n00b question here

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my understanding of in game sensors is either flawed, or outright wrong... either way... can someone explain the differences between different grades more clearly? only things that change is weight, emission range, and power draw. What is the emission range exactly? And what, other than Lightweight is even relevant with the new FSS in use?

ok... EDIT...
Maybe I didn't clarify enough, apologies... other than Lightweight, as in engineering... what is the point of 1) the other engineering trees (after FSS introduction, AKA Wide Angle vs Long Range)...
 
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Engineering. I have G4 or 5 (depending on sensor size, weight concerns) long range on D sensors on just about everything. Exploration ships I use lightweight D modules.

Ships where weight just doesn't matter to me, maybe long range A modules, but probably still long range D.
 
talking engineering here...


Sounds like what you're referring to here:

"And what, other than Lightweight is even relevant with the new FSS in use?"

Cough cough
 
Ships are detected by your sensors via their heat signature. The typical emission range is the range at which a ship whose signature is equal to the 'typical emission' (a value probably arbitrarily set by Frontier) will be resolved by your scanner. If a ship has a smaller signature, you will need to get closer to resolve it as a contact.

With regards to engineering your sensors, the only value that might need explaining is the scan angle, which is the angle offset from your ship's nose within which you can scan a ship, that is the process by which you get detailed information about it (name, damange, modules, legal status).
 
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"other than Lightweight"
wasn't I?

As has been said, sensors and scanners are different things so there's nothing in your OP about engineering which bears discussion.

If you want to discuss the engineering of sensors, though, you're going to have to explain what your issue with it is.
 
Wide angle does what it says on the tin, but it is at the expense of long range.

I have engineered my D rated sensors on the Krait Phantom for wide angle and am regretting it. The range is good enough for picking up Thargoids (presumably they have a higher heat emission than ships?) but it is poor at picking out ships at, say, Nav Beacons, even when I can see them clearly.

I'm going to have to re-engineer for longer range at the expense of angle.
 
ok... EDIT...
Maybe I didn't clarify enough, apologies... other than Lightweight, as in engineering... what is the point of 1) the other engineering trees (after FSS introduction, AKA Wide Angle vs Long Range)...

I still have no idea why you keep referring to the FSS.
It's like saying "What's the point of engineering your Power Plant now we have the DSS?"

If you're trying to say that the FSS acts in a certain way and you think sensors should also work in the same way, you need to clarify that.

As for engineering the sensors, it's pretty straightforward.
Making them lighter reduces their weight at the expense of making them more fragile and reducing their scan angle.
Increasing their range allows you to detect other ships at greater distances at the expense of increasing their weight and reducing their scan angle.
Increasing their scan angle allows you to scan other ships at larger offset angles at the expense of reduced range and increased power draw.

None of which bears any significance with regard to the FSS.
 
Wide angle does what it says on the tin, but it is at the expense of long range.

I have engineered my D rated sensors on the Krait Phantom for wide angle and am regretting it. The range is good enough for picking up Thargoids (presumably they have a higher heat emission than ships?) but it is poor at picking out ships at, say, Nav Beacons, even when I can see them clearly.

I'm going to have to re-engineer for longer range at the expense of angle.
but, aren't they omni-directional? our radar is... is there a graphical representation of the "shape" or our sensor arc?
 
but, aren't they omni-directional? our radar is... is there a graphical representation of the "shape" or our sensor arc?
I don't know the answer to that.
INARA says the long range sensor Grade 5 engineered has a scan angle of -30% and a range increase of +75%, with a weight penalty of 100%.
The wide angle has a scan angle of +200% and range decrease of -20%

It makes more sense if it applies to exploration scanners.
 
but, aren't they omni-directional? our radar is... is there a graphical representation of the "shape" or our sensor arc?
Your sensors pick up ships every direction. When you target a ship in front of you and it is resolving a scan that gives you name, modules, etc. and it flies off to a side and the scan stops, that is the ship exiting the scan angle.
 
Am I the only one who's waiting for "the other shoe to drop" in this thread? :unsure:

All three of my shoes are already on the floor. What more do you want?

I always thought the differences were obvious from the names. I tend towards either D-class lightweight or A-class lightweight, as I’ve only been hit in the sensor once, and like AFMU’s, they work just as well at 1% as at 100%.
 
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