hmm changing the values dont have a effect after all
I'll look into the code and see if I can figure out what we are missing. Maybe I have screwed something up lol (highly likely).
Cheers, AD
hmm changing the values dont have a effect after all
I’m curious...are we asking/talking about the left and right pedals on the rudder, or the rudder itself that you want to apply curves to?
Actually think he was referring to the main rudder axis.. but come to think of it I did share the left/right pedals instead a few responses back. Haven't had a chance to load up the script and look yet but I assume I have missed something for the main axis somewhere.
Cheers, AD
[COLOR=#3D9FFF][B]int[/B][/COLOR] initTFRPRudder() {
[COLOR=#32cd32][/COLOR] SetSCurve(&TFRPRudder, [B]<RUDDERAXISNAME>[/B], [COLOR=#ffffff]0[/COLOR], [COLOR=#ffffff]20[/COLOR], [COLOR=#ffffff]0[/COLOR], [COLOR=#ffffff]0[/COLOR], [COLOR=#ffffff]0[/COLOR]);
SetSCurve(&TFRPRudder, TRPRIGHT, [COLOR=#ffffff]0[/COLOR], [COLOR=#ffffff]20[/COLOR], [COLOR=#ffffff]0[/COLOR], [COLOR=#ffffff]0[/COLOR], [COLOR=#ffffff]0[/COLOR]); [COLOR=#32cd32]// Right Toe Brake[/COLOR]
SetSCurve(&TFRPRudder, TRPLEFT, [COLOR=#ffffff]0[/COLOR], [COLOR=#ffffff]20[/COLOR], [COLOR=#ffffff]0[/COLOR], [COLOR=#ffffff]0[/COLOR], [COLOR=#ffffff]0[/COLOR]); } [COLOR=#32cd32]// Left Toe Brake
[/COLOR]
SetSCurve(&TFRPRudder, TRUDDER, 0, JS_DEADZONE, 0, JS_CURVE[JSProfile], JS_ZOOM[JSPROFILE]);
SetSCurve(&TFRPRudder, TRUDDER, 0, 5, 0, 0, 0);
Terribly sorry if I've missed this somewhere, but is there a way to re-enable Ship UI Panels to display on look? I understand this is problematic for Track IR users, but as a VR user, I try to avoid fiddling with the keyboard as much as possible, and being able to simply look at a panel is sooooo intuitive. I love everything else about this mod... I've checked through all the script files and must be missing it somewhere.
Hey Aussie,
thanks works like scharm. would it be possible to make a nother include file which is excluded in the git ignore where a user can overwrite certian variables? So that you kinda got a default which is released and a user customised where i can set for example the keyboard language or the voice com behavior?
That way i don't need to "reset" everthing after an update?
Cheers
Disi
Hey Disi,
I have pushed a small update for the Rudder Axis issue to the beta branch on GitHub.
It can be found here
Note: In User Preferences, you can now set the Joystick, Rudder & Toe Brake axes deadzones directly. Should hopefully makes things easier.
If you could kindly validate and advise if this fixes your issue, it would g