This thread has been interesting. I personally don't agree with the ideas presented here but never the less it doesn't matter what any of us players on these forums think. if you really feel that you have a good suggestion why don't you put it on suggestion forums thread and leave it there? It's up to the developers whether that is implemented regardless of the opinions of myself or any other persons reading and responding to this thread. You don't have to convince us, you have to convince them.
For me personally while I did for some time find various mechanics in this game frustrating it had more to do with my lack of understanding than any flaw in those mechanics, now that i understand the reasoning behind it more I find most of it to be sensible and functional to the design of the game. What would wormholes, slip streams, jump gates etc do that our current system doesn't aside from the extended range? either way you'd still be waiting on a loading screen disguised as something else. what about this proposal would make traveling or loading into a system faster? extended range simply for the sake of expedient bypass of large portions of the map doesn't really seem like a good idea to me. In what ways could that system be exploited to the disadvantage of other players? What are the downsides to this idea?
As a trader I want to be sure that if I escape an attack that one cannot simply jump into a gate and meet me on the other side while I'm jumping away to simply attack me again. How would this effect open space? what advantages would this lend to those who want to take advantage of players? which is something that is already a problem for many.
How does this idea effect the overarching dynamics of the galaxy politic? can NPC pilots also use these gates? how does that effect trade routes, commodities, mining markets? there is a lot to consider in making a sweeping change to how travel is done in any game. How does this form of travel change effect piracy and the attacks by NPCs on players carrying cargo? How is exploration effected by this change? bypassing huge sectors of the galaxy leaves large areas untouched, or opens up areas that have yet to be mapped and how quickly will the playerbase at large become bored and feel they've 'seen it all' if everything is made easier to reach?
For me personally while I did for some time find various mechanics in this game frustrating it had more to do with my lack of understanding than any flaw in those mechanics, now that i understand the reasoning behind it more I find most of it to be sensible and functional to the design of the game. What would wormholes, slip streams, jump gates etc do that our current system doesn't aside from the extended range? either way you'd still be waiting on a loading screen disguised as something else. what about this proposal would make traveling or loading into a system faster? extended range simply for the sake of expedient bypass of large portions of the map doesn't really seem like a good idea to me. In what ways could that system be exploited to the disadvantage of other players? What are the downsides to this idea?
As a trader I want to be sure that if I escape an attack that one cannot simply jump into a gate and meet me on the other side while I'm jumping away to simply attack me again. How would this effect open space? what advantages would this lend to those who want to take advantage of players? which is something that is already a problem for many.
How does this idea effect the overarching dynamics of the galaxy politic? can NPC pilots also use these gates? how does that effect trade routes, commodities, mining markets? there is a lot to consider in making a sweeping change to how travel is done in any game. How does this form of travel change effect piracy and the attacks by NPCs on players carrying cargo? How is exploration effected by this change? bypassing huge sectors of the galaxy leaves large areas untouched, or opens up areas that have yet to be mapped and how quickly will the playerbase at large become bored and feel they've 'seen it all' if everything is made easier to reach?
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