The FSS messed up all of the way we explore. We all need to adapt and change.By 'resolving' I mean turning 'unexplored' into a named object and uncovering the composition data.
Climbing over the simplistic 'gameplay wall' to be able to fly to bodies removes the purpose (for me) of flying to the bodies since nothing will happen when I get there - they're already resolved
And noo, the FSS doesn't stop me doing anything - I can still explore by parallax and the invisible DSS. I'd simply prefer to use an ADS rather than parallax.
It's really simple Max, the FSS messes up the way I like to explore and so I'd rather not use it. I enjoyed the old way, so I'd like to have that option back.
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Because it removes the gameplay loop that Fdev have now put in the game. Whether you like that gameplay loop is irrelavent. I can't see Fdev being happy about putting in a mechanic that completely bypass' the work they have done.And why exactly is that a problem?
As Old Duck says, it works perfectly well that way already in the Bubble, so what's the big deal about it working elsewhere?
Are we back to exploration snobbery and 'true explorers' again?
I'm just looking at it realistically.
It also doesn't make any kind of sense having both either as I have explained a number of times.