Galnet vs Game improvement! WELL DONE FDEV!

So I recently decided to visit Archambault Terminal in Chun Tstar system, following the Galnet article from 25th March about the station being held hostage by Children of Tothos terrorist group. And to my utter delight lo and behold - the station was in lockdown and it was listed as being controlled by Children of Tothos faction. Upon checking in EDDB, this faction has no home system and doesn't own any other assets.

So it finally seems that at least some of the stories in Galnet have an actual representation in the game. This makes me VERY happy, as it was one of my problems with Elite, that Galnet articles were just fluff text with no correlation to the game world. I don't know when it's changed, as I hasn't checked in quite a while, but it's great news.

This is next step in making the game more believable and connecting its separate elements together. Not sure when you've started doing this, FDEV, but WELL DONE!

My plan for Elite now will be to visit the systems and stations mentioned in Galnet Stories to see how much of it is actually in the game.

What I would like to see as the next step? More bespoke stuff for the individual stories. As an example with the above story - NPC's Chun Tstar could be broadcasting warnings to visitors in Local channel, maybe some Children of Tothos ships could be encountered in the system? Red lights flashing in the station? Some ATR ships around it, exchanging voice comms about the situation? Stuff like that - just connect the in game elements to the story even more, basically.

I realise that won't be always possible and not for every story, but as and when... That would be awesome.

All in all - great job Frontier, really happy to see this happening!
I suspect this is one of the new features
And none of that require coding? Must be easy to be a game dev these days!

I disagree with you on the easiness of implementing this and I think you're unrealistic with your expectations. But I also think the discussion is pointless. Been there done that, there won't be any agreeing from both sides.
I think being able to do these in game shouldn't require any coding talents, should be a gui type interface so that story writers and game masters who more known for their storytelling capabilities than coding capabilities.

An before this starts a argument, I do realise that building gui type interface and enabling the game underlining system to be modified live in game, in real time without requiring any coding talents require a programmer.
 
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That's a rather defeatist attitude. It seems to me things often change when people make enough noise.
Except in real world politics obvs.

As for Galnet and FD's great strides forward with the Apocalyptic Atomic Association (Totes better name than "Children of Tothis" ) how do you think we as a community should engage with this story?
If my ship wasn't out in the black on DW2 (I've been on a Minecraft binge lately) I'd be there helping those brave freedom fighters resist the cruel oppression of the Evil Galactic Federation. Somebody must think of the Children!!! 🧒👩‍👧‍👦👧
 
I hope the story leads to the cult exploding the nuclear device and the station explodes in game so we get to see it happen.

Ideally the cult will announce a date/time when it will happen, which appears in Galnet so we can go there in preparation for the big bang. I would happily sit outside to watch it happen even if it means my ship gets destroyed as a result.
 
Hey Taimaru, I remember you from the Salome thing 07

As for the terrorist situation it can only go two ways, I guess the obvious one is a huge human sacrifice to some god we've never heard of, which would at least give us a nice big debris field to fly through and give me hope for the Thargoid eradication of what remains of the gameplay or yet another FD big climb down which would have to involve the actions of a third party as yet unknown.

Im on a few Discords with story watchers, Club saboteurs and Raxxla conspiracists, and there is a real appetite for absolutely anyway to get involved with the story it just seems that following detailed investigation of all of these stories there is nothing which can be done that will impact the end result*

*Unless it's via CG of course.
 
Hey Ouberos, o7.

If the station explodes, I would like it to remain as a debris field which would be fun to fly through.

Malic has an interesting theory that Tothos, the far god this cult worships is the Guardian AI and the explosion might bring the Guardian AI into the game which would be interesting.
 
And none of that require coding? Must be easy to be a game dev these days!

I disagree with you on the easiness of implementing this and I think you're unrealistic with your expectations. But I also think the discussion is pointless. Been there done that, there won't be any agreeing from both sides.
I suspect this is one of the new features
I think being able to do these in game shouldn't require any coding talents, should be a gui type interface so that story writers and game masters who more known for their storytelling capabilities than coding capabilities.
Knowles2 gets it.

Whether that interface is a GUI, API, whatever, that's the job of the software devs, but the creative teams (under the coordination of the executive producer and production teams) inject the content into the game through that.

If this is a difficult process like you seem to be claiming it is, then FD need to lift their game. If people are needing to change code just to inject content into the game, FD is the most amateur software shop ever. But I give them way more credit than this.

So yeah, while you're justifying your position by implicitly calling FD incompetent, you're absolutely right, this is a pointless argument.
 
Are we all agreed then, that regardless of speculation there's no point in talking about what the "Developer-led" events will be like until we see them? Good to have a thread where everyone agrees!

And yes, having Archimbault Terminal in lockdown is interesting. I flew in solo, and the Children of Tofu (the vegetarian god) didn't force me to sacrifice myself. I'm quite glad about that.
 
https://community.elitedangerous.com/galnet/uid/588b1e769657ba121799dc8e

Wreaken Industries operate in the Col 70 Sector, and are an actual in-game, non-player faction. But there's no actual gameplay to be had around that.

Would've been a perfect opportunity to have some gameplay where getting Allied with Wreaken gets you a permit to maybe a system or two in Col 70, with perhaps a couple assets in the system that might hint to future exposition. But yeah... nothing.
 

rootsrat

Volunteer Moderator
Knowles2 gets it.

Whether that interface is a GUI, API, whatever, that's the job of the software devs, but the creative teams (under the coordination of the executive producer and production teams) inject the content into the game through that.

If this is a difficult process like you seem to be claiming it is, then FD need to lift their game. If people are needing to change code just to inject content into the game, FD is the most amateur software shop ever. But I give them way more credit than this.

you're justifying your position by implicitly calling FD incompetent, you're absolutely right, this is a pointless argument.

I have never said that. That's just your (incorrect) interpretation of my words.

Anyway, IMO you're simply wrong. That's just it. And if not, then maybe you should apply for a job with them or make your own space game and show us all how easy it is ¯\(ツ)

All I'm really saying in this thread is that FDEV did a good job with finally linking GalNet articles to the actual in-game situations. Would I want more? Of course. Do I think what you want is over-expecting. Yes. Am I really bothered? Nah.

EOT for me.

o7
 
https://community.elitedangerous.com/galnet/uid/588b1e769657ba121799dc8e

Wreaken Industries operate in the Col 70 Sector, and are an actual in-game, non-player faction. But there's no actual gameplay to be had around that.

Would've been a perfect opportunity to have some gameplay where getting Allied with Wreaken gets you a permit to maybe a system or two in Col 70, with perhaps a couple assets in the system that might hint to future exposition. But yeah... nothing.

I think a player group even deposed Wreaken from their home system and absolutely zero plot developed.

It is all window dressing. The real stories happen elsewhere and go unreported by Galnet.
 
I'd settle for fdev managing to put things in galnet before they appear elsewhere 🤦‍♂️
jkcKA9D.png

from the newsletter, yesterday. As of this post it's not in-game
 
A big problem that FD need to sort as well is timing. At a guess Galnet is preloaded with stories, and sometimes they get ahead of the actual ingame event, ruining the element.
 
As for Galnet and FD's great strides forward with the Apocalyptic Atomic Association (Totes better name than "Children of Tothis" ) how do you think we as a community should engage with this story?
Only one way to prevent them from blowing it up: blow it up ourselves.
 
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Only one way to prevent them from blowing it up: blow it up ourselves.

If only we could. I know of one guy who used up several rebuys experimenting to see if the Suicide Cult had turned off the station guns, (Because they dont really need them if they are about to go kaboom) turns out the guns are stil active and we still cant impact this paticular story.
 
I'd rather FD pick up the many and varied storylines they've dropped, abandoned or simply neglecting.... <snip>

Reminds me very much of "Lost".

Great potential, never quite getting there. :D

For a long time I've wanted Galnet stories more interactive and serving a purpose, instead of irrelevant stories that can easily be forgotten.
 
so about that storyline we were all following?.......where'd it go? station seems back to normal
 

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