at that, it is very unlikely to happen despite my best efforts.
I had some coffee this morning (caramel/mocha - soy - extra hot) and I'm feeling better.
After clearing my head this morning I think I have to admit the encounter was a good thing. It is true that killing defenseless players in open could only be appealing to the weakest of minds but I also have to admit that there has to be a barrier to entry - a reality check of sorts. Players should have the ability to cordon off a section of the galaxy and say, "Hey, if you're going to play here you'd better have your act together or we'll send you packing". Face it, while there is nothing wrong with the PvE only elements of the game I want something out there to shoot for that goes beyond simply beating back computer controlled pirates. I have solo/group play to control the risks. Its all good.
Imagine if over the next six months I learn what I'm doing and grind out a nice ship and get interdicted again only to send the attacker to the rebuy screen.
That will be a big moment - one that is worth working towards.
That said, I probably need to be able to beat the AI before I go back out into open.