PvP I Was Ganked

I initially had a positive experience in open play but it all went south last night.
I was ganked by the same person twice in two different locations.

The first time wasn't a big deal because I had nothing on me, but the second time it hurt because I'd just spent an hour learning how to scoop space debris and I was hauling myself back to the station to see if it was worth anything. It isn't the monetary loss that bothers me, but rather having my space garbage stolen before I could find out if it was worth anything. It was a new PvE experience that was ruined by a PvP ganker who chose to amuse himself in a weak way. Don't really respect that play style... and yes, before you ask, I'm a little mad, bro, because it isn't fun to get hit by attacks you don't understand and to be utterly helpless to do anything about the outcome of the encounter.

Anyways, I slept fitfully last night - mostly waking up in a cold sweat between dreams featuring me as the director of a snuff film, with my assailant as the lead actor.
Dreams aside, I have to admit that any sort of revenge is going to be a great deal of work, and even at that, it is very unlikely to happen despite my best efforts.

I had some coffee this morning (caramel/mocha - soy - extra hot) and I'm feeling better.

After clearing my head this morning I think I have to admit the encounter was a good thing. It is true that killing defenseless players in open could only be appealing to the weakest of minds but I also have to admit that there has to be a barrier to entry - a reality check of sorts. Players should have the ability to cordon off a section of the galaxy and say, "Hey, if you're going to play here you'd better have your act together or we'll send you packing". Face it, while there is nothing wrong with the PvE only elements of the game I want something out there to shoot for that goes beyond simply beating back computer controlled pirates. I have solo/group play to control the risks. Its all good.

Imagine if over the next six months I learn what I'm doing and grind out a nice ship and get interdicted again only to send the attacker to the rebuy screen.
That will be a big moment - one that is worth working towards.

That said, I probably need to be able to beat the AI before I go back out into open.
 
I think being ganked means more than one opponent but you said it was 'A' player, guess you were just unlucky to come across someone who has a different idea on how the game should be played.
 
I think being ganked means more than one opponent but you said it was 'A' player, guess you were just unlucky to come across someone who has a different idea on how the game should be played.
It was a guy and his three rockets.
4 opponents vs. little 'ole me.
 
"Barrier to entry" is a good way to put it. However, my alt was unceremoniously griefed in deciat a few months ago; and having cleared all of the barriers with my "Krash" account I prompty headed to Deciat to exact sweet revenge. And yet it didn't happen because griefers/gankers are the best at PvP and wont visit the rebuy screen unless they want to. Best case scenario, you can put up a good fight and escape, but actually converting a murderhobo to a puff of smoke (by yourself) is almost impossible. You need a wing of 3 or 4 with specialized gear and skills and even then, catching a griefer when the odds are on your side almost never happens.
 
You don't have to be skilled PvP player to escape wings on 4 PvPers. Just common sense in outfitting your ship and minimizing time under fire with high wake as soon as possible.

If you are attacked by a wing or someone who is in a wing there is no point to linger there. Just high wake asap.

The only times I got killed by a player in Open is because I allowed it / didn't feel like running away. Last time I got killed fighting FAS with my Vulture.. I had broken canopy but still time to high wake easily but I was just not in a mood for doing so. I wouldn't call myself a PvPer in the main game, but I know fear to die is a limiting factor in your development as PvPer.. once you die a lot, you just don't care and have no fear and learn.
 
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"Barrier to entry" is a good way to put it. However, my alt was unceremoniously griefed in deciat a few months ago; and having cleared all of the barriers with my "Krash" account I prompty headed to Deciat to exact sweet revenge. And yet it didn't happen because griefers/gankers are the best at PvP and wont visit the rebuy screen unless they want to. Best case scenario, you can put up a good fight and escape, but actually converting a murderhobo to a puff of smoke (by yourself) is almost impossible. You need a wing of 3 or 4 with specialized gear and skills and even then, catching a griefer when the odds are on your side almost never happens.
While I was in the process of being turned into 'space debris' I checked my 'friends' list and noticed you were 156ly away.
The assault is painful but I will endure; the abandonment is what really hurts.

I couldn't escape this murder hobo because when I was pulled out of hyperspace it screwed up my engines (FSD) enough that I couldn't get it back online in time to get out. I pretty much sat there as a sitting duck with him on my six and no place to go. Next time I'll at least turn around and ram his ship. Eventually I'll have the hull and shields I need to jump out again.
 
You don't have to be skilled PvP player to escape wings on 4 PvPers. Just common sense in outfitting your ship and minimizing time under fire with high wake as soon as possible.

If yoy are attacked by a wing or someone who is in a wing there is no point to linger there. Just high wake asap.
I don't know what the 'high wake' and 'low wake' mean.
Is that the difference between hyperspace jump and super cruise?
 
High waking quickly is a skill. Next system in route on hot key? Adequate defenses and evasion to survive the high wake timer while under direct fire from 2-4 murderboats? This is mind blowing to new players under the fog of panic and whatnot.
 
High waking quickly is a skill. Next system in route on hot key? Adequate defenses and evasion to survive the high wake timer while under direct fire from 2-4 murderboats? This is mind blowing to new players under the fog of panic and whatnot.
This is dead on accurate.

To be honest, if 2-4 murderboats attacked me in the noob system I'd just kind of be sad for those players.
The leg to stand on is pretty weak for a single vet but for an entire wing, well just LOLz.

I'm pretty much going to have to get used to getting killed until the 'panic' part drops off and I can begin to respond with science.
What I can do is make sure that if I'm carrying cargo/vouchers that I drop into solo/group play until I've made my money.
 
While I was in the process of being turned into 'space debris' I checked my 'friends' list and noticed you were 156ly away.
The assault is painful but I will endure; the abandonment is what really hurts.

I couldn't escape this murder hobo because when I was pulled out of hyperspace it screwed up my engines (FSD) enough that I couldn't get it back online in time to get out. I pretty much sat there as a sitting duck with him on my six and no place to go. Next time I'll at least turn around and ram his ship. Eventually I'll have the hull and shields I need to jump out again.

As soon as another CMDR interdicts you, submit. If you don't fight it, the FSD recovery time is minimal.
 
As soon as another CMDR interdicts you, submit. If you don't fight it, the FSD recovery time is minimal.
Damn, that would have been nice to know.
It is THESE kinds of tidbits that can turn things around.

I fought that thing like a crazy person and by the time I dropped the FSD was taking FOREVER and 3 days.

Question: I did fight it once and win - and continued on my way. Is that not worth attempting? Also, how do you quickly submit, do you back off on the throttle all the way?
 
Damn, that would have been nice to know.
It is THESE kinds of tidbits that can turn things around.

I fought that thing like a crazy person and by the time I dropped the FSD was taking FOREVER and 3 days.

Question: I did fight it once and win - and continued on my way. Is that not worth attempting? Also, how do you quickly submit, do you back off on the throttle all the way?
I'm guessing you won vs a NPC. Even so, the risk of losing vs a CMDR is "hello rebuy screen" if you don't have the defenses to survive the timer penalty.
 
I'm guessing you won vs a NPC. Even so, the risk of losing vs a CMDR is "hello rebuy screen" if you don't have the defenses to survive the timer penalty.
So if a murder clown pulls you out of hyperspace you react by a full throttle back so that if the fight goes against you there is the possibility of using the FSD to jump out?
 
So if a murder clown pulls you out of hyperspace you react by a full throttle back so that if the fight goes against you there is the possibility of using the FSD to jump out?

I always submit if its a CMDR pulling me (throttle zero). If I see more than 1 CMDRs in the instance, I immediately hit evasive boosts (macros) and initiate high wake to my "next system in route" via hot key. The cooldown period is not a factor. If its only 1 CMDR, I treat it like a duel and we fight.
 
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I always submit if its a CMDR pulling me. If I see more than 1 CMDRs in the instance, I immediately hit evasive boosts (macros) and initiate high wake to my "next system in route" via hot key. The cooldown period is not a factor. If its only 1 CMDR, I treat it like a duel and we fight.

I'd like some clarity on this technique.

1: When you 'submit' do you push a button to do that? Throttle down? What are you doing the moment the interdiction graphics come up on the screen?
2: Are you initiating high wake before you even drop out?
3: Is low wake out an option?

I'm not clear on how to avoid the cool down period. (or how to reduce it)
 
So if a murder clown pulls you out of hyperspace you react by a full throttle back so that if the fight goes against you there is the possibility of using the FSD to jump out?

Ahoy CMDR!

Against other CMDRs, aye. Watch your comms panel too - a genuine pirate will attempt to hail you and give you their demands, which if reasonable should be considered. If there's no comms, just shooting, get out of there.
 
I'd like some clarity on this technique.

1: When you 'submit' do you push a button to do that? Throttle down? What are you doing the moment the interdiction graphics come up on the screen?
2: Are you initiating high wake before you even drop out?
3: Is low wake out an option?

I'm not clear on how to avoid the cool down period. (or how to reduce it)

Throttle 0 is a hot key. You could do it manually if you want, throttle all the way down. This is a submission during the interdiction. That's how you get the short cooldown period.

There's another hot key to select "next system in route". Controls->Targeting->Target next system in route. I hit this hot key as soon as I drop out. I don't initiate the jump until I see how many griefers are against me, but I recommend you don't wait for this: hit the FSD key right away until you get your defenses engineered.
 
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